256 research outputs found

    Enterprise Experience into the Integration of Human-Centered Design and Kanban

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    he integration of Human-Centered Design (HCD) and Agile Software Development (ASD) promises the development of competitive products comprising a good User Experience (UX). This study has investigated the integration of HCD and Kanban with the aim to gain industrial experiences in a real world context. A case study showed that requirements flow into the development process in a structured manner by adding a design board. To this end, the transparency concerning recurring requirements increased. We contribute to the body of knowledge of software development by providing practical insights into Human-Centered Agile Development (HCAD). On one hand, it is shown that the integration of HCD and Kanban leads to a product with a good UX and makes the development process more human-centered. On the other hand, we conclude that a cross-functional collaboration speeds up product development.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Applicability of User Experience and Usability Questionnaires

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    To be successful, interactive products need to fulfil user expectations and create a positive user experience (UX). An established method to measure UX involves questionnaires. What we aim in this paper is to present a list of user experience and usability questionnaires and its applicability for different digital products. A total of 13 questionnaires on usability and UX were analysed for this paper, and 25 factors were extracted from those questionnaires. A study was conducted based on this collection of factors with N=61 students. The study investigated the perceived importance of usability and UX factors for seven digital products. The goal was to have a collection of usability and UX factors that could be combined for suitable products evaluation. The results of the study revealed that no questionnaire covered all the factors perceived important by the participants

    Development of a Shared UX Vision Based on UX Factors Ascertained Through Attribution

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    User experience (UX) is an important quality in differentiating products. For a product team, it is a challenge to develop a good positive user experience. A common UX vision for the product team supports the team in making goal-oriented decisions regarding the user experience. This paper presents an approach to developing a shared UX vision. This UX vision is developed by the product team while a collaborative session. To validate our approach, we conducted a first validation study. In this study, we conducted a collaborative session with two groups and a total of 37 participants. The group of participants comprised product managers, UX designers and comparable professional profiles. At the end of the collaborative session, participants had to fill out a questionnaire. Through questions and observations, we identified ten good practices and four bad practices in the application of our approach to developing a UX vision. The top 3 good practices mentioned by the participants include the definition of decision-making procedures (G1), determining the UX vision with the team (G2), and using general factors of the UX as a basis (G3). The top 3 bad practices are: providing too little time for the development of the UX vision (B1), not providing clear cluster designations (B2) and working without user data (B3). The results show that the present approach for developing a UX vision helps to promote a shared understanding of the intended UX in a quickly and simply way

    UX Poker: Estimating the Influence of User Stories on User Experience in Early Stage of Agile Development

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    Agile methods are used more and more frequently to develop products by reducing development time. Requirements are typically written in user stories or epics. In this paper, a new method called UX Poker is presented. This is a method to estimate the impact of a user story on user experience before development. Thus, there is the opportunity that the product backlog can also be sorted according to the expected UX. To evaluate UX Poker, a case study was conducted with four agile teams. Besides, a workshop followed by a questionnaire was conducted with all four agile teams. The goal of being able to estimate the UX even before development was achieved. Using UX Poker to create another way to sort the product backlog can be considered achieved in this first evaluation. The results show that UX Poker can be implemented in a real- life application. Additionally, during the use of UX Poker, it was found that a shared understanding of UX began. The participants clarified in the team discussion about UX Poker what related to influence the user stories had on UX and what UX meant for their product

    Spin density wave and superconducting properties of nanoparticle organic conductor assemblies

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    Under the terms of the Creative Commons Attribution License 3.0 (CC-BY).-- et al.The magnetic susceptibilities of nanoparticle assemblies of two Bechgaard salts (TMTSF)2PF6 and (TMTSF)2ClO4, have been studied vs temperature and magnetic field. In the bulk these materials exhibit a spin density wave formation (TSDW=12K) and superconductivity (Tc=1.2K), respectively. We show from inductive (susceptibility) measurements that the nanoparticle assemblies exhibit ground-state phase transitions similar to those of randomly oriented polycrystalline samples of the parent materials. Resistivity and diamagnetic shielding measurements yield additional information on the functional nanoparticle structure in terms of stoichiometric and nonstoichiometric composition.This work was supported by NSF-DMR Grants No. 1005293 and No. 1309146, and the NHMFL is supported by NSF Cooperative Agreement No. DMR-1157490, the State of Florida, and the U.S. Department of Energy. I.C. thanks the French Ministére de l’Enseignement Supérieur et de la Recherche (MESR) for a Ph.D. grant.Peer Reviewe

