10 research outputs found

    Characterizing college science instruction: The Three-Dimensional Learning Observation Protocol

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    The importance of improving STEM education is of perennial interest, and to this end, the education community needs ways to characterize transformation efforts. Three-dimensional learning (3DL) is one such approach to transformation, in which core ideas of the discipline, scientific practices, and crosscutting concepts are combined to support student development of disciplinary expertise. We have previously reported on an approach to the characterization of assessments, the Three-Dimensional Learning Assessment Protocol (3D-LAP), that can be used to identify whether assessments have the potential to engage students in 3DL. Here we present the development of a companion, the Three-Dimensional Learning Observation Protocol (3D-LOP), an observation protocol that can reliably distinguish between instruction that has potential for engagement with 3DL and instruction that does not. The 3D-LOP goes beyond other observation protocols, because it is intended not only to characterize the pedagogical approaches being used in the instructional environment, but also to identify whether students are being asked to engage with scientific practices, core ideas, and crosscutting concepts. We demonstrate herein that the 3D-LOP can be used reliably to code for the presence of 3DL; further, we present data that show the utility of the 3D-LOP in differentiating between instruction that has the potential to promote 3DL from instruction that does not. Our team plans to continue using this protocol to evaluate outcomes of instructional transformation projects. We also propose that the 3D-LOP can be used to support practitioners in developing curricular materials and selecting instructional strategies to promote engagement in three-dimensional instruction

    Through the looking glass

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    Developing authentic problem solving skills in introductory computing classes

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    Also cited as: SIGCSE Bulletin, 2009 41(1):4-8The ability to solve problems is the key to developing software, and it is an ability that can be difficult to learn. Introductory Computer Science students are often taught syntax and semantics, along with simple problems designed to develop logical, structured thinking, but authentic problem-solving skills are rarely developed at these early stages. In this paper we describe an approach to introductory computer science education that addresses student engagement through integrating cooperative learning techniques and authentic problem solving processes throughout each aspect of the curriculum. Over a period of 4 years, the introductory computer science course at the University of Adelaide has been modified to support a cooperative learning style. A three-stage methodology has been implemented in place of traditional lectures to achieve this. The process focuses on observing the application of programming techniques, observing problem solving techniques and then applying cooperative problem solving exercises in the classroom. The results from this change in teaching methodology have been an increase in attendance rates at lectures and practical sessions as well as improved learning outcomes as measured by exam results. Student experience surveys show students have greater motivation for learning and believe they have a better understanding of concepts since the changes have occurred.Katrina Falkner and Edward Palme

    Ferramenta de autoria multimídia para ensino de língua estrangeira em ambiente multiagente Multimedia authorship tool for the teaching of foreign languages in a multi-agent environment

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    A comunicação é essencial nas atividades do mundo globalizado, onde conhecimento e tecnologia são a chave do progresso. Dominar outros idiomas nesse cenário é vital para a sustentação das pessoas no exercício de suas atividades. O sistema de ensino de línguas estrangeiras no Brasil, tanto nas escolas públicas quanto em parte das escolas particulares, não oferece condições para que as pessoas adquiram conhecimentos sólidos de língua estrangeira, conforme suas potencialidades e disponibilidades de tempo, sem prejuízo de outras atividades que exerçam no seu cotidiano. O objetivo deste artigo é apresentar uma ferramenta de autoria multimídia para ensino de língua estrangeira, disponível continuamente na Internet, que possa ser acessada de qualquer local e a qualquer momento. A ferramenta será construída baseada em arquitetura multiagente, constituindo um ambiente compartilhado semelhante à cooperação entre pessoas, cumprindo eficazmente a tarefa de ensino. Os idiomas, inicialmente inglês e francês, constarão de três módulos: básico, intermediário e avançado. Após ser disponibilizada na Web, a ferramenta será validada com base na crítica dos usuários por cerca de seis a doze meses e será avaliada periodicamente pelos gestores do programa. A ferramenta propiciará o acesso ao aprendizado eficaz de idiomas estrangeiros a quaisquer interessados, de acordo com suas potencialidades, seus interesses e tempo disponível.<br>Communication is essential in the activities of a globalized world in which knowledge and technology are the keys to progress. In this scenario, having command of other languages is a vital support for people in their activities. The system for teaching foreign languages in Brazil, both in public schools and in part of the private institutions, fails to offer the basic conditions for people to acquire solid knowledge of a foreign language, according to their potential and time availability, and without affecting the other activities they develop in their daily lives. The objective of the present paper is to introduce a multimedia authorship tool for the teaching of a foreign language, which is continually available on the Internet and therefore accessible from any place at any time. The toll will be built based on a multi-agent architecture constituting a shared environment similar to people's cooperation, fulfilling effectively the task of teaching. The languages, initially English and French, will comprise three modules: basic, intermediate and advanced. After being available on the Web, the tool will be validated by user criticism during a period from six to twelve months, and will be periodically assessed by the managers of the program. The tool will afford access to effective learning of foreign languages to anyone interested, according to their potentiality, interests, and time available

    Digital Colonialism: South Africa’s Education Transformation in the Shadow of Silicon Valley

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