10,508 research outputs found
Multilayer Networks in a Nutshell
Complex systems are characterized by many interacting units that give rise to
emergent behavior. A particularly advantageous way to study these systems is
through the analysis of the networks that encode the interactions among the
system's constituents. During the last two decades, network science has
provided many insights in natural, social, biological and technological
systems. However, real systems are more often than not interconnected, with
many interdependencies that are not properly captured by single layer networks.
To account for this source of complexity, a more general framework, in which
different networks evolve or interact with each other, is needed. These are
known as multilayer networks. Here we provide an overview of the basic
methodology used to describe multilayer systems as well as of some
representative dynamical processes that take place on top of them. We round off
the review with a summary of several applications in diverse fields of science.Comment: 16 pages and 3 figures. Submitted for publicatio
Synthesis of all-digital delay lines
© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksThe synthesis of delay lines (DLs) is a core task during the generation of matched delays, ring oscillator clocks or delay monitors. The main figure of merit of a DL is the fidelity to track variability. Unfortunately, complex systems have a great diversity of timing paths that exhibit different sensitivities to static and dynamic variations. Designing DLs that capture this diversity is an ardous task. This paper proposes an algorithmic approach for the synthesis of DLs that can be integrated in a conventional design flow. The algorithm uses heuristics to perform a combinatorial search in a vast space of solutions that combine different types of gates and wire lengths. The synthesized DLs are (1) all digital, i.e., built of conventional standard cells, (2) accurate in tracking variability and (3) configurable at runtime. Experimental results with a commercial standard cell library confirm the quality of the DLs that only exhibit delay mismatches of about 1% on average over all PVT corners.Peer ReviewedPostprint (author's final draft
Deep Lidar CNN to Understand the Dynamics of Moving Vehicles
Perception technologies in Autonomous Driving are experiencing their golden
age due to the advances in Deep Learning. Yet, most of these systems rely on
the semantically rich information of RGB images. Deep Learning solutions
applied to the data of other sensors typically mounted on autonomous cars (e.g.
lidars or radars) are not explored much. In this paper we propose a novel
solution to understand the dynamics of moving vehicles of the scene from only
lidar information. The main challenge of this problem stems from the fact that
we need to disambiguate the proprio-motion of the 'observer' vehicle from that
of the external 'observed' vehicles. For this purpose, we devise a CNN
architecture which at testing time is fed with pairs of consecutive lidar
scans. However, in order to properly learn the parameters of this network,
during training we introduce a series of so-called pretext tasks which also
leverage on image data. These tasks include semantic information about
vehicleness and a novel lidar-flow feature which combines standard image-based
optical flow with lidar scans. We obtain very promising results and show that
including distilled image information only during training, allows improving
the inference results of the network at test time, even when image data is no
longer used.Comment: Presented in IEEE ICRA 2018. IEEE Copyrights: Personal use of this
material is permitted. Permission from IEEE must be obtained for all other
uses. (V2 just corrected comments on arxiv submission
Precise localization for aerial inspection using augmented reality markers
The final publication is available at link.springer.comThis chapter is devoted to explaining a method for precise localization using augmented reality markers. This method can achieve precision of less of 5 mm in position at a distance of 0.7 m, using a visual mark of 17 mm × 17 mm, and it can be used by controller when the aerial robot is doing a manipulation task. The localization method is based on optimizing the alignment of deformable contours from textureless images working from the raw vertexes of the observed contour. The algorithm optimizes the alignment of the XOR area computed by means of computer graphics clipping techniques. The method can run at 25 frames per second.Peer ReviewedPostprint (author's final draft
From degree-correlated to payoff-correlated activity for an optimal resolution of social dilemmas
An active participation of players in evolutionary games depends on several
factors, ranging from personal stakes to the properties of the interaction
network. Diverse activity patterns thus have to be taken into account when
studying the evolution of cooperation in social dilemmas. Here we study the
weak prisoner's dilemma game, where the activity of each player is determined
in a probabilistic manner either by its degree or by its payoff. While
degree-correlated activity introduces cascading failures of cooperation that
are particularly severe on scale-free networks with frequently inactive hubs,
payoff-correlated activity provides a more nuanced activity profile, which
ultimately hinders systemic breakdowns of cooperation. To determine optimal
conditions for the evolution of cooperation, we introduce an exponential decay
to payoff-correlated activity that determines how fast the activity of a player
returns to its default state. We show that there exists an intermediate decay
rate, at which the resolution of the social dilemma is optimal. This can be
explained by the emerging activity patterns of players, where the inactivity of
hubs is compensated effectively by the increased activity of average-degree
players, who through their collective influence in the network sustain a higher
level of cooperation. The sudden drops in the fraction of cooperators observed
with degree-correlated activity therefore vanish, and so does the need for the
lengthy spatiotemporal reorganization of compact cooperative clusters. The
absence of such asymmetric dynamic instabilities thus leads to an optimal
resolution of social dilemmas, especially when the conditions for the evolution
