14 research outputs found

    PERSEPSI GURU SEKOLAH DASAR JAKARTA UTARA TERHADAP MITIGASI BENCANA BANJIR

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    Abstract: This study aims to determine how the perception of elementary school teachers in North Jakarta on flood disaster mitigation. A flood that often occurs in Jakarta, the capital of Indonesia, should be anticipated and dealt with jointly between the government and the community. Flood disasters that are detrimental to both materially and non materially should be given the main attention of all parties and should be taught to students, so that flood prevention can be faster and more precise. This research is a type of survey research with a quantitative descriptive approach. This survey study aims to describe the perceptions of elementary school teachers on flood disaster mitigation and their understanding of disaster mitigation education. The results of this study state that all elementary school teachers in the North Jakarta area who are affected by rob water state that they have never provided a simulation to their students regarding the way to deal with flood water. Although 35% of respondents stated that they had received a flood prevention simulation. Simulations that have been given are only intended for adults, not for elementary school age children. Most teachers have also taught material about disasters, but only a few have specifically discussed rob floods. Keyword : Perception of Elementary Teachers, Disaster Mitigatio

    PENGARUH METODE PEMBELAJARAN DAN KEMANDIRIAN BELAJAR TERHADAP HASIL BELAJAR ILMU PENGETAHUAN SOSIAL

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    A number of variable affects the learning achievement but this research is interested in discovering the effect of instructional methods and independent learning towards the learning achievement in social science. The research aims at discovering the mentioned effect in Social Science at SDN Pluit 05 Pagi, Penjaringan Subdistrict, North Jakarta. The research discovered (a) the learning achivement with role playing method is higher compared to expository method, (b) students with high independent learning style has higher learning achievement compared to those having a lower one, (c) learning achievement of the students with high independent learning taught with role playing instruction is higher than those with low independent learning, and (d) learning achievement of the students with low independent learning taught with expository method is lower than those having high independent learning. Based on the findings, the research suggests the teachers to improve their skills in teaching social science and assist the students to learn based on their individual learning styles

    PEMBENTUKAN SIKAP TANGGUNG JAWAB SISWA MELALUI MODEL PROBLEM BASED LEARNING DI SEKOLAH DASAR [SHAPING STUDENTS’ RESPONSIBILITY THROUGH THE PROBLEM-BASED LEARNING METHOD IN ELEMENTARY SCHOOL]

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    Abstract A school is an official institution that is trusted by students' parents to help developing character values in students. It is pretty normal for a country to have curriculum changes in response to present and future challenges  The 2013 curriculum in Indonesia focuses on developing student character values, one of which is responsibility and the recommended learning model is the problem-based learning model. The purpose of this study is to describe the problem-based learning model in developing students' responsibility. The approach used in this research is qualitative descriptive approach. The data collection technique used was a literature study. The result showed that the use of problem-based learning models could develop students' social attitudes, one of which is responsibility. Bahasa Indonesia Abstrak Sekolah sebagai suatu lembaga resmi yang dipercayai oleh orang tua siswa untuk membantu mereka dalam mengembangkan nilai karakter pada siswa. Perubahan kurikulum yang terjadi di suatu negara merupakan hal yang wajar, karena kurikulum dibuat untuk menjawab segala tantangan yang dibutuhkan oleh masyarakat di masa kini dan masa depan. Fokus pada kurikulum 2013 di Indonesia adalah mengembangkan nilai sikap karakter siswa, salah satunya adalah sikap tanggung jawab dan salah satu model pembelajaran yang dianjurkan untuk diterapkan pada saat pembelajaran adalah model problembasedlearning. Tujuan dari penelitian ini adalah menganalisis dan mendeskripsikan model problem-basedlearningsebagai salah satu model pembelajaran yang dapat mengembangkan sikap tanggung jawab siswa. Pendekatan yang digunakan pada penelitian ini adalah kualitatif dengan menggunakan metode deskriptif dalam memaparkan hasil analisis. Teknik pengumpulan data dengan cara studi pustaka. Hasilnya didapati bahwa penggunaan model problem-basedlearning dapat mengembangkan sikap sosial siswa, salah satunya sikap tanggung jawab

    Improving The Competency of Elementary's Teachers at Cileungsi in Preparing Merdeka Belajar Lesson Plan (RPP) Based on Characters and 21st Century Skills