    On the Importance of UX Quality Aspects for Different Product Categories

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    User experience (UX) is a holistic concept. We conceptualize UX as a set of semantically distinct quality aspects. These quality aspects relate subjectively perceived properties of the user interaction with a product to the psychological needs of users. Not all possible UX quality aspects are equally important for all products. The main use case of a product can determine the relative importance of UX aspects for the overall impression of the UX. In this paper, the authors present several studies that investigate this dependency between the product category and the importance of several well-known UX aspects. A method to measure the importance of such UX aspects is presented. In addition, the authors show that the observed importance ratings are stable, i.e., reproducible, and hardly influenced by demographic factors or cultural background. Thus, the ratings reported in our studies can be reused by UX professionals to find out which aspects of UX they should concentrate on in product design and evaluation

    Nutritional profile of foods offered and consumed in a Belgian university canteen

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    Objective: To evaluate the nutritional profile of a lunch offered and consumed in a university canteen in Belgium. Design: The qualitative and quantitative content of 4365 meals theoretically available and 330 meals consumed was recorded during five weekdays spread over three weeks. Meal combinations were evaluated using a scoring system based on recommendations for Na content, energy from fat, and fruit and vegetable portions. Setting: University canteen in Belgium. Results: Only a 5 % of the meal combinations available and consumed complied with the three basic dietary recommendations for a hot lunch. The nutritional profile of the meals consumed was in line with that of the meals available. Conclusions: Our results show how the nutritional profile of what is eaten is largely determined by what is offered. To ensure overall compliance with dietary recommendations, considerable changes on the supply side, i.e. an increase in fruit and vegetable portions and a reduction in salt and fat of the lunch, are needed first in our setting. Our assessment provides baseline data to pilot a nutrient profiling intervention and shows how a nutrient profiling system can be used for meal evaluation purposes

    8. Palpação e ultrassom em éguas: ultrassonografia

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    Neste recurso educacional estão contidos 08 vídeos sobre exames e biotécnicas de reprodução de equinos. Vídeo 1: demonstra os materiais utilizados no exame ginecológico da égua. Vídeo 2: demonstra a preparação e montagem dos materiais utilizados no exame ginecológico da égua. Vídeo 3: demonstra a realização do exame ginecológico da égua. Vídeo 4: demonstra o exame do garanhão, genital externo em seus aspectos básicos, porém importantes. São procedimentos realizados em todos exames andrológicos no Reprolab/UFRGS. Vídeo 5: demonstra a preparação da Vagina Artificial (VA) para a coleta de sêmen do garanhão. Vídeo 6: demonstra a coleta de sêmen do garanhão e aspectos básicos, porém importantes, da análise do sêmen no laboratório. Vídeo 7: demonstra a Inseminação Artificial na égua, aspectos básicos porém importantes. Vídeo 8: demonstra a palpação retal e a ultrassonografia na égua. Alguns exemplos dos achados à ultrassonografia são demonstrados.Vídeo: Não é possível instalar um arquivo de vídeo. Apenas transfira-o para seu computador e abra como um arquivo comum. Arquivos de vídeo não podem ser editados, mas podem ser visualizados em players como o VLC Media Player (que é gratuito), o Windows Media Player ou o QuickTime. Os formatos mais comuns de vídeo serão executados normalmente por estes players (avi, mpeg e mp4). PDF: Estes arquivos não podem ser editados, pois é um formato fechado. Este formato permite que sejam feitas edições — como marcação de texto e comentários, além de preenchimento de formulários — caso o autor permita. Este arquivo pode ser visualizado em leitores de PDF como o Adobe Acrobat Reader ou em navegadores da web.VídeoEspera-se que a série de vídeos auxilie nas seguintes atividades: acompanhar se o aluno conhece todos os materiais utilizados em um exame ginecológico da égua; acompanhar se o aluno conhece todos os materiais utilizados e sua correta preparação para realizar o exame ginecológico da égua; verificar se o aluno entende a preparação para o exame, as etapas do exame ginecológico da égua, e o processamento das amostras coletadas; discutir a necessidade e a eficiência de uma vaginoscopia na égua. Conhecer os diferentes métodos de vaginoscopia; verificar se o aluno conheceu os diferentes modelos de VA, o funcionamento e a sua preparação e utilização; verificar se o aluno entende o método de coleta de sêmen do garanhão bem como os principais aspectos da análise laboratorial; verificar se o aluno entende os métodos de conservação do sêmen, suas aplicações, sua preparação e utilização; Vídeo 8: Verificar se o aluno entende os métodos de a palpação retal e a ultrassonografia na égua, bem como demonstrar os achados de ultrassonografias
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