27 research outputs found

    Enhancing the digital heritage, educating with the heritage. The Charles V Fort of the harbor of Girgenti

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    [EN] The essay proposes a project of enhancement and valorization of the Fort of Charles V to guard the harbor of Agrigento, in 1549. Starting from those visual references testified by the sixteenth and seventeenth century representations between the defensive fort, the harbor of Agrigento, and the ancient Greek city taking shape in the landscape configurations of Camiliani and Spannocchi, the article proposes the enhancement of the building starting from a photogrammetric digital survey with a phase of digital elaboration of the model on virtual platforms for the immersive exploration to be concluded with the definition of paths differentiated by users from a wide range of sources (scholars, citizens, students of different ages).Basso, A.; Vattano, S.; Luigini, A. (2020). Enhancing the digital heritage, educating with the heritage. The Charles V Fort of the harbor of Girgenti. Editorial Universitat Politècnica de València. 231-238. https://doi.org/10.4995/FORTMED2020.2020.11354OCS23123

    Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

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    [EN] In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency.The VAR.HEE. project – Virtual and Augmented Reality for Heritage and art Education in school and museum Experiences – was funded by the Free University of Bozen/Bolzano with a competitive call for proposals by the Central Research Commission in 2017. The project lasts three years, started in January 2018 and will end in December 2020 (June 2021, after Covid-19 health emergency).Luigini, A.; Fanini, B.; Basso, A.; Basso, D. (2020). Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning. VITRUVIO - International Journal of Architectural Technology and Sustainability. 5(2):73-85. https://doi.org/10.4995/vitruvio-ijats.2020.14665OJS73855

    Redesign a part of the city. From polluting road to sustainable linear square in three “P”: profile, permeability, photocatalysis

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    [EN] The project presented here is a best practice applied to the routine of public service work. The financial investment necessary to ground makeover asphalt was diverted for a functional and environmental regeneration of an area of almost one hectare. The project, basically, wonders about the many possibilities of urban renewal that can arise from the ordinary activities of public works management, and how targeted action can bring parts of cities to a more appropriate relationship with the environment.Luigini, A. (2016). Redesign a part of the city. From polluting road to sustainable linear square in three “P”: profile, permeability, photocatalysis. 41-51. doi:10.4995/vitruvio-ijats.2016.6882.SWORD41511

    Immagini? Image and imagination between representation, communication, education and psychology

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    Il 27 e il 28 novembre 2017 si è tenuto a Bressanone, presso la Facoltà di Scienze del-la Formazione della Libera Università di Bolzano, il convegno internazionale e inter-disciplinare IMMAGINI? Image and imagi-nation between representation, communica-tion, education and psychology / On 27 and 28 November 2017, the Faculty of Education of the Free University of Boz-en-Bolzano held in Brixen-Bressanone the international and interdisciplinary confer-ence IMMAGINI? Image and imagination between representation, communication, ed-ucation and psychology

    Note about interdisciplinarity and transdisciplinarity of images

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    This article is composed of a succession of notes, linked by the commonality of the theme but not by a narrative consecutio, developed over the past two years on the theme of the multifaceted nature of the world of images. Some – 1 and 3 – are notes on readings on the theme, while others – 2 and 4 – are reflections on the study of images. Some of the contents have been anticipated and developed more extensively in the introductory essay to the proceedings of the IMG2017 conference – IMAGES? International and interdisciplinary conference on image and imagination between representation, communication, education and psychology (eds. Luigini et. al., 2017), to which we refer for further details. The first note is about how images strip us bare and the need for an interdisciplinary gaze. The second is about the multiplicity of images that interest the magazine. The third is about the genesis of visual culture. The fourth is about the relationship between image, imagery and imagination. The article wishes to present, synthetically, the discreet process that leads from degree zero to the acknowledgment of the theme’s complexity, to the recognition of a cultural tool that may help to explore it in greater depth, to finally assert the (plausible) solution to the initial question: how to investigate images

    Editorial

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    Atlas of Re.cycle. A learning tool for abandoned cultural Heritage

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    This contribution aims to develop a concept expressed in a recent paper presented at the international scientific conferences “Heritage urbanism” in Zagabria and “ReUso2015” in Valencia. Due to the large amount of neglected and abandoned buildings in Europe, the definition of heritage needs a new paradigm. The recycle of existing artifacts includes a new range of values that updates the typological, chronological and geographic extension of the notion of historical heritage proposed by Françoise Choay. This update process defines a new theoretical and practical horizon that entails new categories of mapping and new approaches of evaluation and intervention. The techno-ontological infrastructure that best works for this proposal is the Atlas: an “OpenStreetMap” based on ODC Open Database License (ODdL) and developed in a shared mode with social context. It can be seen not only as simple listing and geo-referencing of buildings or generally manufactured structure to “re.cycle”, but as a real learning tool capable of organizing and categorizing the artifacts suitabl

    “IMMAGINI?” as an Interdisciplinary Proposal

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    In this introduction essay—extended version of the Conference Opening Address—we will explain the reasons for which the conference was organized, examine some of the cultural assumptions underlying the conference, and briefly introduce some of the topics dealt with by the speakers and the contributions

    Ambienti digitali per l’educazione all’arte e al patrimonio

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    The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions
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