11 research outputs found
TRAILER project overview: tagging, recognition and acknowledgment of informal learning experiences
The evolution of new technology and its increasing use, have for some years been making the existence of informal learning more and more transparent, especially among young and older adults in both Higher Education and workplace contexts. However, the nature of formal and non-formal, coursebased, approaches to learning has made it hard to accommodate these informal processes satisfactorily, and although technology bring us near to the solution, it has not yet achieved. TRAILER project aims to address this problem by developing a tool for the management of competences and skills acquired through informal learning experiences, both from the perspective of the
user and the institution or company. This paper describes the research and development main lines of this project.Peer ReviewedPostprint (published version
Enhancing informal learning recognition through TRAILER project
Conde, M. A., García-Peñalvo, F. J., Zangrando, V.,
García-Holgado, A., Seoane-Pardo, A. M., Alier, M., Galanis, N.,
Griffiths, D., Johnson, M., Janssen, J., Brouns, F., Vogten, H.,
Finders, A., Sloep, P. B., Marques, M. A., Viegas, M. C., Alves, G. R.,
Waszkiewicz, E., Mykowska, A., Minovic, M., &
Milovanovic, M. (2013). Enhancing informal learning recognition through
TRAILER project. In F. J. García-Peñalvo, M. Á. Conde, & D. Griffiths (Eds.), Proceedings of the Workshop on Solutions that Enhance Informal Learning Recognition (WEILER 2013) (pp. 21-30). September, 18, 2013, Paphos, Cyprus. http://ceur-ws.org/Vol-1039/The evolution of new technology and its increasing use, has for some
years been making the existence of informal learning more and more
transparent, especially among young and older adults in both Higher Education
and workplace contexts. However, the nature of formal and non-formal, coursebased,
approaches to learning has made it hard to accommodate these informal
processes satisfactorily. The project aims to facilitate first the identification by
the learner (as the last responsible of the learning process), and then the
recognition by the institution, in dialogue with the learner, of this learning. To
do so a methodology and a technological framework to support it have been
implemented. This project has been tested in several contexts showing that an informal learning dialogue between learners and people in charge
of the institutions is possible.Tagging, Recognition and Acknowledgment of Informal Learning ExpeRiences project (TRAILER) that is funded by the European Commission's Lifelong Learning Programme. Ref. 519141-LLP-1-2011-1-ES-KA3-KA3MP [http:// trailerproject.eu]. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein
Multicultural Interdisciplinary Handbook: tools for learning history and geography in a multicultural perspective (MIH)
[ES] MIH project (Multicultural Interdisciplinary Handbook: tools for learning History and Geography in a multicultural perspective) is a Comenius Multilateral Project funded with support from the European Commission that has been
developed from 2009 to 2011.Conceived from the idea of educating lower and upper Secondary School pupils in a process of construction of a European identity by involving them in the culture of other countries, MIH project meets this need by providing new methodological and ICT tools that could help teachers and pupils to plunge deeper into both cultures and languages of another nations via their History and Geography, and opens the way to introduce a European perspective in History and Geography school curricula and classroom activities
VALS: Virtual Alliances for Learning Society
[EN] VALS has the aims of establishing sustainable methods and processes to build knowledge partnerships between Higher
Education and companies to collaborate on resolving authentic business problems through open innovation mediated by
the use of Open Source Software. Open Source solutions provide the means whereby educational institutions, students,
businesses and foundations can all collaborate to resolve authentic business problems. Not only Open Software provides
the necessary shared infrastructure and collaborative practice, the foundations that manage the software are also hubs,
which channel the operational challenges of their users through to the people who can solve them. This has great
potential for enabling students and supervisors to collaborate in resolving the problems of businesses, but is constrained
by the lack of support for managing and promoting collaboration across the two sectors. VALS should 1) provide the
methods, practice, documentation and infrastructure to unlock this potential through virtual placements in businesses and
other public and private bodies; and 2) pilot and promote these as the “Semester of Code”. To achieve its goals the
project develops guidance for educational institutions, and for businesses and foundations, detailing the opportunities and
the benefits to be gained from the Semester of Code, and the changes to organisation and practice required. A Virtual
Placement System is going to be developed, adapting Apache Melange, and extending it where necessary. In piloting, the
necessary adaptations to practice will be carried out, particularly in universities, and commitments will be established
between problem owners and applicants for virtual placements
Presentation of the paper "Computational thinking beyond STEM: an introduction to "moral machines" and programming decision making in Ethics classroom"
This is the presentation of the paper entitled “Computational thinking beyond STEM: an introduction to “moral machines” and programming decision making in Ethics classroom” in the TEEM 2016 International Conference held in Salamanca (Spain) in November 2-4, 2016.
