16 research outputs found
A local Gaussian filter and adaptive morphology as tools for completing partially discontinuous curves
This paper presents a method for extraction and analysis of curve--type
structures which consist of disconnected components. Such structures are found
in electron--microscopy (EM) images of metal nanograins, which are widely used
in the field of nanosensor technology.
The topography of metal nanograins in compound nanomaterials is crucial to
nanosensor characteristics. The method of completing such templates consists of
three steps. In the first step, a local Gaussian filter is used with different
weights for each neighborhood. In the second step, an adaptive morphology
operation is applied to detect the endpoints of curve segments and connect
them. In the last step, pruning is employed to extract a curve which optimally
fits the template
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HyperColor: A HyperNetwork Approach for Synthesizing Auto-Colored 3D Models for Game Scenes Population
Designing a 3D game scene is a tedious task that often requires a substantial
amount of work. Typically, this task involves synthesis, coloring, and
placement of 3D models within the game scene. To lessen this workload, we can
apply machine learning to automate some aspects of the game scene development.
Earlier research has already tackled automated generation of the game scene
background with machine learning. However, model auto-coloring remains an
underexplored problem. The automatic coloring of a 3D model is a challenging
task, especially when dealing with the digital representation of a colorful,
multipart object. In such a case, we have to ``understand'' the object's
composition and coloring scheme of each part. Existing single-stage methods
have their own caveats such as the need for segmentation of the object or
generating individual parts that have to be assembled together to yield the
final model. We address these limitations by proposing a two-stage training
approach to synthesize auto-colored 3D models. In the first stage, we obtain a
3D point cloud representing a 3D object, whilst in the second stage, we assign
colors to points within such cloud. Next, by leveraging the so-called
triangulation trick, we generate a 3D mesh in which the surfaces are colored
based on interpolation of colored points representing vertices of a given mesh
triangle. This approach allows us to generate a smooth coloring scheme.
Experimental evaluation shows that our two-stage approach gives better results
in terms of shape reconstruction and coloring when compared to traditional
single-stage techniques
HyperMAML: Few-Shot Adaptation of Deep Models with Hypernetworks
The aim of Few-Shot learning methods is to train models which can easily
adapt to previously unseen tasks, based on small amounts of data. One of the
most popular and elegant Few-Shot learning approaches is Model-Agnostic
Meta-Learning (MAML). The main idea behind this method is to learn the general
weights of the meta-model, which are further adapted to specific problems in a
small number of gradient steps. However, the model's main limitation lies in
the fact that the update procedure is realized by gradient-based optimisation.
In consequence, MAML cannot always modify weights to the essential level in one
or even a few gradient iterations. On the other hand, using many gradient steps
results in a complex and time-consuming optimization procedure, which is hard
to train in practice, and may lead to overfitting. In this paper, we propose
HyperMAML, a novel generalization of MAML, where the training of the update
procedure is also part of the model. Namely, in HyperMAML, instead of updating
the weights with gradient descent, we use for this purpose a trainable
Hypernetwork. Consequently, in this framework, the model can generate
significant updates whose range is not limited to a fixed number of gradient
steps. Experiments show that HyperMAML consistently outperforms MAML and
performs comparably to other state-of-the-art techniques in a number of
standard Few-Shot learning benchmarks
Subspaces clustering approach to lossy image compression
Part 8: Pattern Recognition and Image ProcessingInternational audienceIn this contribution lossy image compression based on subspaces clustering is considered. Given a PCA factorization of each cluster into subspaces and a maximal compression error, we show that the selection of those subspaces that provide the optimal lossy image compression is equivalent to the 0-1 Knapsack Problem. We present a theoretical and an experimental comparison between accurate and approximate algorithms for solving the 0-1 Knapsack problem in the case of lossy image compression