5 research outputs found

    Controllable Animation of Fluid Elements in Still Images

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    We propose a method to interactively control the animation of fluid elements in still images to generate cinemagraphs. Specifically, we focus on the animation of fluid elements like water, smoke, fire, which have the properties of repeating textures and continuous fluid motion. Taking inspiration from prior works, we represent the motion of such fluid elements in the image in the form of a constant 2D optical flow map. To this end, we allow the user to provide any number of arrow directions and their associated speeds along with a mask of the regions the user wants to animate. The user-provided input arrow directions, their corresponding speed values, and the mask are then converted into a dense flow map representing a constant optical flow map (FD). We observe that FD, obtained using simple exponential operations can closely approximate the plausible motion of elements in the image. We further refine computed dense optical flow map FD using a generative-adversarial network (GAN) to obtain a more realistic flow map. We devise a novel UNet based architecture to autoregressively generate future frames using the refined optical flow map by forward-warping the input image features at different resolutions. We conduct extensive experiments on a publicly available dataset and show that our method is superior to the baselines in terms of qualitative and quantitative metrics. In addition, we show the qualitative animations of the objects in directions that did not exist in the training set and provide a way to synthesize videos that otherwise would not exist in the real world

    Synthesizing Artistic Cinemagraphs from Text

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    We introduce Artistic Cinemagraph, a fully automated method for creating cinemagraphs from text descriptions - an especially challenging task when prompts feature imaginary elements and artistic styles, given the complexity of interpreting the semantics and motions of these images. Existing single-image animation methods fall short on artistic inputs, and recent text-based video methods frequently introduce temporal inconsistencies, struggling to keep certain regions static. To address these challenges, we propose an idea of synthesizing image twins from a single text prompt - a pair of an artistic image and its pixel-aligned corresponding natural-looking twin. While the artistic image depicts the style and appearance detailed in our text prompt, the realistic counterpart greatly simplifies layout and motion analysis. Leveraging existing natural image and video datasets, we can accurately segment the realistic image and predict plausible motion given the semantic information. The predicted motion can then be transferred to the artistic image to create the final cinemagraph. Our method outperforms existing approaches in creating cinemagraphs for natural landscapes as well as artistic and other-worldly scenes, as validated by automated metrics and user studies. Finally, we demonstrate two extensions: animating existing paintings and controlling motion directions using text
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