This work describes a learning activity on computational thinking in Ethics classroom with compulsory secondary school students (14-16 years). It is based on the assumption that computational thinking (or better “logical thinking”) is applicable not only to STEM subjects but to any other field in education, and it is particularly suited to decision making in moral dilemmas. This will be carried out through the study of so called “moral machines”, using a game-based learning approach on self-driving vehicles and the need to program such cars to perform certain behaviors under extreme situations. Students will be asked to logically base their reasoning on different ethical approaches and try to develop a schema of decision making that could serve to program a machine to respond to those situations. Students will have to deal also with the uncertainty of reaching solutions that will be debatable and not universally accepted as part of de difficulty, more ethical than technical, to provide machines with the ability to take decisions where there is no such thing as a “right” versus “wrong” answer, and potentially both (ore more) of the possible actions will bring unwanted consequences
TRAILER project overview: tagging, recognition and acknowledgment of informal learning experiences
The evolution of new technology and its increasing use, have for some years been making the existence of informal learning more and more transparent, especially among young and older adults in both Higher Education and workplace contexts. However, the nature of formal and non-formal, coursebased, approaches to learning has made it hard to accommodate these informal processes satisfactorily, and although technology bring us near to the solution, it has not yet achieved. TRAILER project aims to address this problem by developing a tool for the management of competences and skills acquired through informal learning experiences, both from the perspective of the
user and the institution or company. This paper describes the research and development main lines of this project.Peer Reviewe
TRAILER project overview: tagging, recognition and acknowledgment of informal learning experiences
The evolution of new technology and its increasing use, have for some years been making the existence of informal learning more and more transparent, especially among young and older adults in both Higher Education and workplace contexts. However, the nature of formal and non-formal, course-based, approaches to learning has made it hard to accommodate these informal processes satisfactorily, and although technology bring us near to the solution, it has not yet achieved. TRAILER project aims to address this problem by developing a tool for the management of competences and skills acquired through informal learning experiences, both from the perspective of the
user and the institution or company. This paper describes the research and development
main lines of this project.Peer Reviewe
Título: A Cervantes
Copia dixital. Biblioteca de Galicia, 2015Contén: A romería / José Mª Chao y Ledo. A la traslación del Apóstol Santiago / Luis Rodriguez Seoane. A la trastacion [sic] del Apostol Santiago / Antonio Alcalde Valladares. Monarquía sueva / Ramón Barros Sivelo. A la ría de Arosa / Ramón del Valle. El amanecer en Galicia / Mario Méndez Bejarano. Descripción de la Rías Bajas / Emilia Pardo Bazán. Una aventura caballeresca de Galicia / Emilio Olloqui y Vázquez Varela. Amor y patria / Victorino Novo y García. Al Batallón de Literarios / Luis Rodríguez Seoane. Al Batallón de Literarios / Isidoro Casulleras. Colonias griegas en Galicia /José Villamil y Castro. La Concepción de María / Josefa Ugarte Barrientos. A la Purísima Concepción / Luis A. Mestre Hernández. A la Santa Virgen en su Purísima Concepción / D.L.A. de Cueto. A Cervantes / Emilio Priet