77 research outputs found

    Trastorno por juego en internet, cogniciones sociadas y deterioros cognitivos relacionados: Una revisión sistemática utilizando las directrices PRISMA

    Get PDF
    Background: Empirical research studies have highlighted the need to investigate the underlying cognitions and cognitive variables in relation to Internet Gaming Disorder (IGD). However, little is known about the possible cognitive-related impairments associated with IGD. Objectives: The present paper extends previous research and uncovers additional key general cognitive-related outcomes of IGD via a systematic review of the empirical literature. Methods: The PRISMA (Preferred Reporting Item for Systematic Reviews and Meta-analysis) guidelines were adopted. Internet-based bibliographic searches were conducted via seven major electronic databases (i.e., PsycARTICLES, PsycINFO, Web of Science, Core Collection BIOSIS Citation Index, MEDLINE, SciELO Citation Index, and PubMed) to access studies examining the association between IGD and cognitive outcomes. Results: A total of 17 empirical studies meeting the inclusion criteria that investigated the relationships between IGD and cognitions and/or cognitive-related outcomes were identified. Seven distinct cognitions and another ten distinct cognitiverelated impairments associated with IGD were identified. Conclusion: The present review found empirical evidence supporting the association of IGD with particular types of cognitions and specific cognitiverelated impairments.Introducción: Investigaciones empíricas han puntualizado la necesidad de indagar sobre las cogniciones subyacentes y las variables cognitivas asociadas con el Trastorno por Juego en Internet (IGD, por sus siglas en inglés). Sin embargo, es escaso el conocimiento sobre los posibles deterioros cognitivos asociados con el IGD. Objetivos: El presente estudio extiende la investigación previa y revela resultados generales de procesos cognitivos del IGD a través de una revisión sistemática de la literatura empírica. Método: Se adoptaron las directrices PRISMA (Preferred Reporting Item for Systematic Reviews and Meta-analysis). Se realizaron búsquedas bibliográficas a través de siete bases de datos electrónicas (p.e., PsycARTICLES, PsycINFO, Web of Science, Core Collection BIOSIS Citation Index, MEDLINE, SciELO Citation Index y PubMed) para acceder a los estudios que examinan la relación entre IGD y resultados cognitivos. Resultados: Un total de 17 estudios empíricos que examinaban la relación entre IGD y cogniciones y/o resultados cognitivos cumplieron con los criterios de inclusión. Se identificaron siete cogniciones distintivas y otros diez deterioros cognitivos relacionados con el IGD. Conclusión: No existe evidencia para sustentar la asociación entre el IGD y determinados tipos de cogniciones y deficiencias cognitivas específicas

    Validation of the Online Political Engagement Scale in a British population survey

    Get PDF
    Summary. Over the last decade, an ever increasing number of citizens have been using online media to participatein and engage with politics. Social media sites and online blogs have enabled new opportunities for interactive,user-centered political experiences. Currently, there is a general scarcity of psychometrically validated and standardizedinstruments that assess politically-related constructs (e.g., political engagement, political participation) in thefield of political science. The main aim of the present study was to develop a valid, reliable, standardized psychometrictool to assess online political engagement among the general population. The present study examined thepsychometric properties of a seven-item Online Political Engagement Scale (OPEnS) that assesses a range of politicalactions people engage in online during election campaigns. To develop the scale, data from the 2010 BritishElection Survey were used, as well as information collected from a total of 3,075 people who participated in apost-election online survey. The main findings obtained in the present study supported the unidimensional natureof the online political engagement construct given the results obtained from exploratory and confirmatory factoranalyses. The OPEnS appears to be a valid and reliable instrument for assessing this phenomenon, and it may beuseful in studies investigating newer patterns of online political engagement and disengagement.Resum. Durant l’última dècada, un nombre cada vegada més gran de ciutadans han estat utilitzant els mitjansde comunicació en línia per participar i comprometre’s amb la política. Les xarxes socials i blocs en línia hanpermès noves oportunitats per a experiències polítiques interactius, centrats en l’usuari. Actualment, hi ha unaescassetat general d’instruments psicomètrics estandarditzats i validats que avaluen constructes relacionats ambla política (per exemple, el compromís polític, participació política) en el camp de la ciència política. L’objectiuprincipal d’aquest estudi era desenvolupar una eina vàlida, fiable i estandarditzada per avaluar la participaciópolítica en línia entre la població general. El present estudi va examinar les propietats psicomètriques d’una escalade set items, l’Escala de Compromís Polític en línia (Online Political Engagement Scale, OPEnS) que avalua unseguit d’accions polítiques en les que les persones s’involucren en línia durant les campanyes electorals. Per desenvoluparl’escala, es van utilitzar les dades de l’Enquesta d’Elecció Britànica de 2010, així com la informació recopiladad’un total de 3.075 persones que van participar en una enquesta en línia després de les eleccions. Elsprincipals resultats obtinguts en el present estudi van recolzar la naturalesa unidimensional del constructe decompromís polític en línia, donat els resultats obtinguts de les anàlisis factorial exploratòria i confirmatòria.L’OPEnS sembla ser un instrument vàlid i fiable per avaluar aquest fenomen, i pot ser útil en estudis de recerca denous patrons de participació i no participació política en línia

    Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors

    Get PDF
    Background: Electronic gaming is a popular free-time activity and its deleterious effects have been considered by the American Psychiatric Association and World Health Organization. More recently ‘Gaming Disorder’ (GD) has been added to the 11th revision of the International Classification of Diseases, while ‘Internet Gaming Disorder’ (IGD) remains as a tentative disorder in the 5th revision of the Diagnostic and Statistical Manual of Mental Disorders. This study aimed to explore the characteristics of young gamers at risk for developing IGD. Methods: To achieve this, a quantitative and nationally representative study was conducted in primary schools in Slovenia with eighth grade as the primary sampling unit (N = 1071, Meanage = 13.44 years, SDage = 0.59). Psychometric testing assessing IGD was conducted to identify participants’ IGD risk levels and to compare ‘high risk gamers’, ‘low risk gamers’, and ‘non-gamers’ in relation to free-time activities, self-control, and parent-child relationship. A one-way ANOVA analysis was conducted with Games-Howell post-hoc test to compare the three groups of participants. Statistically significant IGD factors were then included in a multinomial logistic regression analysis to identify the most relevant predictors of IGD. Results: About 4.7% (n = 48) [95% CI: 3.4–6.0%] of Slovenian adolescents were found to be ‘high risk gamers’ when considering risk of IGD. These were mostly males (n = 42, 87.5%), and their preferred leisure activities involved more screen time activities (e.g., watching TV, playing video games, using social media). Moreover, ‘high risk gamers’ showed significantly lower levels of self-control compared to ‘low risk gamers’, and poorer understanding with their parents. Perceived satisfaction with life and mental health did not differ significantly between the three groups. The multinomial logistic regression identified four key predictors of IGD: male gender, gaming as a frequent free-time activity, attending music school or a choir and self-control. Conclusion: Public health measures should target adolescents at increased risk of developing IGD in early age because they are particularly drawn to excessive gaming behaviors and present greater IGD vulnerability

    Adición a Internet o uso problemático de Internet: ¿Qué término usar?

    Get PDF
    O uso da internet tem aumentado exponencialmente a nível mundial. Ainda que ele não seja por si só negativo, já que integra benefícios vários, alguns indivíduos parecem exibir problemas relacionados com o seu uso excessivo, descontrolado e disfuncional. Consequentemente, tem sido crescente, particularmente nas últimas duas décadas, o interesse dos investigadores em explorar este uso, quando excessivo e pouco saudável. Porém, e sendo um tema/constructo tratado por diferentes autores com quadros teóricos também diferentes, são vários os termos usados na literatura para descrever este fenómeno. Neste sentido, este artigo propõe-se a apresentar o trabalho uma revisão de literatura de dois dos conceitos mais usados e espartilhados na literatura científica, ou seja, adição à internet e uso problemático da internet.L’utilisation d’ Internet a augmenté de manière exponentielle dans le monde. Bien que l’utilisation d’ Internet ne soit pas négative en soi, étant donné qu’elle intègre plusieurs avantages, certaines personnes semblent présenter des problèmes liés à son utilisation excessive, incontrôlée et dysfonctionnelle. En conséquence, l’intérêt des chercheurs pour exploiter cet usage, qu’il soit excessif ou malsain, a augmenté, particulièrement au cours des deux dernières décennies. Cependant, étant un thème/construit traité par différents auteurs avec différents cadres théoriques, plusieurs termes sont utilisés dans la littérature pour décrire ce phénomène. En ce sens, nous proposons de présenter dans cet ouvrage une analyse de deux des concepts les plus utilisés et les plus partagés dans la littérature scientifique, à savoir l’addition à internet et son utilisation problématique.El uso de Internet ha aumentado exponencialmente a nivel mundial. Aunque esto no es por sí solo negativo ya que integra diversos beneficios, algunos individuos parecen presentar problemas relacionados con su uso excesivo, descontrolado y disfuncional. En consecuencia, en las últimas dos décadas ha aumentado cada vez más el interés de los investigadores en estudiar este uso, cuando es excesivo o poco saludable. Sin embargo, y siendo un tema/constructo tratado por diferentes autores con cuadros teóricos también diferentes, son varios los términos usados ​​en la literatura para describir este fenómeno. En este sentido, nos proponemos presentar en este trabajo una revisión de dos de los conceptos más usados y más divididos en la literatura científica, es decir, adición a Internet y uso problemático de Internet.Internet use has increased exponentially worldwide. Although the use itself is not negative, since it integrates several benefits, some individuals seem to show problems related to its excessive, uncontrolled, and dysfunctional use. Therefore, the interest of researchers in exploring this use, when it is excessive and unhealthy, has been growing, especially in the last two decades. However, being a subject/construct treated by different authors with different theoretical frameworks, several terms are used in the literature to describe this phenomenon. Regarding this, this article proposes to present a literature review of two of the most used and shared concepts in the scientific literature, that is, internet addiction and problematic internet use

