15 research outputs found

    „Вогнехреще” або неологізми як відображення військового протистояння

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    (uk) У статті здійснено дослідження неологізмів та оказіоналізмів, утворених на фоні суспільно-політичної ситуації в Україні кінця 2013 –початку 2015 року. Увага зосереджена на їхніх семантичних та словотвірних особливостях. Розглянуто вплив екстра- та інтралінгвальних чинників на творення таких лексичних одиниць.(en) The paper studies neologisms and occasionalisms formed on the background of socio-political situation in Ukraine in late 2013 – early 2015. The focus is on their semantic and word-building peculiarities. The influence of extra-and intralinguistic factors on the formation of lexical units is considered

    Perception of Relative Depth Interval: Systematic Biases in Perceived Depth

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    Given an estimate of the binocular disparity between a pair of points and an estimate of the viewing distance, or knowledge of eye position, it should be possible to obtain an estimate of their depth separation. Here we show that, when points are arranged in different vertical geometric configurations across two intervals, many observers find this task difficult. Those who can do the task tend to perceive the depth interval in one configuration as very different from depth in the other configuration. We explore two plausible explanations for this effect. The first is the tilt of the empirical vertical horopter: Points perceived along an apparently vertical line correspond to a physical line of points tilted backwards in space. Second, the eyes can rotate in response to a particular stimulus. Without compensation for this rotation, biases in depth perception would result. We measured cyclovergence indirectly, using a standard psychophysical task, while observers viewed our depth configuration. Biases predicted from error due either to cyclovergence or to the tilted vertical horopter were not consistent with the depth configuration results. Our data suggest that, even for the simplest scenes, we do not have ready access to metric depth from binocular disparity.</jats:p

    Frequency discrimination between and within line gratings by dynamic touch

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    Line gratings were used to investigate the tactual discrimination thresholds for line frequency. In Experiment 1, participants were asked to discriminate between two gratings, each with a different line frequency. We used four standard frequencies in the eightfold range from 0.5 to 4 lines/cm. Thresholds were found to be constant at about 10.6%. In this experiment, we also measured hand speed and contact force. Hand speed was roughly in the range between 0.12 and 0.44 m/sec; contact force ranged from 0.62 to 2.76 N. In Experiment 2, we determined discrimination thresholds for line frequency transitions within a single grating. We used two frequencies and three transition lengths. The transition length had no effect on the threshold. In a third experiment, line frequency was modulated periodically. Varying the standard frequency and the size of the modulation period was found to have no effect on the discrimination thresholds. We conclude three things. First, Weber fractions for line frequency discrimination decrease as a function of line frequency within the experimental range. Second, discrimination thresholds are not altered by the length of the transition between two adjacent gratings with different line frequencies. And finally, the size of a modulation period in periodically modulated gratings is of no influence on the modulation detection threshold

    Shape-from-shading for matte and glossy objects

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    We wanted to find out whether the presence of specular highlights on the otherwise matte objects would make a difference to the perceived surface relief. Six different, globally convex objects were displayed on a computer screen. The depicted objects were either matte or glossy and were illuminated from one of the two different directions. Shape-from-shading was evaluated with two different paradigms. In Experiment 1 observers were asked to set a number of local surface attitude probes such that the probes looked as if they were tangent to the objects' surfaces. In Experiment 2, observers were instructed to make traces of the contours of the depicted objects in the horizontal and vertical planes. Although the two tasks target different aspects of the perceived surface, they give essentially similar results here. In both tasks we found differences that were induced by changing the illumination direction. Surprisingly, no systematic difference was found between the results for matte and glossy objects. We must, therefore, conclude that there is no evidence from the current study that glossiness influences shape perception although to the observer matte and glossy objects look quite different

