1,345 research outputs found
Eyelid Exfoliation Treatment Efficacy and Safety in Dry Eye Disease, Blepharitis, and Contact Lens Discomfort Patients: A Systematic Review
Purpose: To determine the efficacy and safety of eyelid exfoliation treatment in dry eye disease (DED), blepharitis, and contact lens (CL) discomfort patients. Methods: A systematic review that included only full-length randomized controlled studies, reporting the effects of eyelid exfoliation treatment in 2 databases, PubMed and Web of Science, was performed according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses statement. The search period was between October 29, 2022 and December 6, 2022. The Cochrane risk of bias tool was used to analyze the quality of the studies selected. Results: A total of 7 studies were included in this systematic review. Eyelid exfoliation treatment influence on DED, blepharitis, and CL discomfort were analyzed in 6, 4, and 2 studies, respectively. Eyelid exfoliation treatment achieved a better improvement than control group interventions in all reported variables. The mean differences between both groups were as follows: Ocular Surface Disease Index score of-5.0 ± 0.9 points, tear breakup time of 0.43 ± 0.2 seconds, ocular surface staining of-1.4 ± 1.5 points, meibomian glands secretions of 1.2 ± 1.1 points, meibomian glands yielding liquid secretion of 0.6 ± 0.3 points, microorganism load of-3.2 ± 4.7 points, and Contact Lens Dry Eye Questionnaire-8 of-2.15 ± 0.1 points. Minimal discomfort (n = 13) and eyelid irritation (n = 2) were the main complications after an eyelid exfoliation treatment. Conclusions: Eyelid exfoliation is a safe and effective treatment that should be indicated for DED, blepharitis, and CL discomfort
Feeding Difficulties Associated with IBD during the Working Day: Qualitative Study, Alicante Spain
Inflammatory bowel disease (IBD) is a chronic disease characterized by inflammation of the gastrointestinal tract. Nutrition is a key aspect as it can modulate much of the symptomatology. People affected by IBD often experience difficulties at work in all areas, including adapting their dietary management to workplace situations. The aim of this study is to identify the difficulties associated with eating during the working day in people diagnosed with IBD. A qualitative study was conducted through a nominal and focus group with people affected by IBD. After the thematic analysis of the data, three main themes emerged: management of food during the working day, searching for strategies to live with the disease, and the importance of visibility and support. This study shows that IBD influences the working life of people with IBD and makes it difficult to maintain an adequate diet. The institutions in charge of the treatment of IBD patients should consider the support of multidisciplinary teams, including nutrition professionals, as a fundamental part of the pathology control and dietary treatment to minimize its repercussions at work
Accessibility in video games: a systematic review
Video games are software products with several purposes that are growing in strength and weight in society. However, thereis one noticeable problem about them; in most cases, their developers most often do not take into consideration peoplewith disabilities when they are creating video game applications. People with disabilities are thus partially or completelyexcluded from their use. Prior to any additional work, it is required to have an updated state of the art about this topic. Thispaper shows the results of a systematic literature review conducted to define the current status of video games accessibility.The type of review is broader than usual, so it is a systematic mapping study (a specific class of systematic review). Besideselaborating the state of the art (qualitative information), we identified and analyzed related works (45 relevant studies) toprovide quantitative information of the performed search (including graphs and tables), such as the number of articles foundby phases, their sources, their research type, the research questions answered, the kind of disability addressed, and the typeand year of publications. None of the studied initiatives can guarantee universally accessible video game applications. Ourproposal is to create an integral software engineering methodology that considers accessibility guidelines, techniques, strategies,human factors, etc. in the video game software development process.European Commisio
Games-Based Learning Framework
This work presents the authors’ experience in the field of mobile technologies, from which several initiatives have emerged.
As result of this, a games-based framework for learning has been developed in these last years. This framework is composed by a
competition called Mobigame, which has as main aim to stimulate the participation of the students. By participating in this competition
participants learn to develop for mobile devices. A game to practice Japanese is also presented in this article, which was presented in the
above mentioned competition. This game has been developed for mobile phones or PDAs (Personal Digital Assistants) based on the
JME (Java Mobile Edition) technology. Finally, another initiative is also presented: A free download platform of digital contents for
mobile devices based on info-educational games
Towards experimentation-service duality within a Smart City scenario
Smart City concept and applications domains are taking a prominent position in nowadays innovation trends. Future Internet and ICT in general are considering the Smart City as the key concept for the future technological developments. In particular, Wireless Sensor Networks (WSN) and Machine to Machine (M2M) communications are some of the basic enablers for fulfilling the Smart City concept requirements. In this paper we are describing the SmartSantander experimental facility. This Smart City testbed has been envisioned on a twofold approach: experimentation support experimentation and service provision. The paper not only describes the main features of the deployed testbed but also showcases the supported experimentation-service duality by showing how it is possible to run a routing protocol experiment while a service is provided to the citizens over the same network.This work is partially funded by research project SmartSantander (http://www.smartsantander.eu), under FP7-ICT-2009-5 of the 7th Framework Programme of the European Communit
A living smart city: dynamically changing nodes behavior through over the air programming
The Future Internet Research and Experimentation (FIRE) initiative aims at achieving experimentation and testing in large-scale environments, through the creation of a
multidisciplinary research environment for investigating and experimentally validating highly innovative and revolutionary ideas for new networking and service paradigms.
