26 research outputs found
Some Experiments on the influence of Problem Hardness in Morphological Development based Learning of Neural Controllers
Natural beings undergo a morphological development process of their bodies
while they are learning and adapting to the environments they face from infancy
to adulthood. In fact, this is the period where the most important learning
pro-cesses, those that will support learning as adults, will take place.
However, in artificial systems, this interaction between morphological
development and learning, and its possible advantages, have seldom been
considered. In this line, this paper seeks to provide some insights into how
morphological development can be harnessed in order to facilitate learning in
em-bodied systems facing tasks or domains that are hard to learn. In
particular, here we will concentrate on whether morphological development can
really provide any advantage when learning complex tasks and whether its
relevance towards learning in-creases as tasks become harder. To this end, we
present the results of some initial experiments on the application of
morpho-logical development to learning to walk in three cases, that of a
quadruped, a hexapod and that of an octopod. These results seem to confirm that
as task learning difficulty increases the application of morphological
development to learning becomes more advantageous.Comment: 10 pages, 4 figure
Evolutionary optimisation of neural network models for fish collective behaviours in mixed groups of robots and zebrafish
Animal and robot social interactions are interesting both for ethological
studies and robotics. On the one hand, the robots can be tools and models to
analyse animal collective behaviours, on the other hand, the robots and their
artificial intelligence are directly confronted and compared to the natural
animal collective intelligence. The first step is to design robots and their
behavioural controllers that are capable of socially interact with animals.
Designing such behavioural bio-mimetic controllers remains an important
challenge as they have to reproduce the animal behaviours and have to be
calibrated on experimental data. Most animal collective behavioural models are
designed by modellers based on experimental data. This process is long and
costly because it is difficult to identify the relevant behavioural features
that are then used as a priori knowledge in model building. Here, we want to
model the fish individual and collective behaviours in order to develop robot
controllers. We explore the use of optimised black-box models based on
artificial neural networks (ANN) to model fish behaviours. While the ANN may
not be biomimetic but rather bio-inspired, they can be used to link perception
to motor responses. These models are designed to be implementable as robot
controllers to form mixed-groups of fish and robots, using few a priori
knowledge of the fish behaviours. We present a methodology with multilayer
perceptron or echo state networks that are optimised through evolutionary
algorithms to model accurately the fish individual and collective behaviours in
a bounded rectangular arena. We assess the biomimetism of the generated models
and compare them to the fish experimental behaviours.Comment: 10 pages, 4 figure
From evolutionary computation to the evolution of things
Evolution has provided a source of inspiration for algorithm designers since the birth of computers. The resulting field, evolutionary computation, has been successful in solving engineering tasks ranging in outlook from the molecular to the astronomical. Today, the field is entering a new phase as evolutionary algorithms that take place in hardware are developed, opening up new avenues towards autonomous machines that can adapt to their environment. We discuss how evolutionary computation compares with natural evolution and what its benefits are relative to other computing approaches, and we introduce the emerging area of artificial evolution in physical systems
Modelling human choices: MADeM and decision‑making
Research supported by FAPESP 2015/50122-0 and DFG-GRTK 1740/2. RP and AR are also part of the Research, Innovation and Dissemination Center for Neuromathematics FAPESP grant (2013/07699-0). RP is supported by a FAPESP scholarship (2013/25667-8). ACR is partially supported by a CNPq fellowship (grant 306251/2014-0)
Novelty-based Multiobjectivization
International audienceNovelty search is a recent and promising approach to evolve neuro-controllers, especially to drive robots. The main idea is to maximize the novelty of behaviors instead of the efficiency. However, abandoning the efficiency objective(s) may be too radical in many contexts. In this paper, a Pareto- based multi-objective evolutionary algorithm is employed to reconcile novelty search with objective-based optimization by following a multiobjectivization process. Several multiobjectivizations based on behavioral novelty and on be- havioral diversity are compared on a maze navigation task. Results show that the bi-objective variant “Novelty + Fitness” is better at fine-tuning behaviors than basic novelty search, while keeping a comparable number of iterations to converge