103 research outputs found
Treatment of severe heat stroke in an intensive care unit: clinical course, acute outcome and implications for management
Infrastructure-based Multi-Camera Calibration using Radial Projections
Multi-camera systems are an important sensor platform for intelligent systems
such as self-driving cars. Pattern-based calibration techniques can be used to
calibrate the intrinsics of the cameras individually. However, extrinsic
calibration of systems with little to no visual overlap between the cameras is
a challenge. Given the camera intrinsics, infrastucture-based calibration
techniques are able to estimate the extrinsics using 3D maps pre-built via SLAM
or Structure-from-Motion. In this paper, we propose to fully calibrate a
multi-camera system from scratch using an infrastructure-based approach.
Assuming that the distortion is mainly radial, we introduce a two-stage
approach. We first estimate the camera-rig extrinsics up to a single unknown
translation component per camera. Next, we solve for both the intrinsic
parameters and the missing translation components. Extensive experiments on
multiple indoor and outdoor scenes with multiple multi-camera systems show that
our calibration method achieves high accuracy and robustness. In particular,
our approach is more robust than the naive approach of first estimating
intrinsic parameters and pose per camera before refining the extrinsic
parameters of the system. The implementation is available at
https://github.com/youkely/InfrasCal.Comment: ECCV 202
Towards a living earth simulator
The Living Earth Simulator (LES) is one of the core components of the FuturICT architecture. It will work as a federation of methods, tools, techniques and facilities supporting all of the FuturICT simulation-related activities to allow and encourage interactive exploration and understanding of societal issues. Society-relevant problems will be targeted by leaning on approaches based on complex systems theories and data science in tight interaction with the other components of FuturICT. The LES will evaluate and provide answers to realworld questions by taking into account multiple scenarios. It will build on present approaches such as agent-based simulation and modeling, multiscale modelling, statistical inference, and data mining, moving beyond disciplinary borders to achieve a new perspective on complex social systems. © The Author(s) 2012
Evaluation of reverse tone mapping through varying exposure conditions
Most existing image content has low dynamic range (LDR), which necessitates effective methods to display such legacy content on high dynamic range (HDR) devices. Reverse tone mapping operators (rTMOs) aim to take LDR content as input and adjust the contrast intelligently to yield output that recreates the HDR experience. In this paper we show that current rTMO approaches fall short when the input image is not exposed properly. More specifically, we report a series of perceptual experiments using a Brightside HDR display and show that, while existing rTMOs perform well for under-exposed input data, the perceived quality degrades substantially with over-exposure, to the extent that in some cases subjects prefer the LDR originals to images that have been treated with rTMOs. We show that, in these cases, a simple rTMO based on gamma expansion avoids the errors introduced by other methods, and propose a method to automatically set a suitable gamma value for each image, based on the image key and empirical data. We validate the results both by means of perceptual experiments and using a recent image quality metric, and show that this approach enhances visible details without causing artifacts in incorrectly-exposed regions. Additionally, we perform another set of experiments which suggest that spatial artifacts introduced by rTMOs are more disturbing than inaccuracies in the expanded intensities. Together, these findings suggest that when the quality of the input data is unknown, reverse tone mapping should be handled with simple, non-aggressive methods to achieve the desired effect
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