25 research outputs found
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KECINTAAN MASYARAKAT TERHADAP PRODUK SEPATU BUATAN CIBADUYUT DAN KONDISI EKONOMI PENGRAJIN SEPATU DI KAWASAN WISATA BELANJA CIBADUYUT
Bandung terkenal dengan berbagai destinasi wisatanya, salah satunya adalah Cibaduyut yang terkenal dengan produk sepatunya. Ketenaran Cibaduyut memang tidak pudar sampai saat ini, namun banyaknya produk sepatu buatan luar Cibaduyut yang masuk ke Cibaduyut akan menjadi masalah jika nantinya konsumen akan lebih memilih produk sepatu buatan luar Cibaduyut dibanding buatan Cibaduyut sendiri. Penelitian ini betujuan untuk mengetahui keadaan kecintaan Masyarakat terhadap produk sepatu buatan Cibaduyut, keadaan ekonomi pengrajin sepatu di Cibaduyut dan adanya keterkaitan dari dua keadaan tersebut. Dalam penelitian ini penulis menggunakan metode deskriptif dengan pendekatan kuantitatif. Data dan informasi mengenai pengrajin sepatu cibaduyut diperoleh dari data primer dan sekunder. Teknik pengumpulan data dilakukan dengan cara menyebar kuesioner dan wawancara dengan Pemilik Bengkel Sepatu, Pengrajin Sepatu, litbang Kelurahan Cibaduyut, litbang Kecamatan Bojongloa Kidul dan litbang Sub Unit Pengembangan IKM Persepatuan Cibaduyut. Metode analisis data menggunakan Analisis statistika deskriptif dan analisa korelasi. Dalam penelitian ini didapatkan hasil kondisi kecintaan Masyarakat terhadap produk sepatu buatan Cibaduyut dalam kategori rendah (47782) dan kondisi ekonomi pengrajin sepatu di Cibaduyut masih dalam kategori rendah (2489) dan dari kedua keadaan tersebut ditemukan hubungan yang sangat kuat (0,971). Dan penlitian ini menunjukan harus adanya upaya dari masyarakat dalam meningkatkan kecintaanya terhadap produk sepatu buatan Cibaduyut agar keadaan ekonomi pengrajin sepatu di Cibaduyut kembali membaik.;---Bandung is famous for its variety of Tourism destinations , one of them is the well-known Cibaduyut. Cibaduyut famous with their original shoe product and fame did not fade until recently, but the large number of products of artificial outer shoe Cibaduyut will be a problem if later consumers will prefer artificial shoes products outside Cibaduyut. The purpose of this research was to investigate the State of the love of the public towards the artificial Cibaduyut shoes products, State of the economy in Cibaduyut shoe craftsmen and the interconnectedness of the two States. In this study the researcher employed descriptive method quantitative approach. Data and information regarding the cibaduyut shoe craftsmen gained from primary and secondary data. Data collection done by spreading the questionnaires and interviews with the owner of a Shoe repair shop, a shoe Craftsman, people at Cibaduyut Village, people at Cibaduyut Subdistrict and people at the IKM Cibaduyut Shoe Craraftsmen. Data analysis using the method of descriptive statistics analysis and correlation analysis. In this study the results obtained as a condition of the love of the public towards the artificial Cibaduyut shoe products are in the low category (47782) and economic condition of shoe craftsmen in Cibaduyut are in the low category (2489) and both of them have a very strong relationship (0,971). And these studies indicate there should be an efforts from the community in improving his fondness towards the products of artificial Cibaduyut shoe so that the State of the economy shoe craftsmen in Cibaduyut back improves
The co-occurrence between symptoms of internet gaming disorder and psychiatric disorders in childhood and adolescence: prospective relations or common causes?
Background: Internet gaming disorder (IGD) is highlighted as a condition for further study in the Diagnostic and Statistical Manual of Mental Disorders Fifth Edition (DSMâ5). Some studies indicate that IGD appears comorbid with other psychiatric disorders. We examine concurrent and prospective links between symptoms of IGD and symptoms of common psychiatric disorders in childhood and adolescence to determine whether observed comorbidity is a result of (a) reciprocal relations or (b) common underlying causes.
Methods: A community sample (n = 702) of Norwegian children completed the Internet Gaming Disorder Interview (IGDI) to assess DSMâ5 defined IGD symptoms at ages 10, 12 and 14 years. The Child and Adolescent Psychiatric Assessment (CAPA) assessed symptoms of depression, anxiety, attentionâdeficit hyperactivity disorder (ADHD), oppositional defiant disorder (ODD) and conduct disorder (CD) at the same time points.
Results: A Random Intercept Crossâlagged Panel Model (RIâCLPM), which captures pure withinâperson changes and adjusts for all unmeasured timeâinvariant factors (e.g., genetics, parent education) revealed no associations between IGD symptoms and psychopathology, except that increased IGD symptoms at ages 10 and 12 predicted decreased symptoms of anxiety two years later.
