16,812 research outputs found

    Terlipressin or norepinephrine in septic shock: do we have the answer?

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    Comment on Terlipressin versus norepinephrine as infusion in patients with septic shock: a multicentre, randomised, double-blinded trial. [Intensive Care Med. 2018

    Computational algorithms for increased control of depth-viewing volume for stereo three-dimensional graphic displays

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    Three-dimensional pictorial displays incorporating depth cues by means of stereopsis offer a potential means of presenting information in a natural way to enhance situational awareness and improve operator performance. Conventional computational techniques rely on asymptotic projection transformations and symmetric clipping to produce the stereo display. Implementation of two new computational techniques, as asymmetric clipping algorithm and piecewise linear projection transformation, provides the display designer with more control and better utilization of the effective depth-viewing volume to allow full exploitation of stereopsis cuing. Asymmetric clipping increases the perceived field of view (FOV) for the stereopsis region. The total horizontal FOV provided by the asymmetric clipping algorithm is greater throughout the scene viewing envelope than that of the symmetric algorithm. The new piecewise linear projection transformation allows the designer to creatively partition the depth-viewing volume, with freedom to place depth cuing at the various scene distances at which emphasis is desired

    Determination of depth-viewing volumes for stereo three-dimensional graphic displays

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    Real-world, 3-D, pictorial displays incorporating true depth cues via stereopsis techniques offer a potential means of displaying complex information in a natural way to prevent loss of situational awareness and provide increases in pilot/vehicle performance in advanced flight display concepts. Optimal use of stereopsis requires an understanding of the depth viewing volume available to the display designer. Suggested guidelines are presented for the depth viewing volume from an empirical determination of the effective region of stereopsis cueing (at several viewer-CRT screen distances) for a time multiplexed stereopsis display system. The results provide the display designer with information that will allow more effective placement of depth information to enable the full exploitation of stereopsis cueing. Increasing viewer-CRT screen distances provides increasing amounts of usable depth, but with decreasing fields-of-view. A stereopsis hardware system that permits an increased viewer-screen distance by incorporating larger screen sizes or collimation optics to maintain the field-of-view at required levels would provide a much larger stereo depth-viewing volume

    \u27WHAT DO WE GET FROM PAKISTAN?\u27 MAJOR SHIFTS IN U.S.-PAKISTAN RELATIONS 1947-1982

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    ABSTRACT This thesis examines two crucial periods in the history of U.S.-Pakistan relations and how American policy makers\u27 strategic thinking about Pakistan shaped the course of relations. Following the Korean War and the Soviet invasion of Afghanistan, the United States invested heavily in the military forces of Pakistan. During both periods, it was widely held that the Soviet Union endeavored to threaten the Middle East and gain an outlet onto Indian Ocean. American planners believed that because of Pakistan\u27s strategic location, it would be essential to preventing Soviet expansion in the region. In many ways, U.S. thinking in both periods closely resembled British thinking about South and Central Asia during the 19th and early 20th century. It was believed that Tsarist Russia sought to threaten British India as well as acquire warm-water ports on the Indian Ocean. Dubbed \u27The Great Game,\u27 this interpretation of Russia and South Asia and its impact on American thinking in the region will also be discussed. This history of U.S.-Pakistan relations focuses primarily on the perspective of U.S. policy makers and thus most of the research is based on official documents of the U.S. Department of State and other government agencies. Much of this research was completed at the National Archives in College Park, Maryland and the Jimmy Carter Presidential Library in Atlanta, Georgia

    Decentralized Sewer Unit Packages as an Alternative for Bulloch County to Manage Fast Growth

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    Throughout the state of Georgia, rural areas rely on septic tanks to dispose of bodily waste for small commercial, industrial, and residential construction. Septic tanks act as the most conventional system when properties fall outside the service areas of municipal and private wastewater treatment facilities. Bulloch County has a vast number of rural dwellings within its boundaries. Moreover, the County experienced a steady 3 to 5% annual growth over the last several years. Therefore, an examination of alternatives to the traditional septic systems is warranted if the County wishes to maintain continued sustainable growth. This study focuses on the factors driving growth in Bulloch county including: population, housing, commercial and industrial development, subdivision development, assessed property values, and future development projections. Next, we compare two waste disposal systems that could substitute for traditional septic systems: a Small Diameter Gravity System (SDGS) and the Bioclere Onsite Wastewater Treatment System. Working Paper Number 2005-001

    Correction techniques for depth errors with stereo three-dimensional graphic displays

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    Three-dimensional (3-D), 'real-world' pictorial displays that incorporate 'true' depth cues via stereopsis techniques have proved effective for displaying complex information in a natural way to enhance situational awareness and to improve pilot/vehicle performance. In such displays, the display designer must map the depths in the real world to the depths available with the stereo display system. However, empirical data have shown that the human subject does not perceive the information at exactly the depth at which it is mathematically placed. Head movements can also seriously distort the depth information that is embedded in stereo 3-D displays because the transformations used in mapping the visual scene to the depth-viewing volume (DVV) depend intrinsically on the viewer location. The goal of this research was to provide two correction techniques; the first technique corrects the original visual scene to the DVV mapping based on human perception errors, and the second (which is based on head-positioning sensor input data) corrects for errors induced by head movements. Empirical data are presented to validate both correction techniques. A combination of the two correction techniques effectively eliminates the distortions of depth information embedded in stereo 3-D displays

    Trematodes from the Cave Bat. Myotis Sodalis Miller and Allen

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    Author Institution: Department of Zoology and Entomology, The Ohio State University, Columbus 1

    Location, Integration, Interruption: Visual Properties and Recognition of Video Game Advertising

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    © 2019, © 2019 Taylor & Francis Group, LLC. Videogame placements are significant forms of advertising. There is, however, a limited amount of cognitive capacity available to process messages at any given moment during a complex video game. Using the Limited Capacity Model as an exploratory mechanism, it is proposed that the recall and recognition of in-game advertising depends on its positioning in the field-of-view and its integration within the game world. This is a quasi-experimental study involving 42 Arab women, key purchasing decision-makers and high-level consumers of luxury products, playing a commercial driving videogame. Participants were questioned about message recognition after 40 minutes of play. Placement positions in the center of the screen enhanced brand and message recognition. Ads integrated into the game environment were better recognized than virtual billboards. Landmarks were better recognized than either integrated ads or billboards
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