SmartSantander FP7 project aims at the creation of an experimental test facility for the research and experimentation of architectures, key enabling technologies, services and
applications for the Internet of Things (IoT) in the context of a city. In this sense, this paper presents the deployed facility, emphasizing the capacity of experimenting over this large-scale testbed, through the reprograming of the deployed IoT devices with different code images. For this purpose, the implementation and validation of an Over the Air programming (OTAP) scheme has been carried out, coexisting with the service provision and experimentation ability simultaneously offered over the deployed facility.This work is partially funded by research project SmartSantander (http://www.smartsantander.eu), under FP7-ICT-2009-5 of the FP7 of the European Community
SmartSantander: experimentation and service provision in the smart city
This paper describes the deployment and high-level architecture of the Internet of Things experimentation facility being deployed at Santander city. SmartSantander is a unique in the world city-scale experimental research facility in support of typical applications and services for a smart city. The testbed that has been deployed has a dual purpose. On the one hand it will allow real-world experimentation on Internet-of-Things related technologies (protocols, middlewares, applications, etc.). On the other hand it is currently supporting the provision of smart city services aimed at enhancing the quality of life in the city of Santander. Tangible results are expected to greatly influence definition and specification of Future Internet architecture design from viewpoints of Internet of Things and Internet of Services. This paper presents the physical deployment carried out in the city of Santander and the high-level architecture supporting the experimentation and service provision duality. Moreover, a brief description of the mechanisms supporting the experimentation life cycle will be done. Finally, the services that are being provided to the city will also be sketched.This work is funded by research project SmartSantander, under FP7-ICT-2009-5 of the 7th Framework Programme of the European Community. Authors would like to acknowledge the collaboration with the rest of partners within the consortium leading to the results presented in this paper
Managing large amounts of data generated by a Smart City internet of things deployment
The Smart City concept is being developed from a lot of different axes encompassing multiple areas of social and technical sciences. However, something that is common to all these approaches is the central role that the capacity of sharing information has. Hence, Information and Communication Technologies (ICT) are seen as key enablers for the transformation of urban regions into Smart Cities. Two of these technologies, namely Internet of Things and Big Data, have a predominant position among them. The capacity to "sense the city" and access all this information and provide added-value services based on knowledge derived from it are critical to achieving the Smart City vision. This paper reports on the specification and implementation of a software platform enabling the management and exposure of the large amount of information that is continuously generated by the IoT deployment in the city of Santander.This work has been partially funded by the research project SmartSantander, under FP7-
ICT-2009-5 of the 7th Framework Programme of the European Community. The authors
would also like to express their gratitude to the Spanish government for the funding in
the following project: "Connectivity as a Service: Access for the Internet of the Future",
COSAIF (TEC2012-38574-C02-01)
Large-scale mobile sensing enabled internet-of-things testbed for smart city services
Smart cities are one of the key application domains for the Internet-of-Things paradigm. Extending the Web into the physical realm of a city, by means of the widespread deployment of spatially distributed Internet-addressable devices with sensing and/or actuation capabilities, allows improving efficiency of city services. Vehicles moving around the city become excellent probes when the objective is to gather information across the city in a cost effective manner. Public transportation fleets, taxis, or vehicles such as waste collection trucks cover most of the urban areas with a limited number of vehicles. This paper presents the deployment of a large scale Internet-of-Things testbed that has been carried out in the city of Santander. It extends previous descriptions by providing a specification of one of the unique features of the testbed, namely, the devices that have been installed on 140 buses, taxis, and vans that every day drive around the city. Besides the physical characteristics of the devices installed and the lessons learnt during the deployment, the paper introduces the three mobile sensing network strategies used for distributing the data gathered. Finally, the paper sketches some of smart city services which might be provided using the information coming from the mobile IoT devices.This work has been partially funded by Research Project SmartSantander, under FP7-ICT-2009-5 of the 7th Framework Programme of the European Community. The authors would like to acknowledge the collaboration with the rest of partners within the consortium leading to the results presented in this paper.The authors would also like to express their gratitude to the Spanish government for the funding in the following project: “Connectivity as a Service: Access for the Internet of the Future,” COSAIF (TEC2012-38574-C02- 01)
TIC, estilos de aprendizaje y competencia musical en los estudios de grado de Maestro
The development of ICT has brought the global spreading of music and the emergence of new ways to music consumption. Our research aim was to analyze the musical competence of young people (knowledge, skills, and attitudes) taking as sample the university students of Degree (n = 172) at the Faculty of Education in Albacete, University of Castilla-La Mancha. We conducted a quantitative approach following a descriptive design by means of USMUS survey. The results reveal that students in Primary Education who used ICT tools show both musical knowledge and uses higher than students in Pre-elementary Education. Besides, students in Primary Education concede to ICT a more prominent role in their academic training due to their practical implications. cas.El desarrollo de las TIC ha traído consigo la difusión global de la música, así como la aparición de nuevas formas de consumo musical. Nuestro objetivo es analizar la competencia musical de los jóvenes (conocimientos, usos y actitudes) tomando como muestra la población universitaria de los Grados de Maestro en las especialidades de Infantil y Primaria (n =172) de la Facultad de Educación de Albacete, de la Universidad de Castilla-La Mancha. Para ello, se sigue un enfoque cuantitativo con diseño descriptivo mediante la encuesta USMUS. Los resultados revelan que los estudiantes de Primaria muestran conocimientos y usos musicales en relación con las TIC superiores a los de Infantil, al mismo tiempo que le otorgan un papel más destacado para su formación académica por sus implicaciones prácticas
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