5,909 research outputs found

    The Shared Reward Dilemma

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    One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effect of sharing a reward among cooperators in the most stringent form of social dilemma, namely the Prisoner's Dilemma. Specifically, for a group of players that collect payoffs by playing a pairwise Prisoner's Dilemma game with their partners, we consider an external entity that distributes a fixed reward equally among all cooperators. Thus, individuals confront a new dilemma: on the one hand, they may be inclined to choose the shared reward despite the possibility of being exploited by defectors; on the other hand, if too many players do that, cooperators will obtain a poor reward and defectors will outperform them. By appropriately tuning the amount to be shared a vast variety of scenarios arises, including traditional ones in the study of cooperation as well as more complex situations where unexpected behavior can occur. We provide a complete classification of the equilibria of the nn-player game as well as of its evolutionary dynamics.Comment: Major rewriting, new appendix, new figure

    Rewarding cooperation in social dilemmas

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    One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effect of sharing a reward among cooperators in the most stringent form of social dilemma. Thus, individuals confront a new dilemma: on the one hand, they may be inclined to choose the shared reward despite the possibility of being exploited by defectors; on the other hand, if too many players do that, cooperators will obtain a poor reward and defectors will outperform them. By appropriately tuning the amount to be shared we can cast a vast variety of scenarios, including traditional ones in the study of cooperation as well as more complex situations where unexpected behavior can occur. We provide a complete classification of the equilibria of the nplayer game as well as of the evolutionary dynamics. Beyond, we extend our analysis to a general class of public good games where competition among individuals with the same strategy exists.

    AVOCADO: A Virtual Observatory Census to Address Dwarfs Origins

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    Dwarf galaxies are by far the most abundant of all galaxy types, yet their properties are still poorly understood -especially due to the observational challenge that their intrinsic faintness represents. AVOCADO aims at establishing firm conclusions on their formation and evolution by constructing a homogeneous, multiwavelength dataset for a statistically significant sample of several thousand nearby dwarfs (-18 < Mi < -14). Using public data and Virtual Observatory tools, we have built GALEX+SDSS+2MASS spectral energy distributions that are fitted by a library of single stellar population models. Star formation rates, stellar masses, ages and metallicities are further complemented with structural parameters that can be used to classify them morphologically. This unique dataset, coupled with a detailed characterization of each dwar's environment, allows for a fully comprehensive investigation of their origins and to track the (potential) evolutionary paths between the different dwarf types.Comment: 4 pages, 1 figure. To appear in the proceedings of IAU Symposium 277, "Tracing the Ancestry of Galaxies on the Land of our Ancestors", Carignan, Freeman, and Combes, ed

    DYN3D-FLICA4 coupling

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    An investigation into the perspectives of providers and learners on MOOC accessibility

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    An effective open eLearning environment should consider the target learner’s abilities, learning goals, where learning takes place, and which specific device(s) the learner uses. MOOC platforms struggle to take these factors into account and typically are not accessible, inhibiting access to environments that are intended to be open to all. A series of research initiatives are described that are intended to benefit MOOC providers in achieving greater accessibility and disabled learners to improve their lifelong learning and re-skilling. In this paper, we first outline the rationale, the research questions, and the methodology. The research approach includes interviews, online surveys and a MOOC accessibility audit; we also include factors such the risk management of the research programme and ethical considerations when conducting research with vulnerable learners. Preliminary results are presented from interviews with providers and experts and from analysis of surveys of learners. Finally, we outline the future research opportunities. This paper is framed within the context of the Doctoral Consortium organised at the TEEM'17 conference

    Consistent Phosphenes Generated by Electrical Microstimulation of the Visual Thalamus. An Experimental Approach for Thalamic Visual Neuroprostheses

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    Most work on visual prostheses has centered on developing retinal or cortical devices. However, when retinal implants are not feasible, neuroprostheses could be implanted in the lateral geniculate nucleus (LGN) of the thalamus, the intermediate relay station of visual information from the retina to the visual cortex (V1). The objective of the present study was to determine the types of artificial stimuli that when delivered to the visual thalamus can generate reliable responses of the cortical neurons similar to those obtained when the eye perceives a visual image. Visual stimuli {Si} were presented to one eye of an experimental animal and both, the thalamic {RThi} and cortical responses {RV1i} to such stimuli were recorded. Electrical patterns {RThi*} resembling {RThi} were then injected into the visual thalamus to obtain cortical responses {RV1i*} similar to {RV1i}. Visually- and electrically generated V1 responses were compared. Results: During the course of this work we: (i) characterized the response of V1 neurons to visual stimuli according to response magnitude, duration, spiking rate, and the distribution of interspike intervals; (ii) experimentally tested the dependence of V1 responses on stimulation parameters such as intensity, frequency, duration, etc., and determined the ranges of these parameters generating the desired cortical activity; (iii) identified similarities between responses of V1 useful to compare the naturally and artificially generated neuronal activity of V1; and (iv) by modifying the stimulation parameters, we generated artificial V1 responses similar to those elicited by visual stimuli. Generation of predictable and consistent phosphenes by means of artificial stimulation of the LGN is important for the feasibility of visual prostheses. Here we proved that electrical stimuli to the LGN can generate V1 neural responses that resemble those elicited by natural visual stimuli

    Improving graph-based detection of singular events for photochemical smog agents

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    Recently, a set of graph-based tools have been introduced for the identification of singular events of O3, NO2 and temperature time series, as well as description of their dynamics. These are based on the use of the Visibility Graphs (VG). In this work, an improvement of the original approach is proposed, being called Upside-Down Visibility Graph (UDVG). It adds the possibility of investigating the singular lowest episodes, instead of the highest. Results confirm the applicability of the new method for describing the multifractal nature of the underlying O3, NO2, and temperature. Asymmetries in the NO2 degree distribution are observed, possibly due to the interaction with different chemicals. Furthermore, a comparison of VG and UDVG has been performed and the outcomes show that they describe opposite subsets of the time series (low and high values) as expected. The combination of the results from the two networks is proposed and evaluated, with the aim of obtaining all the information at once. It turns out to be a more complete tool for singularity detection in photochemical time series, which could be a valuable asset for future research.Comment: 35 pages, 7 figure
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