7 research outputs found

    Experimental investigation and 3D-simulation of the ablated morphology of titanium surface using femtosecond laser pulses

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    The femtosecond laser ablated morphology on titanium surface is investigated theoretically and experimentally. A three dimensional two temperature model (3D-TTM) is used to simulate the surface morphology of titanium sample which is irradiated by femtosecond laser pulses. The electron heat capacity and electron-phonon coupling coefficient of titanium (transition metal) are complex temperature dependent, so the two parameters are corrected based on the theory of electron density of states (DOS). The model is solved by the finite difference time domain (FDTD) method. The 3D temperature field near the target surface is achieved. The radius and depth of the ablated crater are obtained based on the temperature field. The evolutions of the crate’s radius and depth with laser fluence are discussed and compared with the experimental results. It is found that the back-flow of the molten material and the deposition of the material vapor should be responsible for the little discrepancy between the simulated and experimental results. The present work makes a better understanding of the thermodynamic process of femtosecond laser ablating metal and meanwhile provides an effective method tool to predict the micro manufacturing process on metals with femtosecond laser

    Efficient live and on-demand tiled HEVC 360 VR video streaming

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    360∘ panorama video displayed through Virtual Reality (VR) glasses or large screens offers immersive user experiences, but as such technology becomes commonplace, the need for efficient streaming methods of such high-bitrate videos arises. In this respect, the attention that 360∘ panorama video has received lately is huge. Many methods have already been proposed, and in this paper, we shed more light on the different trade-offs in order to save bandwidth while preserving the video quality in the user’s field-of-view (FoV). Using 360∘ VR content delivered to a Gear VR head-mounted display with a Samsung Galaxy S7 and to a Huawei Q22 set-top-box, we have tested various tiling schemes analyzing the tile layout, the tiling and encoding overheads, mechanisms for faster quality switching beyond the DASH segment boundaries and quality selection configurations. In this paper, we present an efficient end-to-end design and real-world implementation of such a 360∘ streaming system. Furthermore, in addition to researching an on-demand system, we also go beyond the existing on-demand solutions and present a live streaming system which strikes a trade-off between bandwidth usage and the video quality in the user’s FoV. We have created an architecture that combines RTP and DASH, and our system multiplexes a single HEVC hardware decoder to provide faster quality switching than at the traditional GOP boundaries. We demonstrate the performance and illustrate the trade-offs through real-world experiments where we can report comparable bandwidth savings to existing on-demand approaches, but with faster quality switches when the FoV changes

    Efficient live and on-demand tiled HEVC 360 VR video streaming

    No full text
    360∘ panorama video displayed through Virtual Reality (VR) glasses or large screens offers immersive user experiences, but as such technology becomes commonplace, the need for efficient streaming methods of such high-bitrate videos arises. In this respect, the attention that 360∘ panorama video has received lately is huge. Many methods have already been proposed, and in this paper, we shed more light on the different trade-offs in order to save bandwidth while preserving the video quality in the user’s field-of-view (FoV). Using 360∘ VR content delivered to a Gear VR head-mounted display with a Samsung Galaxy S7 and to a Huawei Q22 set-top-box, we have tested various tiling schemes analyzing the tile layout, the tiling and encoding overheads, mechanisms for faster quality switching beyond the DASH segment boundaries and quality selection configurations. In this paper, we present an efficient end-to-end design and real-world implementation of such a 360∘ streaming system. Furthermore, in addition to researching an on-demand system, we also go beyond the existing on-demand solutions and present a live streaming system which strikes a trade-off between bandwidth usage and the video quality in the user’s FoV. We have created an architecture that combines RTP and DASH, and our system multiplexes a single HEVC hardware decoder to provide faster quality switching than at the traditional GOP boundaries. We demonstrate the performance and illustrate the trade-offs through real-world experiments where we can report comparable bandwidth savings to existing on-demand approaches, but with faster quality switches when the FoV changes
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