    Beyond Talking Heads – Towards Sharing Life

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    In this workshop position paper we briefly describe our current work in the fields of mediated presence, social user experience, audio/video communication and shared activities mediated by information and communication technology. We address developments encountered in our own work which we think are important for future application and better support for social interaction and communication for people separated by distance or time. We conclude with our plans for future research and our contribution to the workshop.QC 20150511</p

    The aesthetic appeal of depth of field in photographs

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    We report here how depth of field (DOF) affects the aesthetic appeal of photographs for different content categories. 339 photographs spanning eight categories were selected from Flickr, Google+, and personal collections. First, we classified the 339 photographs into three levels of depth of field: small, medium, and large. Then, we asked participants to rate the aesthetic appeal of these photographs in random order. We found that aesthetic appeal is only influenced significantly by the content category and by depth of field for animal and sport related photographs. Therefore, we conclude that depth of field should not be regarded as a common criterion for judging aesthetic appeal in different semantic content categories

    Change detection in pictorial and solid scenes: The role of depth of field

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    This paper investigates the influence of depth of field on change detection in both pictorial and solid scenes. In this work, a within-subjects experiment is conducted using a flicker paradigm, with which the hit rate and response time for change detection are obtained. The results show that depth of field has effects on change detection: the hit rate is smaller and response time is longer in the scene with small depth of field than in the scene with large depth of field or uniform blur. It is concluded that when depth of field is small and binocular disparity is not zero in a picture, the influence of depth of field on change detection is more significant than binocular disparity. This conclusion leads to the result that the change in the sharp area is detected easier and faster than in the area that is closer to the observer.Interactive Intelligenc

    The relationship between individual characteristics and experienced presence

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    People experience different levels of presence (e.g. Krijn et al., 2004; Walshe, Lewis, Kim, O'Sullivan, & Wiederhold, 2003), and different levels of cybersickness (Sharples, Cobb, Moody, & Wilson, 2008) even though they are immersed in the same virtual environment setting. In the current study, we raised the question how differences in individual characteristics might relate to differences in sensed presence for a virtual environment related to public speaking. The individual characteristics included in the experiment were related to visual abilities, personality traits, cognitive styles, and demographic factors. We recruited 88 participants, who were first immersed in a non-stereoscopic neutral environment, and then in a public speaking world: once with stereoscopic rendering and once without stereoscopic rendering, in a counter-balanced order. The results showed that immersive tendency and monocular visual ability were significantly correlated with presence and these correlations were consistent among the three virtual environments. Immersive tendencies and its subscale "involvement" were also found to be significantly correlated with cybersickness in all three worlds. Screening people on these variables may help to recognize the users who are more likely to benefit from virtual reality applications and may help to reduce the number of dropouts during virtual reality exposure therapy. © 2012 Elsevier Ltd. All rights reserved

    Human discrimination of depth of field in stereoscopic and nonstereoscopic photographs

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    Depth of field (DOF) is defined as the distance range within which objects are perceived as sharp. Previous research has focused on blur discrimination in artificial stimuli and natural photographs. The discrimination of DOF, however, has received less attention. Since DOF introduces blur which is related to distance in depth, many levels of blur are simultaneously present. As a consequence, it is unclear whether discrimination thresholds for blur are appropriate for predicting discrimination thresholds for DOF. We therefore measured discrimination thresholds for DOF using a two-alternative forced-choice task. Ten participants were asked to observe two images and to select the one with the larger DOF. We manipulated the scale of the scene—that is, the actual depth in the scene. We conducted the experiment under stereoscopic and nonstereoscopic viewing conditions. We found that the threshold for a large DOF (39.1 mm) was higher than for a small DOF (10.1 mm), and the thresholds decreased when scale of scene increased. We also found that there was no significant difference between stereoscopic and nonstereoscopic conditions. We compared our results with thresholds predicted from the literature. We concluded that using blur discrimination thresholds to discriminate DOF may lead to erroneous conclusions because the depth in the scene significantly affects people’s DOF discrimination ability.Intelligent SystemsElectrical Engineering, Mathematics and Computer Scienc
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