40 research outputs found

    Analisa Pengaruh Bauran Pemasaran (Promosi, Produk, Harga, Dan Lokasi) Terhadap Minat Beli Konsumen Di Pizza Hut Carrefour Kalirungkut Surabaya

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    Penelitian ini dilakukan untuk mengetahui pengaruh bauran pemasaran (promosi, produk, harga, dan lokasi) terhadap minat beli konsumen di Pizza Hut Carrefour Kalirungkut Surabaya. Penelitian ini melibatkan 100 responden. Jenis penelitian yang digunakan adalah kuantitatif kausal yang bertujuan menguji hubungan sebab akibat. Analisis regresi linier berganda digunakan untuk mengetahui besarnya pengaruh variabel bebas terhadap variabel terikat. Hasil penelitian menunjukkan bahwa keempat variabel bebas berpengaruh sebesar 31,8%. Promosi, harga, dan lokasi berpengaruh positif dan signifikan terhadap minat beli konsumen, sedangkan produk berpengaruh positif dan tidak signifikan terhadap minat beli konsumen. Harga merupakan variabel yang paling dominan dalam mempengaruhi minat beli konsumen

    Population Analysis (Total Weight, CaCO3 Total Weight and Segment Numbers) of Halimedaopuntia (Linn.) Lamouroux in Tongkeina Waters, Manado

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    This study were aiming to know the biological aspects of H. opuntia in term of its total wet weight, CaCO3total weight and segment numbers and relationship of segment numbers with total weight (wet and CaCO3 content). Data collection was conducted in June, 2015 and samples were taken during the day light during the low tides. Line transect and quadrate of 1 x 1 meter were used in this study. In total there are 3 line transects of50 meter in length with 25 meter distant apart of each transect and were deployed perpendicular toward coastal line. To reveal the variation on total wet weight, CaCO3 wet content and segment numbers the data were plotted on bar diagram. The regression analysis and analysis of variance also were used to reveal the relationship among the parameters measured. The result of the study are as follow: total individuals are 215 with composition of 76 individuals in transect 1; 66 individuals in transect 2 and 73 individuals in transect 3; total wet weight: 1,259.429 gram; total weight of CaCO3: 354.551 gram; and segment numbers 82.580. The result of regression analysis shows that there is a strong relationship between number of segment and CaCO3 wet content

    The End of Fossil Fuel Era: Supply-demand Measures through Energy Efficiency

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    4th International Conference on Sustainable Future for Human Security, SustaiN 2013In the last ten years, the world has faced an uncertain oil prices, unlike during 1970 when the oil crisis occurred due to the Middle East political crisis. The problem now facing has more in the increases of oil demand when the developed countries are not the major consumers for oil and other major fossil fuel anymore. China, India, Brazil and South East Asia nations lead the increases of the energy demand inline with their economic growth and population domination. The energy demand in ASEAN is dominated by the countries in Malaya peninsula (cognate) such as Indonesia and Malaysia (225 million and 25 million population respectively), Singapore and Brunei lead the domination in the economics, which are also one of the variables of the increases of energy demand. The paper will estimate the future energy demand (includes fossil fuel) ASEAN by using bottom up approach and various variables such as economic development and population trend from references developed countries, the country's landscape and technological efficiency. It shows that the energy demand increase for the region is inevitable, the increases are followed by some consequences such as local fossil fuel scarcity, technological boundaries and infrastructure adjustment. The efficiency is most likely to be one of the keys for the region to be survived in the next 5 to 6 decades

    Effect of thymoquinone: the extract of nigella sativa in accelerating soft callus formation in fracture

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    Background: Excessive oxidative stress on fracture case can inhibit fracture healing and decrease time of bone healing. Thymoquinone, an active substance of Nigella sativa, the so-called black cumin in common, is a potent antioxidant and have been studied as an antiosteoporotic agent. Thymoquinone is expected to be the adjuvant alternative that enhance the recovery process of fracture cases by reducing oxidative stress and promotes osteoblast proliferation on callus formation.Methods: Among 32 male mice Wistar Strain divided into 2 groups, conducted tibia fracture and casted. Group 1 was the control group without supplementation of Nigella sativa while black-cummin extract were given in group 2 orally at a dose of 800 mg/kg for 14 days. On the 14th day, group 1 and 2 were sacrificed, each bone tissue was taken to measure the levels of MDA by utilizing TBARS method and calculate the number of osteoblasts under the microscope. Data analysis were done using independent t-test.Results: There are both decreased MDA levels and increased number of osteoblasts that are histologically significant to the groups administered by Nigella sativa extract containing Thymoquinone compared to the control groups (p <0.05) on day 14.Conclusions: The administration of Thymoquinone from the extract of Nigella sativa reduced oxidative stress in fractures as well as increase the number of the osteoblast and its differentiation in callus formation

