496 research outputs found

    Probability Discounting in a Sample of American Indians: Gambling as an Escape Predicts Discounting of Monetary, But Not Non-Monetary, Outcomes

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    The present study investigated the relationship between measures of gambling and the process of probability discounting in a sample of participants from a population that has historically shown high rates of gambling problems. Thirty nine American Indian university students complete the South Oaks Gambling Screen, the Gambling Functional Assessment – Revised, and a probability-discounting task involving two monetary and two non-monetary outcomes. Consistent with results from previous research focusing on majority-population participants, severity of gambling problems was more strongly associated with endorsing gambling as an escape than with gambling for positive reinforcement. Endorsing gambling as an escape, but not for positive reinforcement, was also a significant predictor of discounting the monetary outcomes. Specifically, greater endorsement of escape predicted greater tendencies toward risk taking. Neither subscale predicted discounting of the non-monetary outcomes. The results potentially inform researchers about the relationship between measures of gambling behavior and the process of discounting, as well as factors that influence the gambling behavior of American Indians

    The relationship between structural game characteristics and gambling behavior: a population-level study

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    The aim of this study was to examine the relationship between the structural characteristics and gambling behavior among video lottery terminal (VLT) gamblers. The study was ecological valid, because the data consisted of actual gambling behavior registered in the participants natural gambling environment without intrusion by researchers. Online behavioral tracking data from Multix, an eight game video lottery terminal, were supplied by Norsk-Tipping (the state owned gambling company in Norway). The sample comprised the entire population of Multix gamblers (N = 31,109) who had gambled in January 2010. The individual number of bets made across games was defined as the dependent variable, reward characteristics of a game (i.e., payback percentage, hit frequency, size of winnings and size of jackpot) and bet characteristics of a game (i.e., range of betting options and availability of advanced betting options) served as the independent variables. Control variables were age and gender. Two separate cross-classified multilevel random intercepts models were used to analyze the relationship between bets made, reward characteristics and bet characteristics, where the number of bets was nested within both individuals and within games. The results show that the number of bets is positively associated with payback percentage, hit frequency, being female and age, and negatively associated with size of wins and range of available betting options. In summary, the results show that the reward characteristics and betting options explained 27 % and 15 % of the variance in the number of bets made, respectively. It is concluded that structural game characteristics affect gambling behavior. Implications of responsible gambling are discussed

    Psychometric properties of the Italian versions of the Gambling Urge Scale (GUS) and the Gambling Refusal Self-Efficacy Questionnaire (GRSEQ)

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    Gambling urges and gambling refusal self-efficacy beliefs play a major role in the development and maintenance of problem gambling. This study aimed to translate the Gambling Urge Scale (GUS) and the Gambling Refusal Self-Efficacy Questionnaire (GRSEQ) from English to Italian (GUS-I, GRSEQ-I) and to test their factor structure, internal consistency, construct validity, concurrent validity, and gender differences in 513 individuals from the Italian community. Factor structure and construct validity were tested through Confirmatory Factor Analysis, internal consistency through Cronbach’s alpha, concurrent validity through correlations with gambling-related cognitions (GRCS-I), probable pathological gambling (SOGS-I), and gambling functioning (GFA-R-I). Results confirmed that the 6 items of the GUS-I load highly on one dimension of Gambling Urge, and each of the 26 items of the GRSEQ-I load highly on their relevant sub-dimension, among the following: situations/thoughts, drugs, positive emotions, negative emotions. Both scales are internally consistent and show concurrent validity with gambling-related cognitions, probable pathological gambling, and gambling functioning. Males score higher than females at the GUS-I; females score higher than males at the GRSEQ-I. The findings from the present study suggest that the GUS-I and the GRSEQ-I are internally consistent and valid scales for the assessment of gambling urges and gambling refusal self-efficacy in Italian individuals from the community, with significant repercussions in terms of assessment, prevention, and intervention

    Search for dinucleon decay into pions at Super-Kamiokande

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    A search for dinucleon decay into pions with the Super-Kamiokande detector has been performed with an exposure of 282.1 kiloton-years. Dinucleon decay is a process that violates baryon number by two units. We present the first search for dinucleon decay to pions in a large water Cherenkov detector. The modes 16^{16}O(pp)→(pp) \rightarrow 14^{14}Cπ+π+\pi^{+}\pi^{+}, 16^{16}O(pn)→(pn) \rightarrow 14^{14}Nπ+π0\pi^{+}\pi^{0}, and 16^{16}O(nn)→(nn) \rightarrow 14^{14}Oπ0π0\pi^{0}\pi^{0} are investigated. No significant excess in the Super-Kamiokande data has been found, so a lower limit on the lifetime of the process per oxygen nucleus is determined. These limits are: τpp→π+π+>7.22×1031\tau_{pp\rightarrow\pi^{+}\pi^{+}} > 7.22 \times 10^{31} years, τpn→π+π0>1.70×1032\tau_{pn\rightarrow\pi^{+}\pi^{0}} > 1.70 \times 10^{32} years, and τnn→π0π0>4.04×1032\tau_{nn\rightarrow\pi^{0}\pi^{0}} > 4.04 \times 10^{32} years. The lower limits on each mode are about two orders of magnitude better than previous limits from searches for dinucleon decay in iron.Comment: 20 pages, 17 figures. Accepted for publication in Physical Review D on March 30, 201

    Exploring psychological need satisfaction from gambling participation and the moderating influence of game preferences

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    Psychological needs are satisfied through leisure participation, which in turn influences subjective well-being. The present study explored the psychological needs reported to be satisfied through gambling participation and examined associations between need satisfaction, game preferences and subjective well-being. A heterogeneous, self-selected sample of 1446 participants was recruited, through the Internet gambling provider Kindred Group Plc, for an online questionnaire survey. Five psychological need dimensions of gambling were identified, using exploratory and confirmatory factor analyses on calibration and validation samples, respectively: mastery, detachment, self-affirmation, risk and excitement, and affiliation. Challenge and mastery need satisfaction was higher for poker than for sports betting, horse racing, slots or casino table games; both self-affirmation and affiliation were also higher for poker than for sports betting and slots. By comparison, detachment was higher for slots than for sports gambling. While there were no significant variations in stress levels between the different forms of gambling, happiness ratings were lower for slots compared with sports betting and poker. This study provides insight into how distinctive patterns of play may satisfy different psychological needs and provides preliminary insights into how gambling patterns may prove adaptive or maladaptive as leisure choices
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