117 research outputs found
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Cities on and off the map: A bibliometric assessment of urban globalisation research
Growing out of writings on Global (North) cities, urban globalisation research (UGR) has expanded its canon to engage with an increasing diversity of cities and locations. Yet, this broadening has been uneven and controversial in its theoretical horizons and empirical universe. Focusing on the latter, this paper combines bibliometric, demographic, economic and georeferenced data to assess how UGR maps onto internationally documented cities ( n : 1692). Our study analyses city-themed publications by city location, demographic size and home-country income (2000–2014). Drawing on social science publications indexed in English (Scopus database), our results provide grounds for cautious optimism: recent publications offer broader, though still uneven coverage. The moving spatial average of publication counts also implies that the topical centre of published research gravity is shifting away from Euro-America. Yet, UGR lags in its coverage of the urban geographical universe, failing to keep pace with the economic/demographic trends that are resulting in southward/eastward shifts in worldwide urbanisation. Furthermore, while smaller cities and those in lower-income countries are still sidelined, cities in upper-middle income countries exhibit the largest gaps between observed and expected publication values. In our conclusion, we contend that urban bibliometrics could be further mobilised to identify publication foci and lacunae. Applied to cities on and off the map and a broader universe of urban knowledges, bibliometrics could help move contentious debates forward, identifying newer paradigms that may be engaging the world of cities beyond the globalisation umbrella and charting out multiple and complex topical relations across variegated worlds of urbanism
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The Effectiveness of Nudging in Commercial Settings and Impact on User Trust
Persuasive technologies and nudging are increasingly used to shape user behaviors in applications ranging from health and the environment to business. A thorough understanding of the effectiveness of nudges across different contexts and whether they affect user perception of a system is still lacking. We report the results of a controlled, quantitative study with 20 participants which focused on testing the effectiveness of three different nudges in an e-commerce environment and whether their use has an impact on participants’ trust. We found that products nudged via an anchoring effect were more frequently “bought” by participants, and that while participants deemed a store version implementing nudges and one which did not to be equally trustworthy, they perceived the former as technically inferior. Overall we found the effects of nudging to be less dominant than reported in previous studies
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Node-link or Adjacency Matrices: Old Question, New Insights
Visualizing network data is applicable in domains such as biology, engineering, and social sciences. We report the results of a study comparing the effectiveness of the two primary techniques for showing network data: node-link diagrams and adjacency matrices. Specifically, an evaluation with a large number of online participants revealed statistically significant differences between the two visualizations. Our work adds to existing research in several ways. First, we explore a broad spectrum of network tasks, many of which had not been previously evaluated. Second, our study uses two large datasets, typical of many real-life networks not explored by previous studies. Third, we leverage crowdsourcing to evaluate many tasks with many participants. This paper is an expanded journal version of a Graph Drawing (GD’17) conference paper. We evaluated a second dataset, added a qualitative feedback section, and expanded the procedure, results, discussion, and limitations sections
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Analyzing Eye-Tracking Information in Visualization and Data Space: from Where on the Screen to What on the Screen.
Eye-tracking data is currently analyzed in the image space that gaze-coordinates were recorded in, generally with the help of overlays such as heatmaps or scanpaths, or with the help of manually defined areas of interest (AOI). Such analyses, which focus predominantly on where on the screen users are looking, require significant manual input and are not feasible for studies involving many subjects, long sessions, and heavily interactive visual stimuli. Alternatively, we show that it is feasible to collect and analyze eye-tracking information in data space. Specifically, the visual layout of visualizations with open source code that can be instrumented is known at rendering time, and thus can be used to relate gaze-coordinates to visualization and data objects that users view, in real time. We demonstrate the effectiveness of this approach by showing that data collected using this methodology from nine users working with an interactive visualization, was well aligned with the tasks that those users were asked to solve, and similar to annotation data produced by five human coders. Moreover, we introduce an algorithm that, given our instrumented visualization, could translate gaze-coordinates into viewed objects with greater accuracy than simply binning gazes into dynamically defined AOIs. Finally, we discuss the challenges, opportunities, and benefits of analyzing eye-tracking in visualization and data space
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Dissecting Visual Analytics: Comparing Frameworks for Interpreting and Modelling Observed Visual Analytics Behavior
This paper provides an empirical, comparative exploration of the role of analytic frameworks in interpreting and modelling visual analytics behavior through data gathered in observational studies. The crucial research on understanding the complex and multi-faceted interplay between visual analytics tools and their users is often done through controlled or naturalistic observations of analysts engaging in the visual analytic process, followed by the interpretation of the observation data. The researchers in Human Computer Interaction and Cognitive Sciences have long used structured analytic frameworks for such analyses, where a guiding set of principles and questions direct attention to relevant aspects of the studied behavior, eventually leading to more complete and consistent analyses. Such frameworks are rarely applied in the visualization domain however, and information about how to apply them and their benefits is scarce. With this paper, we contribute a comparative account, grounded in empirical data collected in a user study with 10 participants using Tableau to analyze domain-specific data, of the types of insights we can glean from interpreting observational data using three different frameworks: Joint Action Theory, Distributed Cognition, and Situated Cognition
