661 research outputs found

    Partial-Order Planning with Concurrent Interacting Actions

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    In order to generate plans for agents with multiple actuators, agent teams, or distributed controllers, we must be able to represent and plan using concurrent actions with interacting effects. This has historically been considered a challenging task requiring a temporal planner with the ability to reason explicitly about time. We show that with simple modifications, the STRIPS action representation language can be used to represent interacting actions. Moreover, algorithms for partial-order planning require only small modifications in order to be applied in such multiagent domains. We demonstrate this fact by developing a sound and complete partial-order planner for planning with concurrent interacting actions, POMP, that extends existing partial-order planners in a straightforward way. These results open the way to the use of partial-order planners for the centralized control of cooperative multiagent systems

    CP-nets: A Tool for Representing and Reasoning withConditional Ceteris Paribus Preference Statements

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    Information about user preferences plays a key role in automated decision making. In many domains it is desirable to assess such preferences in a qualitative rather than quantitative way. In this paper, we propose a qualitative graphical representation of preferences that reflects conditional dependence and independence of preference statements under a ceteris paribus (all else being equal) interpretation. Such a representation is often compact and arguably quite natural in many circumstances. We provide a formal semantics for this model, and describe how the structure of the network can be exploited in several inference tasks, such as determining whether one outcome dominates (is preferred to) another, ordering a set outcomes according to the preference relation, and constructing the best outcome subject to available evidence

    Truthful Mechanisms for Matching and Clustering in an Ordinal World

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    We study truthful mechanisms for matching and related problems in a partial information setting, where the agents' true utilities are hidden, and the algorithm only has access to ordinal preference information. Our model is motivated by the fact that in many settings, agents cannot express the numerical values of their utility for different outcomes, but are still able to rank the outcomes in their order of preference. Specifically, we study problems where the ground truth exists in the form of a weighted graph of agent utilities, but the algorithm can only elicit the agents' private information in the form of a preference ordering for each agent induced by the underlying weights. Against this backdrop, we design truthful algorithms to approximate the true optimum solution with respect to the hidden weights. Our techniques yield universally truthful algorithms for a number of graph problems: a 1.76-approximation algorithm for Max-Weight Matching, 2-approximation algorithm for Max k-matching, a 6-approximation algorithm for Densest k-subgraph, and a 2-approximation algorithm for Max Traveling Salesman as long as the hidden weights constitute a metric. We also provide improved approximation algorithms for such problems when the agents are not able to lie about their preferences. Our results are the first non-trivial truthful approximation algorithms for these problems, and indicate that in many situations, we can design robust algorithms even when the agents may lie and only provide ordinal information instead of precise utilities.Comment: To appear in the Proceedings of WINE 201

    Evolution of oxygen utilization in multicellular organisms and implications for cell signalling in tissue engineering

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    Oxygen is one of the critically defining elements resulting in the existence of eukaryotic life on this planet. The rise and fall of this element can be tracked through time and corresponds with the evolution of diverse life forms, development of efficient energy production (oxidative phosphorylation) in single cell organisms, the evolution of multicellular organisms and the regulation of complex cell phenotypes. By understanding these events, we can plot the effect of oxygen on evolution and its direct influence on different forms of life today, from the whole organism to specific cells within multicellular organisms. In the emerging field of tissue engineering, understanding the role of different levels of oxygen for normal cell function as well as control of complex signalling cascades is paramount to effectively build 3D tissues in vitro and their subsequent survival when implanted

    Combinatorial Voter Control in Elections

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    Voter control problems model situations such as an external agent trying to affect the result of an election by adding voters, for example by convincing some voters to vote who would otherwise not attend the election. Traditionally, voters are added one at a time, with the goal of making a distinguished alternative win by adding a minimum number of voters. In this paper, we initiate the study of combinatorial variants of control by adding voters: In our setting, when we choose to add a voter~vv, we also have to add a whole bundle Îș(v)\kappa(v) of voters associated with vv. We study the computational complexity of this problem for two of the most basic voting rules, namely the Plurality rule and the Condorcet rule.Comment: An extended abstract appears in MFCS 201

    The Apriori Stochastic Dependency Detection (ASDD) algorithm for learning Stochastic logic rules

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    Apriori Stochastic Dependency Detection (ASDD) is an algorithm for fast induction of stochastic logic rules from a database of observations made by an agent situated in an environment. ASDD is based on features of the Apriori algorithm for mining association rules in large databases of sales transactions [1] and the MSDD algorithm for discovering stochastic dependencies in multiple streams of data [15]. Once these rules have been acquired the Precedence algorithm assigns operator precedence when two or more rules matching the input data are applicable to the same output variable. These algorithms currently learn propositional rules, with future extensions aimed towards learning first-order models. We show that stochastic rules produced by this algorithm are capable of reproducing an accurate world model in a simple predator-prey environment

    Learning Ordinal Preferences on Multiattribute Domains: the Case of CP-nets

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    International audienceA recurrent issue in decision making is to extract a preference structure by observing the user's behavior in different situations. In this paper, we investigate the problem of learning ordinal preference orderings over discrete multi-attribute, or combinatorial, domains. Specifically, we focus on the learnability issue of conditional preference networks, or CP- nets, that have recently emerged as a popular graphical language for representing ordinal preferences in a concise and intuitive manner. This paper provides results in both passive and active learning. In the passive setting, the learner aims at finding a CP-net compatible with a supplied set of examples, while in the active setting the learner searches for the cheapest interaction policy with the user for acquiring the target CP-net

    A Minimal Model Semantics for Nonmonotonic Reasoning

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