23 research outputs found

    An exploratory study on the effectiveness of virtual reality analgesia for children and adolescents with kidney diseases undergoing venipuncture

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    The current study evaluated the effectiveness of VR analgesia among pediatric and adolescent patients with kidney disease undergoing venipuncture. Patients at an Italian Children’s hospital (N = 82, age range 7–17 years) undergoing venipuncture were randomly assigned to a No VR group (non-medical conversation) vs. a Yes VR group (VR analgesia). After the procedure, patients gave 0–10 Verbal Numeric Pain Scale ratings. Compared with patients in the No VR Group, patients in the Yes VR group reported significantly lower “Pain intensity”(No VR mean = 2.74, SD = 2.76 vs. Yes VR mean = 1.56, SD = 1.83) and the VR group also rated “Pain unpleasantness” significantly lower than the No VR group (No VR mean = 2.41, SD = 0.94 vs. Yes VR mean = 1.17, SD = 1.80). Patients distracted with VR also reported having significantly more fun during the venipuncture procedure. No side effects emerged. In addition to reducing pain intensity, VR has the potential to make venipuncture a more fun and less unpleasant experience for children with CKD, as measured in the present study for the first time. Finally, in exploratory analyses, children aged 7–11 in the VR group reported 55% lower worst pain than control subjects in the same age range, whereas children aged 12 to 17 in the VR group only reported 35% lower worst pain than control subjects. Additional research and development using more immersive VR is recommended.info:eu-repo/semantics/publishedVersio

    Session 20. Dubbing and voice-over

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    'Netflix's bet on English dubbing: turning quantity into quality?' / Sofía Sánchez-Mompeán (University of Murcia) ; 'Amateur dubbing and humour to promote wellbeing. An innovative project for hospitalized children and adolescents' / Margherita Dore (Sapienza University of Rome), Laura Vagnoli(Paediatric Hospital Psychology Unit, AOU Meyer), Francesca Addarii (Paediatric Hospital Psychology Unit, AOU Meyer), Elena Amore (Paediatric Hospital Psychology Unit, AOU Meyer) ; ''Reinas unidas, jamás serán vencidas'. Characterisation of drag queens in the Spanish voice-over of RuPaul's Drag Race' / Davide Passa (Sapienza University of Rome) ; 'Overcoming challenges to accuracy in news voiceover translation in Japan's international English-language TV broadcasts' / David Heath (Kanto Gakuin University) , Rodrigue Belmonte (Television director and producer), Stephen Crabbe (University of Portsmouth). Chair: Gian Maria Grec

    Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases

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    Background: Venipuncture is described by children as one of the most painful and frightening medical procedures.Objective: To evaluate the effectiveness of Virtual Reality (VR) as a distraction technique to help control pain in children and adolescents undergoing venipuncture.Methods: Using a within-subjects design, fifteen patients (mean age 10.92, SD = 2.64) suffering from oncological or hematological diseases received one venipuncture with “No VR” and one venipuncture with “Yes VR” on two separate days (treatment order randomized). “Time spent thinking about pain”, “Pain Unpleasantness”, “Worst pain” the quality of VR experience, fun during the venipuncture and nausea were measured.Results: During VR, patients reported significant reductions in “Time spent thinking about pain,” “Pain unpleasantness,” and “Worst pain”. Patients also reported significantly more fun during VR, and reported a “Strong sense of going inside the computer-generated world” during VR. No side effects were reported.Conclusion: VR can be considered an effective distraction technique for children and adolescents’ pain management during venipuncture. Moreover, VR may elicit positive emotions, more than traditional distraction techniques. This could help patients cope with venipuncture in a non-stressful manner. Additional research and development is needed

    Amateur dubbing and humour to promote well-being among hospitalised children and adolescents

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    Dubbing has always been an expensive and time-consuming mode of audiovisual translation (AVT) because of the complex processes it entails and the many professionals it requires. However, advances in technology have allowed dubbing to become easier and more cost- effective. Nowadays, computer software available on any personal computer can be used to create home-made dubbed versions of any audiovisual content. Nonetheless, thus far amateur dubbing has mostly been aimed at offering content that was unavailable on the mainstream market (fandubbing) or at parodying people and/or situations (fundubbing). This study focuses instead on an innovative pilot project carried out at Meyer Children’s Hospital in Florence, Italy, which promotes the use of non-professional dubbing to foster well-being among children and adolescents who have to cope with illness while staying in hospital. Amateur dubbing can invest participants with an active role, putting them at the centre of the dubbing process to experience positive emotions via humour and a host of images and characters. The present work explains the project’s systematic organisation and implementation, along with the technical and linguistic challenges it involves. Although in its infancy, this project appears to offer promising opportunities for replicability

    Understanding the Association Between Humor and Emotional Distress: The Role of Light and Dark Humor in Predicting Depression, Anxiety, and Stress

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    Despite increasing interest in the relationship between humor and psychological distress, investigations have failed to focus on specific categories of humor and negative mental conditions. A sample of 686 Italian participants (187 men and 499 women), aged between 20 and 76 years, completed an online survey, data from which was used to investigate the relationship between eight comic styles, depression, anxiety, and stress. Findings from the multiple linear regression demonstrate benign humor as a protective factor of all three variables considered, while irony was positively associated with anxiety and stress. Wit was a protective factor associated with anxiety, while sarcasm was positively related to depression. No significant correlations emerged between the other variables considered. These findings highlight how specific categories are linked to varying dimensions of emotional distress, which are discussed with reference to the extant literature

    Humor and Attachment: Exploring the Relationships between Insecure Attachment and the Comic Styles

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    In this study, the relationship between individuals’ insecure attachment styles and eight comic styles was explored. A sample of 636 Italian adults (206 males, 428 females, 2 non-binary), aged 18 to 81 years (M = 41.44; DS = 13.44) completed an online survey to investigate the relationship between insecure attachment styles, namely anxious and avoidant, and the eight comic styles, clustered into lighter style (fun, benevolent humor, wit, nonsense) and darker style (irony, satire, sarcasm, cynicism). The findings of this research indicated the lighter and darker styles were differently related to the anxious and avoidant styles. The anxious attachment was negatively related to both benevolent humor and wit and positively with irony. The avoidant style was positively associated with nonsense and sarcasm, while no other relationship emerged. This research indicated that attachment orientations are associated with individual differences in the detailed differentiation of humor-related styles

    La malattia oncologica in etĂ  pediatrica: Ascoltare i diversi punti di vista come buona pratica nella presa in carico del paziente

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    La ricerca intende studiare la malattia oncologica pediatrica raccontata dai vari membri della famigli

    Design and Healthcare: Evaluation of emotional experience in pediatric radiology

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