    On fear of missing out, social networks use disorder tendencies and meaning in life

    Get PDF
    Much research has been conducted on the association between social networks use disorder tendencies (SNUD; i.e. problematic social media use) and well-being. In more detail, a meta-analysis and further research suggest an inverse association between higher SNUD tendencies and lower well-being. In existing studies on social media use and well-being, this association has often been investigated by asking participants about their life satisfaction and/or emotional well-being. A path that has only recently been used to shed further light on SNUD tendencies is the assessment of meaning in life. Against this background, the present study aimed to investigate both the search for and presence of meaning in life in the context of SNUD tendencies in 955 participants. To the best of our knowledge and beyond what has been mentioned, this study is the first to investigate the links between meaning in life variables and state/trait fear of missing out (FoMO), with FoMO being a critical variable known to be linked to the overuse of digital technologies. In a structural equation model, we observed that associations between FoMO and meaning in life variables was mediated by SNUD tendencies. Although the present study is of cross-cultural nature and cannot establish causality, it might be the case that proneness to FoMO might trigger SNUD tendencies and as a consequence, results in more search for meaning in life, while hindering presence of meaning in life

    Psychometric Validation of the Spanish Gaming Disorder Test (GDT): Item Response Theory and Measurement Invariance Analysis

    Full text link
    Gaming Disorder (GD) has been recently added to the eleventh revision of the International Classifcation of Diseases (ICD-11) by the World Health Organization (WHO), as such, psychometrically sound psychological measures are required to assess this disorder. The objective of this study was to investigate the psychometric properties of the Spanish Gaming Disorder Test (GDT) by assessing its dimensionality, reliability, convergent validity, and associations with other variables of importance through polytomous Item Response Theory (IRT) and Measurement Invariance (MI) analysis across genders. To achieve this, a sample of 538 gamers (42.94% female, meanage=23.29 years, SD=7.24) was recruited. The results obtained supported a one-factor structure for the Spanish GDT with adequate reliability and convergent validity. Furthermore, satisfactory goodness of ft in the partial credit model (PCM) with more precise scores at high trait levels to assess GD was found, and strict invariance across genders was supported. These fndings attest to the suitability of the Spanish GDT for clinical assessment and research on disordered gaming beyond community samples

    Laxer clinical criteria for gaming disorder may hinder future efforts to devise an efficient diagnostic approach: a tree-based model study

