251 research outputs found

    Influence Game of Dialogue on the Type of Counseling Communication Skills Students

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    This research is quantitative research experiments to test a technique applied in or affecting a particular State. The development process procedures Gestalt therapeutic counselling techniques to overcome anxiety dialog game communication based construct Burgon and Rufnerr based on the concept Joyce and Sill. Instruments used by Likert scale model. Test the validity of research instrument through validity test by three experts and also performed using Pearson Product Moment by correlating the item score, total score and the reliability test using Cronbach Alpha formula. Furthermore, the data obtained were analysed using Pearson Product Moment test to answer the hypothesis. The results of this research indicate that prior to the implementation of the application of game dialog (pre-test) the ability to communicate the students tend to be low with an average of 53 and after execution the application of game dialog (post-test) the development of communication skills of students has increased by an average of 59.6. From the results of hypothesis test obtained t_count = 2.773 and t_table= 1.833 so that the results obtained t-count > t-table (2.773> 1.833). Thus it can be concluded that the application dialog gaming services can impact the ability to communicate with students. The research was conducted on Senior High School students Deli Serdang, North Sumatra, Indonesia

    Generalization properties of finite size polynomial Support Vector Machines

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    The learning properties of finite size polynomial Support Vector Machines are analyzed in the case of realizable classification tasks. The normalization of the high order features acts as a squeezing factor, introducing a strong anisotropy in the patterns distribution in feature space. As a function of the training set size, the corresponding generalization error presents a crossover, more or less abrupt depending on the distribution's anisotropy and on the task to be learned, between a fast-decreasing and a slowly decreasing regime. This behaviour corresponds to the stepwise decrease found by Dietrich et al.[Phys. Rev. Lett. 82 (1999) 2975-2978] in the thermodynamic limit. The theoretical results are in excellent agreement with the numerical simulations.Comment: 12 pages, 7 figure

    Survey Geofisika Induksi Polarisasi (Ip) Mangan di Nagari Jambak Kecamatan Lubuk Sikaping Kabupaten Pasaman

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    In Pasaman especially Nagari Jambak found several chunks of manganese at some point. To ascertain how big the potential of manganese is available, it is necessary to do some research to see subsurface structure of the earth in order to venture further exploitation (mining) is running properly. One method to determine the subsurface structure of the earth is the geoelectric method of induced polarization (IP). This method utilizes the electrical properties of the rock which is capable of storing a voltage during a certain time interval. Based on the data processing field is not found the deposition of manganese under all three tracks. Resistivity low price on this track, is caused by soil water content in the rock and not because of the rock layer is conductive. Based on the results of these measurements, estimated boulder-boulder manganese contained in the surrounding area of research is not formed in situ at the site proficiency level but rather the result of transport from another location that is above the location of the researc

    Analisis Pemanfaatan Metode Markerless User Defined Target Pada Augmented Reality Sholat Shubuh

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    Aplikasi augmented reality pada umumnya menggunakan marker khusus untuk menjalankan aplikasi (marker based). Penggunaan marker tersebut membuat aplikasi menjadi ketergantungan, karena aplikasi hanya akan dapat dijalankan jika marker tersedia. Penelitian ini bertujuan untuk menampilkan objek 3 dimensi pada lingkungan augmented reality tanpa menggunakan marker khusus pada perangkat android. Aplikasi dibuat menggunakan metode markerless user defined target dan melakukan pengujian tentang pemanfaatan metode tersebut menggunakan parameter seperti kontras warna permukaan datar, bentuk objek, jarak, cahaya dan sudut kamera pada saat tracking. Hasil dari penelitian didapatkan bahwa seluruh benda dapat digunakan pada metode markerless user defined target. Benda terbaik untuk menampilkan objek 3 dimensi adalah permukaan datar kertas dengan kontras bagus, sudut tracking 45°, menggunakan sumber cahaya terang yang tidak tegak lurus dengan marker dan jarak ideal 15 cm sampai 25 c

    Tumpah Tindih dalam Proses Perizinan Klinik Pratama di Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu Kota Padang

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    Clinics are health care facilities that provide individual health services that provide basic medical and / or specialist services. Primary Clinic is a clinic that provides basic medical services both general and special. To establish primary clinics until they can operate through a series of licensing processes, namely the Hinder Ordonnantie (HO) Permit, Clinical Establishment Permit (IMK) and Clinical Operational Permit (IOK). The results of the process are overlapping or suggesting requirements that make the process ineffective and inefficien

    Evaluation of computer-based target achievement tests for myoelectric control

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    Real-Time evaluation of novel prosthetic control schemes is critical for translational research on artificial limbs. Recently, two computer-based, real-Time evaluation tools, the target achievement control (TAC) test and the Fitts' law test (FLT), have been proposed to assess real-Time controllability. Whereas TAC tests provides an anthropomorphic visual representation of the limb at the cost of confusing visual feedback, FLT clarifies the current and target locations by simplified non-Anthropomorphic representations. Here, we investigated these two approaches and quantified differences in common performance metrics that can result from the chosen method of visual feedback. Ten able-bodied and one amputee subject performed target achievement tasks corresponding to the FLT and TAC test with equivalent indices of difficulty. Ablebodied subjects exhibited significantly (p <0.05) better completion rate, path efficiency, and overshoot when performing the FLT, although no significant difference was seen in throughput performance. The amputee subject showed significantly better performance in overshoot at the FLT, but showed no significant difference in completion rate, path efficiency, and throughput. Results from the FLT showed a strong linear relationship between the movement time and the index of difficulty (R2 D 0:96), whereas TAC test results showed no apparent linear relationship (R2 D 0:19). These results suggest that in relatively similar conditions, the confusing location of virtual limb representation used in the TAC test contributed to poorer performance. Establishing an understanding of the biases of various evaluation protocols is critical to the translation of research into clinical practice

    Statistical Mechanics of Soft Margin Classifiers

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    We study the typical learning properties of the recently introduced Soft Margin Classifiers (SMCs), learning realizable and unrealizable tasks, with the tools of Statistical Mechanics. We derive analytically the behaviour of the learning curves in the regime of very large training sets. We obtain exponential and power laws for the decay of the generalization error towards the asymptotic value, depending on the task and on general characteristics of the distribution of stabilities of the patterns to be learned. The optimal learning curves of the SMCs, which give the minimal generalization error, are obtained by tuning the coefficient controlling the trade-off between the error and the regularization terms in the cost function. If the task is realizable by the SMC, the optimal performance is better than that of a hard margin Support Vector Machine and is very close to that of a Bayesian classifier.Comment: 26 pages, 12 figures, submitted to Physical Review

    Optimalisasi Proses Perakitan Pesawat Tanpa Awak dengan Metoda Critical Path Methods (CPM)

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    The manufacturing of Unmanned Aerial Vehicles (UAV) requires a design process that involves the design of aircraft’s components such as fuselage, wing, horizontal stabilizer, vertical stabilizer, ailerons, elevators, tail, and wing. The process takes a long time. Therefore, the distribution of structural works based on their characteristics and classifications by considering their design attributes and manufacturing processes is required. This research aims to find the optimal time and critical path of the assembly process of an UAV based on product work breakdown structure (PWBS) and critical path method (CPM). The result reveals that the optimal assembly time is 139 minutes. Finally, the application of product-oriented structural work distribution and the optimization of the assembly activities involved in the critical path successfully minimize the duration of the assembly process.
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