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    Kegiatan Pengabdian kepada Masyarakat (P2M) ini berangkat dari permasalahan ketidaktahuan para guru terhadap konsep Kurikulum Merdeka Belajar dan implementasinya. Kegiatan P2M ini bertujuan meningkatkan kompetensi guru SD di Desa Cinyosog, Cileungsi dalam menyusun Rancangan Pelaksanaan Pembelajaran (RPP) Merdeka Belajar berbasis karakter dan keterampilan abad ke-21. Peningkatan kompetensi ini dilakukan melalui kegiatan sosialisasi mengenai RPP Merdeka Belajar berbasis karakter dan keterampilan abad ke-21, kemudian Pelatihan Penyusunan RPP Merdeka Belajar Berbasis karakter dan Keterampilan Abad ke-21 bagi Guru SDN 01 Cinyosog secara luring dan daring. Kegiatan P2M ini diikuti 14 guru di SDN Cinyosog 01 Cileungsi. Pelatihan ini membekali dengan konsep Merdeka Belajar berbasis karakter dan keterampilan abad ke-21, kemudian menyusun RPP. RPP ini dikaitkan dengan Kurikulum 2013 SD yang berlaku di saat pandemi Covid-19, yaitu RPP Merdeka Belajar dengan penyederhanaan KI-KD di struktur kurikulumnya, serta penyederhanaan komponen dalam RPP. RPP tersebut meliputi tiga komponen, yaitu tujuan pembelajaran, langkah-langkah pembelajaran, dan evaluasi pembelajaran yang disajikan berbasis karakter dan keterampilan abad ke-21. Produk kegiatan pelatihan ini adalah kumpulan RPP yang disusun para guru SDN Cinyosog 01 Cileungsi dan video kegiatan Pelatihan Penyusunan RPP Merdeka Belajar Berbasis Karakter dan Keterampilan Abad ke-21 yang diunggah di kanal Youtube Prodi PBSI FBS UNJ.This Community Service Activity (P2M) departs from the problems of teachers' ignorance of the concept of the Merdekan Belajar’s Curriculum and its implementation. This P2M activity aims to improve the competence of elementary school teachers in Cinyosog Village, Cileungsi in compiling a Learning Implementation Plan (RPP) for Merdeka Belajar based on characters and 21st century skills. This competency enhancement was carried out through socialization activities regarding RPP Merdeka Belajar based on characters and 21st century skills, then Training on Preparation for the Merdeka Belajar’s RPP based on the Character and Skill of 21st Century for Teachers of SDN 01 Cinyosog by offline and online. This P2M activity was attended by 14 teachers at SDN Cinyosog 01 Cileungsi. This training provided the concept of Merdeka Belajar based on characters and 21st century skills, then compiled RPP. This RPP is linked to the 2013 SD Curriculum that was applicable during the Covid-19 pandemic, namely the Merdeka Belajar’s RPP with simplification of KI-KD in the curriculum structure, as well as simplifying the components in the RPP. The lesson plan includes three components, namely learning objectives, learning steps, and evaluation of the learning presented based on the characters and skills of the 21st century. The product of this training activity is a collection of lesson plans compiled by the teachers of SDN Cinyosog 01 Cileungsi and videos of the training activities for the Merdeka Belajar’s RPP based on the Characters and Skills of the 21st Century which was uploaded on the Youtube channel of the PBSI FBS UNJ Study Program

    SOCIALIZING INNOVATIVE TEACHING TO SUPPORT PRIMARY SCHOOL DIGITALIZATION FOR PRIMARY SCHOOL TEACHERS IN JAKARTA PROVINCE IN INDONESIA

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    International collaboration of community service is in the Province of Jakarta. The target of this community service is elementary school teachers in the Province of Jakarta in Indonesia. The problem with the target audiences is that the competences in applying innovative teaching of elementary school teachers in the Province of Jakarta has not been managed properly and their interests in implementing innovative teaching are still low.  The socialization of applying innovative teaching given is related to developing the competences of applying innovative teaching to support primary school digitalization with appropriate learning activity programs, understanding the concepts of innovative teaching, school digitalization, and assessment of the competences of applying innovative teaching to measure the success of this community services. Evaluation of process and results is done to find out the competences of elementary school teachers  in applying innovative teaching

    SELF REGULATION DAN SOCIAL EMOTIONAL LEARNING CALON GURU SEKOLAH DASAR PADA MATA KULIAH BIMBINGAN KONSELING

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    Penelitian ini bertujuan untuk mengukur kemampuan self regulation dalam belajar dan social emotional learning calon guru sekolah dasar pada mata kuliah bimbingan konseling. Penelitian ini adalah penelitian deskriptif menggunakan pendekatan kualitatif yang melibatkan 80 mahasiswa semester VI Program Studi PGSD. Pengumpulan data penelitian dengan cara observasi selama proses perkuliahan pada mata kuliah bimbingan konseling, angket pernyataan tertutup tentang kemampuan self regulation dalam belajar dan social emotional learning mahasiswa serta angket pernyataan terbuka tentang sejauh mana upaya mahasiswa calon guru sekolah dasar membentuk self regulation dalam belajar dan social emotional learning dalam dirinya. Hasil penelitian menunjukkan (1) mahasiswa calon guru sekolah dasar memiliki kemampuan mengembangkan  self regulation dalam belajar pada dimensi strategi belajar, namun dimensi motivasi masih perlu adanya dorongan dan bimbingan dari orang lain termasuk dosen. (2) mahasiswa calon guru sekolah dasar memiliki kemampuan social emotional learning sangat baik pada dimensi pengenalan diri (self-awareness), manajemen diri (self-management), pengenalan sosial (self-awareness), keterampilan membangun hubungan (relationship skill) namun pada dimensi pengambilan keputusan yang bertanggungjawab (responsible decition-making) masih perlu ditingkatkan demi peningkatan kualitas diri calon guru sekolah dasar. Mata kuliah bimbingan konseling merupakan salah satu upaya mempersiapkan calon guru sekolah dasar yang mampu menerapkan bimbingan konseling di sekolah dasar