    Penilaian Atribut Usabilitas Oleh Gamer First Person Shooter (FPS) Indonesia

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    Computer games, especially First Person Shooter (FPS) have become one of the fastest growing and most economically sucessful software in Indonesia. Given the potential economic benefits of the FPS games, it is important to design its user interface as USAble as possible to win the market. In accordance, it is crucial to find out what user interface factors should be considered in designing an FPS game. These factors can be used as a designing guide for game developers in Indonesia. The purpose of this paper is to discover the main user interface factors that should be considered in designing an FPS game especially from USAbility point of view and to suggest improvement of the user interface in current FPS game.Fourty (40) USAbilty attributes from literature review are qualitatively grouped into 5 factors. Those factors are: Basic FPS Feature (BFF), Basic Game Feature (BGF), Display &amp; Sounds (D&amp;S), Help &amp; Hints (H&amp;H), and Enjoyment (E). Usability testing on the factors is conducted in three different groups of players: Novice, Experienced, and Expert. Mann-Withney Test are conducted to understand performance difference for each group. The result shows that BGF and H&amp;H are not significantly difference for all groups. While for BFF, the novice group tend to have different preference rather than other groups since there is not enough time duration given on novice users accessing the FPS feature. For D&amp;S, expert tend to have different preference rather than other groups. Some future research potentials are also proposed in this paper

    WEBINAR UNTUK MERANCANG PERMAINAN MENYENANGKAN DI RUMAH PADA ANAK USIA DINI SELAMA MASA NEW NORMAL

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    Berdasarkan hasil survey di beberapa TK di wilayah kota Palembang ditemukan pembelajaran jarak jauh yang diberikan oleh guru lebih mengarahkan pada tugas mandiri pada peserta didik. Hal ini membuat banyak orangtua yang kewalahan mengerjakan tugas pada peserta didik dan khawatir anaknya belum bisa calistung. Tujuan webinar ini adalah mengedukasi orangtua untuk merancang pembelajaran menyenangkan selama masa new normal. Metode pelaksanaan dilakukan menggunakan webinar melalui aplikasi zoom cloud. Pelaksanaan dilakukan pada tanggal 20-21 November 2020. Narasumber adalah dosen psikologi dan praktisi anak usia dini, peserta pada hari pertama sebanyak 79 orang, hari kedua 45 peserta. Berdasarkan hasil evaluasi kegiatan, peserta mengaku memiliki penambahan pengetahuan untuk membuat kegiatan menyenangkan untuk anak usia dini. Kata kunci: Pembelajaran jarak jauh, New normal ABSTRACT Based on the survey results on several kindergartens in the Palembang, We found that the distance learning provided by the teacher was more directed at independent tasks for students. It made many parents overwhelmed with students' assignments and worry that their children cannot reading, writing and counting. The purpose of this webinar is&nbsp; educating parents to design fun learning during&nbsp; new normal period. The method of implementation is carried out using webinars via the zoom cloud application. The implementation was held on November 20-21, 2020. The speakers were psychology lecturers and early childhood practitioners, 89 participants on the first day, 42 participants on the second day. Based on the results of the activity evaluation, participants claimed to have added knowledge to make fun activities for early childhood. Keywords: Distance learning, New normal perio

    Boomerang: Rebounding the consequences of reputation feedback on crowdsourcing platforms

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    Paid crowdsourcing platforms suffer from low-quality workand unfair rejections, but paradoxically, most workers and requesters have high reputation scores. These inflated scores, which make high-quality work and workers difficult to find,stem from social pressure to avoid giving negative feedback. We introduce Boomerang, a reputation system for crowdsourcing that elicits more accurate feedback by rebounding the consequences of feedback directly back onto the person who gave it. With Boomerang, requesters find that their highly rated workers gain earliest access to their future tasks, and workers find tasks from their highly-rated requesters at the top of their task feed. Field experiments verify that Boomerang causes both workers and requesters to provide feedback that is more closely aligned with their private opinions. Inspired by a game-theoretic notion of incentive-compatibility, Boomerang opens opportunities for interaction design to incentivize honest reporting over strategic dishonesty

    Multiple order-up-to policy for mitigating bullwhip effect in supply chain network

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    This paper proposes a multiple order-up-to policy based inventory replenishment scheme to mitigate the bullwhip effect in a multi-stage supply chain scenario, where various transportation modes are available between the supply chain (SC) participants. The proposed policy is similar to the fixed order-up-to policy approach where replenishment decision “how much to order” is made periodically on the basis of the predecided order-up-to inventory level. In the proposed policy, optimal multiple order-up-to levels are assigned to each SC participants, which provides decision making reference point for deciding the transportation related order quantity. Subsequently, a mathematical model is established to define optimal multiple order-up-to levels for each SC participants that aims to maximize overall profit from the SC network. In parallel, the model ensures the control over supply chain pipeline inventory, high satisfaction of customer demand and enables timely utilization of available transportation modes. Findings from the various numerical datasets including stochastic customer demand and lead times validate that—the proposed optimal multiple order-up-to policy based inventory replenishment scheme can be a viable alternative for mitigating the bullwhip effect and well-coordinated SC. Moreover, determining the multiple order-up-to levels is a NP hard combinatorial optimization problem. It is found that the implementation of new emerging optimization algorithm named bacterial foraging algorithm (BFA) has presented superior optimization performances. The robustness and applicability of the BFA algorithm are further validated statistically by employing the percentage heuristic gap and two-way ANOVA analysis

    Seni negosiasi : seni canggih untuk melejitkan kesuksesan anda = secrets of power negotiating : inside secrets from a master negotiator

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    Kepiawaian dalam bernegosiasi merupakan prasyarat mutlak bagi kesuksesan kita dibidang apapun. Buku ini akan membantu Anda untuk menguasai kemampuan dasar tersebut.Jakartaxiii, 482 halaman ; 23 c
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