How to Display Group Information on Node-Link Diagrams: An Evaluation
We present the results of evaluating four techniques for displaying group or cluster information overlaid on node-link diagrams: node coloring, GMap, BubbleSets, and LineSets. The contributions of the paper are three fold. First, we present quantitative results and statistical analyses of data from an online study in which approximately 800 subjects performed 10 types of group and network tasks in the four evaluated visualizations. Specifically, we show that BubbleSets is the best alternative for tasks involving group membership assessment; that visually encoding group information over basic node-link diagrams incurs an accuracy penalty of about 25 percent in solving network tasks; and that GMap's use of prominent group labels improves memorability. We also show that GMap's visual metaphor can be slightly altered to outperform BubbleSets in group membership assessment. Second, we discuss visual characteristics that can explain the observed quantitative differences in the four visualizations and suggest design recommendations. This discussion is supported by a small scale eye-tracking study and previous results from the visualization literature. Third, we present an easily extensible user study methodology
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Fauxvea: Crowdsourcing Gaze Location Estimates for Visualization Analysis Tasks
We present the design and evaluation of a method for estimating gaze locations during the analysis of static visualizations using crowdsourcing. Understanding gaze patterns is helpful for evaluating visualizations and user behaviors, but traditional eye-tracking studies require specialized hardware and local users. To avoid these constraints, we developed a method called Fauxvea, which crowdsources visualization tasks on the Web and estimates gaze fixations through cursor interactions without eye-tracking hardware. We ran experiments to evaluate how gaze estimates from our method compare with eye-tracking data. First, we evaluated crowdsourced estimates for three common types of information visualizations and basic visualization tasks using Amazon Mechanical Turk (MTurk). In another, we reproduced findings from a previous eye-tracking study on tree layouts using our method on MTurk. Results from these experiments show that fixation estimates using Fauxvea are qualitatively and quantitatively similar to eye tracking on the same stimulus-task pairs. These findings suggest that crowdsourcing visual analysis tasks with static information visualizations could be a viable alternative to traditional eye-tracking studies for visualization research and design
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What Google Maps can do for biomedical data dissemination: examples and a design study
BACKGROUND: Biologists often need to assess whether unfamiliar datasets warrant the time investment required for more detailed exploration. Basing such assessments on brief descriptions provided by data publishers is unwieldy for large datasets that contain insights dependent on specific scientific questions. Alternatively, using complex software systems for a preliminary analysis may be deemed as too time consuming in itself, especially for unfamiliar data types and formats. This may lead to wasted analysis time and discarding of potentially useful data.
RESULTS: We present an exploration of design opportunities that the Google Maps interface offers to biomedical data visualization. In particular, we focus on synergies between visualization techniques and Google Maps that facilitate the development of biological visualizations which have both low-overhead and sufficient expressivity to support the exploration of data at multiple scales. The methods we explore rely on displaying pre-rendered visualizations of biological data in browsers, with sparse yet powerful interactions, by using the Google Maps API. We structure our discussion around five visualizations: a gene co-regulation visualization, a heatmap viewer, a genome browser, a protein interaction network, and a planar visualization of white matter in the brain. Feedback from collaborative work with domain experts suggests that our Google Maps visualizations offer multiple, scale-dependent perspectives and can be particularly helpful for unfamiliar datasets due to their accessibility. We also find that users, particularly those less experienced with computer use, are attracted by the familiarity of the Google Maps API. Our five implementations introduce design elements that can benefit visualization developers.
CONCLUSIONS: We describe a low-overhead approach that lets biologists access readily analyzed views of unfamiliar scientific datasets. We rely on pre-computed visualizations prepared by data experts, accompanied by sparse and intuitive interactions, and distributed via the familiar Google Maps framework. Our contributions are an evaluation demonstrating the validity and opportunities of this approach, a set of design guidelines benefiting those wanting to create such visualizations, and five concrete example visualizations
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A Data Model and Task Space for Data of Interest (DOI) Eye-Tracking Analyses
Eye-tracking data is traditionally analyzed by looking at where on a visual stimulus subjects fixate, or, to facilitate more advanced analyses, by using area-of-interests (AOI) defined onto visual stimuli. Recently, there is increasing interest in methods that capture what users are looking at rather than where they are looking. By instrumenting visualization code that transforms a data model into visual content, gaze coordinates reported by an eye-tracker can be mapped directly to granular data shown on the screen, producing temporal sequences of data objects that subjects viewed in an experiment. Such data collection, which is called gaze to object mapping (GTOM) or data-of-interest analysis (DOI), can be done reliably with limited overhead and can facilitate research workflows not previously possible. Our paper contributes to establishing a foundation of DOI analyses by defining a DOI data model and highlighting its differences to AOI data in structure and scale; by defining and exemplifying a space of DOI enabled tasks; by describing three concrete examples of DOI experimentation in three different domains; and by discussing immediate research challenges in creating a framework of visual support for DOI experimentation and analysis
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