3,397 research outputs found

    A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays

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    We identify usability challenges facing consumers adopting Virtual Reality (VR) head-mounted displays (HMDs) in a survey of 108 VR HMD users. Users reported significant issues in interacting with, and being aware of their real-world context when using a HMD. Building upon existing work on blending real and virtual environments, we performed three design studies to address these usability concerns. In a typing study, we show that augmenting VR with a view of reality significantly corrected the performance impairment of typing in VR. We then investigated how much reality should be incorporated and when, so as to preserve users’ sense of presence in VR. For interaction with objects and peripherals, we found that selectively presenting reality as users engaged with it was optimal in terms of performance and users’ sense of presence. Finally, we investigated how this selective, engagement-dependent approach could be applied in social environments, to support the user’s awareness of the proximity and presence of others

    Comprehensive simulations of superhumps

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    (Abridged) We use 3D SPH calculations with higher resolution, as well as with more realistic viscosity and sound-speed prescriptions than previous work to examine the eccentric instability which underlies the superhump phenomenon in semi-detached binaries. We illustrate the importance of the two-armed spiral mode in the generation of superhumps. Differential motions in the fluid disc cause converging flows which lead to strong spiral shocks once each superhump cycle. The dissipation associated with these shocks powers the superhump. We compare 2D and 3D results, and conclude that 3D simulations are necessary to faithfully simulate the disc dynamics. We ran our simulations for unprecedented durations, so that an eccentric equilibrium is established except at high mass ratios where the growth rate of the instability is very low. Our improved simulations give a closer match to the observed relationship between superhump period excess and binary mass ratio than previous numerical work. The observed black hole X-ray transient superhumpers appear to have systematically lower disc precession rates than the cataclysmic variables. This could be due to higher disc temperatures and thicknesses. The modulation in total viscous dissipation on the superhump period is overwhelmingly from the region of the disc within the 3:1 resonance radius. As the eccentric instability develops, the viscous torques are enhanced, and the disc consequently adjusts to a new equilibrium state, as suggested in the thermal-tidal instability model. We quantify this enhancement in the viscosity, which is ~10 per cent for q=0.08. We characterise the eccentricity distributions in our accretion discs, and show that the entire body of the disc partakes in the eccentricity.Comment: 18 pages (mn2e LaTeX), 14 figures, 5 tables, Accepted for publication in MNRA

    Rub the stane

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    Stane is a hand-held interaction device controlled by tactile input: scratching or rubbing textured surfaces and tapping. The system has a range of sensors, including contact microphones, capacitive sensing and inertial sensing, and provides audio and vibrotactile feedback. The surface textures vary around the device, providing perceivably different textures to the user. We demonstrate that the vibration signals generated by stroking and scratching these surfaces can be reliably classified, and can be used as a very cheap to manufacture way to control different aspects of interaction. The system is demonstrated as a control for a music player, and in a mobile spatial interaction scenario

    Poems

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    The right life I am my beloveds and my beloved is mine Angles of repose This morning Migration In a sea fog Penguins For comrades in solitary confinement Greater flamingoes snipe Oystercatcher One sooty falcon Lesser kestrel Two ravens The nest in tatters That pair of pigeons Over a cup of tea And gathering of swallows twitter The speech of birds Early morning May Bird brigade

    28 frames later: predicting screen touches from back-of-device grip changes

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    We demonstrate that front-of-screen targeting on mobile phones can be predicted from back-of-device grip manipulations. Using simple, low-resolution capacitive touch sensors placed around a standard phone, we outline a machine learning approach to modelling the grip modulation and inferring front-of-screen touch targets. We experimentally demonstrate that grip is a remarkably good predictor of touch, and we can predict touch position 200ms before contact with an accuracy of 18mm

    Eccentricity Growth Rates of Tidally Distorted Discs

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    We consider discs that orbit a central object and are tidally perturbed by a circular orbit companion. Such discs are sometimes subject to an eccentric instability due to the effects of certain resonances. Eccentric instabilities may be present in planetary rings perturbed by satellites, protostellar discs perturbed by planets, and discs in binary star systems. Although the basic mechanism for eccentric instability is well understood, the detailed response of a gaseous disc to such an instability is not understood. We apply a linear eccentricity evolution equation developed by Goodchild and Ogilvie. We explore how the eccentricity is distributed in such a disc and how the distribution in turn affects the instability growth rate for a range of disc properties. We identify a disc mode, termed the superhump mode, that is likely at work in the superhump binary star case. The mode results from the excitation of the fundamental free precession mode. We determine an analytic expression for the fundamental free mode precession rate that is applicable to a sufficiently cool disc. Depending on the disc sound speed and disc edge location, other eccentric modes can grow faster than the superhump mode and dominate.Comment: 11 pages, 15 figures to be published on MNRA
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