of cooperation are strongly adverse.Comment: 8 two-column pages, 6 figures; accepted for publication in Physical
Review
Directionality reduces the impact of epidemics in multilayer networks
The study of how diseases spread has greatly benefited from advances in
network modeling. Recently, a class of networks known as multilayer graphs has
been shown to describe more accurately many real systems, making it possible to
address more complex scenarios in epidemiology such as the interaction between
different pathogens or multiple strains of the same disease. In this work, we
study in depth a class of networks that have gone unnoticed up to now, despite
of its relevance for spreading dynamics. Specifically, we focus on directed
multilayer networks, characterized by the existence of directed links, either
within the layers or across layers. Using the generating function approach and
numerical simulations of a stochastic susceptible-infected-susceptible (SIS)
model, we calculate the epidemic threshold for these networks for different
degree distributions of the networks. Our results show that the main feature
that determines the value of the epidemic threshold is the directionality of
the links connecting different layers, regardless of the degree distribution
chosen. Our findings are of utmost interest given the ubiquitous presence of
directed multilayer networks and the widespread use of disease-like spreading
processes in a broad range of phenomena such as diffusion processes in social
and transportation systems.Comment: 20 pages including 7 figures. Submitted for publicatio
Peanut Shell for Energy: Properties and Its Potential to Respect the Environment
The peanut (Arachys hypogaea) is a plant of the Fabaceae family (legumes), as are chickpeas, lentils, beans, and peas. It is originally from South America and is used mainly for culinary purposes, in confectionery products, or as a nut as well as for the production of biscuits, breads, sweets, cereals, and salads. Also, due to its high percentage of fat, peanuts are used for industrialized products such as oils, flours, inks, creams, lipsticks, etc. According to the Food and Agriculture Organization (FAO) statistical yearbook in 2016, the production of peanuts was 43,982,066 t, produced in 27,660,802 hectares. Peanuts are grown mainly in Asia, with a global production rate of 65.3%, followed by Africa with 26.2%, the Americas with 8.4%, and Oceania with 0.1%. The peanut industry is one of the main generators of agroindustrial waste (shells). This residual biomass (25–30% of the total weight) has a high energy content that is worth exploring. The main objectives of this study are, firstly, to evaluate the energy parameters of peanut shells as a possible solid biofuel applied as an energy source in residential and industrial heating installations. Secondly, different models are analysed to estimate the higher heating value (HHV) for biomass proposed by different scientists and to determine which most accurately fits the determination of this value for peanut shells. Thirdly, we evaluate the reduction in global CO2 emissions that would result from the use of peanut shells as biofuel. The obtained HHV of peanut shells (18.547 MJ/kg) is higher than other biomass sources evaluated, such as olive stones (17.884 MJ/kg) or almond shells (18.200 MJ/kg), and similar to other sources of biomass used at present for home and industrial heating applications. Different prediction models of the HHV value proposed by scientists for different types of biomass have been analysed and the one that best fits the calculation for the peanut shell has been determined. The CO2 reduction that would result from the use of peanut shells as an energy source has been evaluated in all production countries, obtaining values above 0.5 ‰ of their total emissions
Hallucinating dense optical flow from sparse lidar for autonomous vehicles
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper we propose a novel approach to estimate dense optical flow from sparse lidar data acquired on an autonomous vehicle. This is intended to be used as a drop-in replacement of any image-based optical flow system when images are not reliable due to e.g. adverse weather conditions or at night. In order to infer high resolution 2D flows from discrete range data we devise a three-block architecture of multiscale filters that combines multiple intermediate objectives, both in the lidar and image domain. To train this network we introduce a dataset with approximately 20K lidar samples of the Kitti dataset which we have augmented with a pseudo ground-truth image-based optical flow computed using FlowNet2. We demonstrate the effectiveness of our approach on Kitti, and show that despite using the low-resolution and sparse measurements of the lidar, we can regress dense optical flow maps which are at par with those estimated with image-based methods.Peer ReviewedPostprint (author's final draft
Unsupervised Person Image Synthesis in Arbitrary Poses
We present a novel approach for synthesizing photo-realistic images of people
in arbitrary poses using generative adversarial learning. Given an input image
of a person and a desired pose represented by a 2D skeleton, our model renders
the image of the same person under the new pose, synthesizing novel views of
the parts visible in the input image and hallucinating those that are not seen.
This problem has recently been addressed in a supervised manner, i.e., during
training the ground truth images under the new poses are given to the network.
We go beyond these approaches by proposing a fully unsupervised strategy. We
tackle this challenging scenario by splitting the problem into two principal
subtasks. First, we consider a pose conditioned bidirectional generator that
maps back the initially rendered image to the original pose, hence being
directly comparable to the input image without the need to resort to any
training image. Second, we devise a novel loss function that incorporates
content and style terms, and aims at producing images of high perceptual
quality. Extensive experiments conducted on the DeepFashion dataset demonstrate
that the images rendered by our model are very close in appearance to those
obtained by fully supervised approaches.Comment: Accepted as Spotlight at CVPR 201
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