    Pengembangan Buku Digital Muatan Pelajaran IPS berbasis Mobile Learning pada Materi Kerajaan-Kerajaan Hindu, Buddha, dan Islam di Indonesia

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    Penelitian dan pengembangan ini bertujuan guna menghasilkan produk berupa buku digital muatan pelajaran IPS berbasis mobile learning pada materi kerajaan-kerajaan Hindu, Buddha, dan Islam di Indonesia kelas IV SD. Penelitian dan pengembangan buku digital mengacu pada metode research and development dengan mengadopsi model pengembangan ADDIE atas 5 tahapan, yaitu analyze, design, development, implementation, dan evaluation. Responden penelitian ini mencakup ahli materi, ahli media, ahli bahasa, guru kelas IV sekolah dasar, dan 38 peserta didik kelas IV SD. Teknik pengumpulan data yang digunakan adalah wawancara dan kuesioner. Teknik analisis data yang digunakan, yaitu statistik deskriptif. Hasil penelitian dan pengembangan menunjukkan tingkat kelayakan buku digital muatan pelajaran IPS berbasis mobile learning memperoleh persentase sebesar 90% untuk uji ahli materi, 100% untuk uji ahli media, dan 100% untuk uji ahli bahasa. Selanjutnya untuk uji coba peserta didik tahap one to one memperoleh persentase sebesar 90,8%. Pada uji coba tahap small group diperoleh persentase sebesar 94,5%. Selanjutnya tahap field test diperoleh persentase sebesar 90,91%. Berdasarkan hasil penelitian dan pengembangan tersebut, maka buku digital muatan pelajaran IPS berbasis mobile learning dinilai sangat layak, sehingga peserta didik dapat memanfaatkan buku digital dalam pembelajaran IPS pada materi kerajaan-kerajaan Hindu, Buddha, dan Islam di Indonesia kelas IV SD

    Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class

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    The development of information and communication technology affects the learning methods and media used. Augmented Reality technology allows students to experience learning with objects that can be seen in person. The purpose of the study was to see how students learned when they used the metaverse app, which is mobile augmented reality software for science courses. The population group consists of 92 students from several schools in cluster I, Depok Subdistrict. Then the sample was taken using the slovin formula until it obtained 75 samples of grade 5 students. This study employs experimental research techniques and a single group pre- and post-test. A t-test is used to analysed the collected data. According to the findings, using that metaverse applications has a favourable impact on students' learning outcomes. Students can use the Metaverse app to see better learning outcomes. Students are also more interested in learning and can easily understand and discover what is being learned. In addition, students find it more fun to learn using the Metaverse app, which is a mobile augmented reality

    Android-Based Interactive Media to Raise Student Learning Outcomes in Social Science

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    Learning media is one of the important components in the process of implementing learning, especially during the current pandemic. But in reality there are still few teachers who use media in the learning process, causing student learning outcomes to decline. Interactive media which is one of the media that can be used to attract students' attention by combining systems ranging from text, images, videos, and audio/sound can provide new experiences for students in learning. This study aims to determine student learning outcomes after using android-based interactive learning media in social science subjects. The population group consisted of 70 students from several schools in Cluster 2, Cipinang Muara Village. Then samples were taken using the Slovin formula to get 60 samples of fourth grade students. This study uses experimental research methods and uses a single group pre test - post test. The collected data were analyzed through t test. The results showed that android-based interactive media had a positive effect on student learning outcomes. Students experienced a significant increase in learning outcomes by using this media. In addition, students feel more interested and easier to understand the material by using this application. The results showed that android-based interactive media had a positive effect on student learning outcomes. Students experienced a significant increase in learning outcomes by using this media. In addition, students feel more interested and easier to understand the material by using this application. The results showed that android-based interactive media had a positive effect on student learning outcomes. Students experienced a significant increase in learning outcomes by using this media. In addition, students feel more interested and easier to understand the material by using this application

    Development of Android Based Educational Games to Enhance Elementary School Student Interests in Learning Mathematics

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    This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing students' interest in learning Mathematics at the initial level, namely the elementary school level. The method used in this research is the Research and Development model ADDIE (Analyse, Design, Development, Implement, Evaluation). In this study, it was limited to the implementation stage which was tested through experimental research. This research is included in the type of experimental research. The experimental design used is a simple experiment in the form of Posttest Only Control Group Design. The conclusion that can be drawn from this research is that Android-based educational games are proven to increase the interest in learning mathematics for elementary school students
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