26 research outputs found

    The empirical analysis of non-problematic video gaming and cognitive skills: a systematic review

    Get PDF
    Videogames have become one of the most popular leisure activities worldwide, including multiple game genres with different characteristics and levels of involvement required. Although a small minority of excessive players suffer detrimental consequences including impairment of several cognitive skills (e.g., inhibition, decision-making), it has also been demonstrated that playing videogames can improve different cognitive skills. Therefore, the current paper systematically reviewed the empirical studies experimentally investigating the positive impact of videogames on cognitive skills. Following a number of inclusion and exclusion criteria, a total of 32 papers were identified as empirically investigating three specific skills: taskswitching (eight studies), attentional control (22 studies), and sub-second time perception (two studies). Results demonstrated that compared to control groups, non-problematic use of videogames can lead to improved task-switching, more effective top-down attentional control and processing speed and increased sub-second time perception. Two studies highlighted the impact of gaming on cognitive skills differs depends upon game genre. The studies reviewed suggest that videogame play can have a positive impact on cognitive processes for players

    Revealing Dissociable Attention Biases in Chronic Smokers Through an Individual-Differences Approach

    Get PDF
    Addiction is accompanied by attentional biases (AB), wherein drug-related cues grab attention independently of their perceptual salience. AB have emerged in different flavours depending on the experimental approach, and their clinical relevance is still debated. In chronic smokers we sought evidence for dissociable attention abnormalities that may play distinct roles in the clinical manifestations of the disorder. Fifty smokers performed a modified visual probe-task measuring two forms of AB and their temporal dynamics, and data on their personality traits and smoking history/ status were collected. Two fully dissociable AB effects were found: A Global effect, reflecting the overall impact of smoke cues on attention, and a Location-specific effect, indexing the impact of smoke cues on visuospatial orienting. Importantly, the two effects could be neatly separated from one another as they: (i) unfolded with dissimilar temporal dynamics, (ii) were accounted for by different sets of predictors associated with personality traits and smoking history and (iii) were not correlated with one another. Importantly, the relevance of each of these two components in the single individual depends on a complex blend of personality traits and smoking habits, a result that future efforts addressing the clinical relevance of addiction-related AB should take into careful consideration.This study was supported by funding provided by the University of Verona to CDL, CC and L

    The influence of visual flow and perceptual load on locomotion speed

    Get PDF
    Visual flow is used to perceive and regulate movement speed during locomotion. We assessed the extent to which variation in flow from the ground plane, arising from static visual textures, influences locomotion speed under conditions of concurrent perceptual load. In two experiments, participants walked over a 12-m projected walkway that consisted of stripes that were oriented orthogonal to the walking direction. In the critical conditions, the frequency of the stripes increased or decreased. We observed small, but consistent effects on walking speed, so that participants were walking slower when the frequency increased compared to when the frequency decreased. This basic effect suggests that participants interpreted the change in visual flow in these conditions as at least partly due to a change in their own movement speed, and counteracted such a change by speeding up or slowing down. Critically, these effects were magnified under conditions of low perceptual load and a locus of attention near the ground plane. Our findings suggest that the contribution of vision in the control of ongoing locomotion is relatively fluid and dependent on ongoing perceptual (and perhaps more generally cognitive) task demands

    The attention-weighted sample-size model of visual short-term memory: Attention capture predicts resource allocation and memory load

    Get PDF
    AbstractWe investigated the capacity of visual short-term memory (VSTM) in a phase discrimination task that required judgments about the configural relations between pairs of black and white features. Sewell et al. (2014) previously showed that VSTM capacity in an orientation discrimination task was well described by a sample-size model, which views VSTM as a resource comprised of a finite number of noisy stimulus samples. The model predicts the invariance of ∑i(di′)2, the sum of squared sensitivities across items, for displays of different sizes. For phase discrimination, the set-size effect significantly exceeded that predicted by the sample-size model for both simultaneously and sequentially presented stimuli. Instead, the set-size effect and the serial position curves with sequential presentation were predicted by an attention-weighted version of the sample-size model, which assumes that one of the items in the display captures attention and receives a disproportionate share of resources. The choice probabilities and response time distributions from the task were well described by a diffusion decision model in which the drift rates embodied the assumptions of the attention-weighted sample-size model
    corecore