    Get PDF
    Internet Gaming Disorder (IGD) has been recognized in May 2013 and can be evaluated using the criteria developed by American Psychiatric Association (APA). The present study investigated the role each IGD criteria plays in diagnosing disordered gaming. A total of 3377 participants (mean age 20 years, SD = 4.3 years) participated in the study. The data collected was scrutinized to detect patterns of IGD using Conditional Inference Tree (Ctree), a sophisticated machine algorithm. Participants provided basic sociodemographic information and completed the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). The results identified classes of IGD-related symptoms, indicating that endorsing ‘withdrawal’ and ‘loss of control’ increases the probability of disordered gaming by 77.77% while endorsement of ‘withdrawal’, ‘loss of control’ and ‘negative consequences’ increases the probability of disordered gaming by 26.66%. Moreover, lack of endorsement of ‘withdrawal’ and endorsement of ‘preoccupation’ increases the likelihood of disordered gaming by 7.14%. Taken together, the results obtained illustrate that different IGD criteria can present with different clinical weighing as unique diagnostic roles in the development of disordered gaming can be evidenced by each criterion. Moreover, the present findings help inform future revisions of diagnostic manuals and helps enhancing the assessment of IGD in the future. Additional research and clinical implications are discussed

    Organizational identification, work engagement, and job satisfaction

    Get PDF
    Purpose Organizational identification refers to a person’s sense of belonging within the organization in which they work. Despite the importance of organizational identification for work-related attitudes and organizational behavior, little research has directly examined the mechanisms that may link these. The purpose of this paper is to provide an understanding of how organizational identification relates to job satisfaction. Design/methodology/approach Adopting a social identity perspective, the authors present and test two models that describe work engagement and its constituent dimensions (vigor, dedication, absorption) as mediating the relationship between organizational identification and job satisfaction. Findings Bootstrapped mediation analyses provided support for full mediation whereby there is an indirect (via work engagement) and positive effect of organizational identification on job satisfaction. Analyses also provided support for the mediating effects of the three dimensions of work engagement, vigor, dedication, and absorption, in this relationship. Practical implications Although cross-sectional, this study provides a needed first step toward an understanding of the important role of organizational identification for job satisfaction and the mediating role of work engagement in this relationship. Originality/value The results provide valuable insights into the effects of organizational identification and address some of the gaps in understanding social identity as the context for work behaviors. Theoretical and practical implications for strengthening employee engagement and enhancing organizational identification are discussed

    Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder

    Get PDF
    [EN] In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and potentially akin to gambling. Although previous research has linked loot boxes with problematic gaming and gambling behaviors, there are very few studies that relate them to the clinical indicators of these problems. The overall goal of this study is to ascertain the prevalence of loot box purchasing behavior and its association with Internet Gaming Disorder (IGD) and Online Gambling Disorder (OGD). A secondary objective is to develop and analyze the psychometric properties of the Problematic Use of Loot Boxes Questionnaire (PU-LB). A crosssectional study was conducted among 6633 participants (4236 males, 63.9%, and 4123 minors, 62.2%) with an average age of 16.73 +/- 3.40 in a range of 11-30 years. The Spanish versions of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and the Online Gambling Disorder Questionnaire (OGD-Q) were used. A total of 2013 (30.4%) participants reported purchasing a loot box in the last 12 months (28.9% among minors). A person who had purchased a loot box in the last 12 months had a prevalence rate (PR) of 3.66 [95% CI 2.66, 5.05] of presenting an IGD, and a PR = 4.85 [IC 95% 2.58, 9.12] of presenting an OGD. The PU-LB exhibited adequate reliability and validity indicators and was positively and significantly related to loot box expenditure, IGDS9-SF, and OGD-Q scores. The results are further discussed, and practical implications and future lines of research proposed.This study has been funded by the Ministry of Science and Innovation [RTI2018-094212-B-I00: (CIBER-AACC)] and by the International University of La Rioja in its Own Research Plan [Grupo Ciberpsicologia triennium 2017-2020 and biennium 2020-2022]. Open Access funding provided by University of Basque Country UPV/EHU

    Item response theory analysis of the recoded Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)

    Get PDF
    Based on the nine criteria for Internet gaming disorder (IGD) in DSM-5, the Internet Gaming Disorder Scale 9-Short Form (IGDS9-SF; Pontes and Griffiths 2015) is the most widely used questionnaire for assessing IGD. The present study examined support for the unidimensional factor structure of the instrument, with a group of 868 adolescent and adult gamers from the USA, with criteria recoded as present or absent. The two-parameter logistic model (2PLM) was used to examine the item response theory properties of the criteria included in the measure. Confirmatory factor analysis supported the one-factor model. The 2PLM analysis indicated that all the criteria were strong discriminators of high and low latent IGD. Furthermore, the items measured more of the GAD dimension and with more precision from around +2 SD from the mean trait level. The implications of the findings for interpreting the IGDS9-SF scores for clinical practice are discussed
    • …
    corecore