Conclusions: No support emerged for concurrent or prospective relations between IGD and psychiatric symptoms, except in one case: increased IGD symptoms forecasted reduction in anxiety symptoms. Observed coâoccurrence between IGD symptoms and mental health problems can mainly be attributed to common underlying factorspublishedVersio
Longitudinal relations between gaming, physical activity, and athletic self-esteem
Background: Youth are increasingly engaged in digital games; while physical activity rates are declining. This study examines whether the amount of time children spend on gaming is related to physical activity and athletic self-esteem. Method: At ages 8, 10, 12, and 14, a community sample of children (n = 751, 379 girls) was interviewed about how often they played digital games, completed questionnaires regarding their athletic self-esteem and wore an accelerometer to measure physical activity. Results: A random intercept cross-lagged panel model using the participants as their own controls adjusting for all time-invariant potential confounding factors, revealed that increased gaming predicted reduced athletic self-esteem (B = â0.17, 95% CI: 0.26 to â0.10). Among boys aged 10 years, increased moderate and vigorous physical activity (MVPA) predicted decreased gaming (B = â0.64, 95% CI: 1.12 to â0.16) whereas increased gaming predicted reduced MVPA at the age of 12 (B = â0.08, 95% CI: 0.12 to â0.03). These effects remained evident two years later via stability in gaming and MVPA. Conclusions: Findings suggest a developmental window for boys in middle childhood during which changes in physical activity and gaming result in longer-term cascades that endure into adolescence: increased gaming predicts reduced MVPA, whereas reduced MVPA predicts increased gaming.Longitudinal relations between gaming, physical activity, and athletic self-esteempublishedVersio
Socioeconomic inequalities in mortality and repeated measurement of explanatory risk factors in a 25 Years follow-up
Background
Socioeconomic inequalities in mortality can be explained by different groups of risk factors. However, little is known whether repeated measurement of risk factors can provide better explanation of socioeconomic inequalities in health. Our study examines the extent to which relative educational and income inequalities in mortality might be explained by explanatory risk factors (behavioral, psychosocial, biomedical risk factors and employment) measured at two points in time, as compared to one measurement at baseline.
Methods and Findings
From the Norwegian total county population-based HUNT Study (years 1984â86 and 1995â1997, respectively) 61 513 men and women aged 25â80 (82.5% of all enrolled) were followed-up for mortality in 25 years until 2009, employing a discrete time survival analysis. Socioeconomic inequalities in mortality were observed. As compared to their highest socioeconomic counterparts, the lowest educated men had an OR (odds ratio) of 1.41 (95% CI 1.29â1.55) and for the lowest income quartile OR = 1.59 (1.48â1.571), for women OR = 1.35 (1.17â1.55), and OR = 1.40 (1.28â1.52), respectively. Baseline explanatory variables attenuated the association between education and income with mortality by 54% and 54% in men, respectively, and by 69% and 18% in women. After entering time-varying variables, this attainment increased to 63% and 59% in men, respectively, and to 25% (income) in women, with no improvement in regard to education in women. Change in biomedical factors and employment did not amend the explanation.
Conclusions
Addition of a second measurement for risk factors provided only a modest improvement in explaining educational and income inequalities in mortality in Norwegian men and women. Accounting for change in behavior provided the largest improvement in explained inequalities in mortality for both men and women, as compared to measurement at baseline. Psychosocial factors explained the largest share of income inequalities in mortality for men, but repeated measurement of these factors contributed only to modest improvement in explanation. Further comparative research on the relative importance of explanatory pathways assessed over time is needed
Social Exclusion Predicts Impaired Self-Regulation: A 2-Year Longitudinal Panel Study Including the Transition from Preschool to School
The need-to-belong theory stipulates that social exclusion (i.e., being rejected by peers) impairs the ability to self-regulate, and experimental studies with adults support this contention, at least on a short-term basis. Few studies have investigated whether social exclusion affects the development of self-regulation of children in a more enduring manner. By using data from a community sample of 762 children, we investigated reciprocal relations between social exclusion and self-regulation from age 4 to age 6. Social exclusion was reported by teachers, whereas self-regulation was reported by parents. Autoregressive latent cross-lagged analyses showed that social exclusion predicted impaired development of dispositional self-regulation and, reciprocally, that poor self-regulation predicted enhanced social exclusion. In other words, social exclusion undermines children's development of self-regulation, whereas poor self-regulation increases the likelihood of exclusion. Results illuminate the applied relevance of the need-to-belong theory
Preschool social exclusion, aggression, and cooperation: a longitudinal evaluation of the need-to-belong and the social-reconnection hypotheses.
The need-to-belong theory stipulates that social exclusion fosters aggression, whereas the social-reconnection hypothesis suggests that social exclusion promotes motivation to behave cooperatively. To date, empirical investigations of these contrasting views have focused on the immediate effects of social exclusion, yielding mixed results. Here we examine longer term effects of preschool social exclusion on children's functioning 2 years later. Social exclusion was reported by teachers, aggression and cooperation by parents. Cross-lagged analyses showed that greater social exclusion at age 4 predicted more aggression and less cooperation at age 6, providing support for the need-to-belong rather than social-reconnection hypothesis. Secondary analyses showed that social exclusion predicted more aggression only among children scoring above mean on aggression at age 4, indicating that aggressive behavior is amplified by social exclusion among children already behaving aggressively. No gender differences were found. Implications and limitations are discussed in a developmental context
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Preschool social exclusion, aggression, and cooperation: a longitudinal evaluation of the need-to-belong and the social-reconnection hypotheses.
The need-to-belong theory stipulates that social exclusion fosters aggression, whereas the social-reconnection hypothesis suggests that social exclusion promotes motivation to behave cooperatively. To date, empirical investigations of these contrasting views have focused on the immediate effects of social exclusion, yielding mixed results. Here we examine longer term effects of preschool social exclusion on children's functioning 2 years later. Social exclusion was reported by teachers, aggression and cooperation by parents. Cross-lagged analyses showed that greater social exclusion at age 4 predicted more aggression and less cooperation at age 6, providing support for the need-to-belong rather than social-reconnection hypothesis. Secondary analyses showed that social exclusion predicted more aggression only among children scoring above mean on aggression at age 4, indicating that aggressive behavior is amplified by social exclusion among children already behaving aggressively. No gender differences were found. Implications and limitations are discussed in a developmental context