661 research outputs found
Partial-Order Planning with Concurrent Interacting Actions
In order to generate plans for agents with multiple actuators, agent teams,
or distributed controllers, we must be able to represent and plan using
concurrent actions with interacting effects. This has historically been
considered a challenging task requiring a temporal planner with the ability to
reason explicitly about time. We show that with simple modifications, the
STRIPS action representation language can be used to represent interacting
actions. Moreover, algorithms for partial-order planning require only small
modifications in order to be applied in such multiagent domains. We demonstrate
this fact by developing a sound and complete partial-order planner for planning
with concurrent interacting actions, POMP, that extends existing partial-order
planners in a straightforward way. These results open the way to the use of
partial-order planners for the centralized control of cooperative multiagent
systems
CP-nets: A Tool for Representing and Reasoning withConditional Ceteris Paribus Preference Statements
Information about user preferences plays a key role in automated decision
making. In many domains it is desirable to assess such preferences in a
qualitative rather than quantitative way. In this paper, we propose a
qualitative graphical representation of preferences that reflects conditional
dependence and independence of preference statements under a ceteris paribus
(all else being equal) interpretation. Such a representation is often compact
and arguably quite natural in many circumstances. We provide a formal semantics
for this model, and describe how the structure of the network can be exploited
in several inference tasks, such as determining whether one outcome dominates
(is preferred to) another, ordering a set outcomes according to the preference
relation, and constructing the best outcome subject to available evidence
Truthful Mechanisms for Matching and Clustering in an Ordinal World
We study truthful mechanisms for matching and related problems in a partial
information setting, where the agents' true utilities are hidden, and the
algorithm only has access to ordinal preference information. Our model is
motivated by the fact that in many settings, agents cannot express the
numerical values of their utility for different outcomes, but are still able to
rank the outcomes in their order of preference. Specifically, we study problems
where the ground truth exists in the form of a weighted graph of agent
utilities, but the algorithm can only elicit the agents' private information in
the form of a preference ordering for each agent induced by the underlying
weights. Against this backdrop, we design truthful algorithms to approximate
the true optimum solution with respect to the hidden weights. Our techniques
yield universally truthful algorithms for a number of graph problems: a
1.76-approximation algorithm for Max-Weight Matching, 2-approximation algorithm
for Max k-matching, a 6-approximation algorithm for Densest k-subgraph, and a
2-approximation algorithm for Max Traveling Salesman as long as the hidden
weights constitute a metric. We also provide improved approximation algorithms
for such problems when the agents are not able to lie about their preferences.
Our results are the first non-trivial truthful approximation algorithms for
these problems, and indicate that in many situations, we can design robust
algorithms even when the agents may lie and only provide ordinal information
instead of precise utilities.Comment: To appear in the Proceedings of WINE 201
Evolution of oxygen utilization in multicellular organisms and implications for cell signalling in tissue engineering
Oxygen is one of the critically defining elements resulting in the existence of eukaryotic life on this planet. The rise and fall of this element can be tracked through time and corresponds with the evolution of diverse life forms, development of efficient energy production (oxidative phosphorylation) in single cell organisms, the evolution of multicellular organisms and the regulation of complex cell phenotypes. By understanding these events, we can plot the effect of oxygen on evolution and its direct influence on different forms of life today, from the whole organism to specific cells within multicellular organisms. In the emerging field of tissue engineering, understanding the role of different levels of oxygen for normal cell function as well as control of complex signalling cascades is paramount to effectively build 3D tissues in vitro and their subsequent survival when implanted
Combinatorial Voter Control in Elections
Voter control problems model situations such as an external agent trying to
affect the result of an election by adding voters, for example by convincing
some voters to vote who would otherwise not attend the election. Traditionally,
voters are added one at a time, with the goal of making a distinguished
alternative win by adding a minimum number of voters. In this paper, we
initiate the study of combinatorial variants of control by adding voters: In
our setting, when we choose to add a voter~, we also have to add a whole
bundle of voters associated with . We study the computational
complexity of this problem for two of the most basic voting rules, namely the
Plurality rule and the Condorcet rule.Comment: An extended abstract appears in MFCS 201
The Apriori Stochastic Dependency Detection (ASDD) algorithm for learning Stochastic logic rules
Apriori Stochastic Dependency Detection (ASDD) is an algorithm for fast induction of stochastic logic rules from a database of observations made by an agent situated in an environment. ASDD is based on features of the Apriori algorithm for mining association rules in large databases of sales transactions [1] and the MSDD algorithm for discovering stochastic dependencies in multiple streams of data [15]. Once these rules have been acquired the Precedence algorithm assigns operator precedence when two or more rules matching the input data are applicable to the same output variable. These algorithms currently learn propositional rules, with future extensions aimed towards learning first-order models. We show that stochastic rules produced by this algorithm are capable of reproducing an accurate world model in a simple predator-prey environment
Learning Ordinal Preferences on Multiattribute Domains: the Case of CP-nets
International audienceA recurrent issue in decision making is to extract a preference structure by observing the user's behavior in different situations. In this paper, we investigate the problem of learning ordinal preference orderings over discrete multi-attribute, or combinatorial, domains. Specifically, we focus on the learnability issue of conditional preference networks, or CP- nets, that have recently emerged as a popular graphical language for representing ordinal preferences in a concise and intuitive manner. This paper provides results in both passive and active learning. In the passive setting, the learner aims at finding a CP-net compatible with a supplied set of examples, while in the active setting the learner searches for the cheapest interaction policy with the user for acquiring the target CP-net
- âŠ