212 research outputs found

    Process for producing high strength alumina

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    A vacuum hot pressed alumina material having small, isometric grains; a uniform distribution thereof; relatively low, predominantly transgranular porosity; and a density approaching the theoretical density of pure alumina produced by vacuum hot pressing alumina powder which contains at least 98.0% alumina, is substantially free of any sintering aids or any other additives, and has a median particle size less than about 3 microns, in a vacuum hot press operated at a temperature of at least about 1350° C. and a pressure of at least 28 MPa (3500 PSI) for a sintering period of at least 1.5 hours. The vacuum hot pressed alumina material also has compressive strength, flexural strength, impact strength, and wear resistance superior to that for most conventional sintered alumina materials.https://digitalcommons.mtu.edu/patents/1072/thumbnail.jp

    High strength alumina and process for producing same

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    A vacuum hot pressed alumina material having small, isometric grains; a uniform distribution thereof; relatively low, predominantly transgranular porosity; and a density approaching the theoretical density of pure alumina produced by vacuum hot pressing alumina powder which contains at least 98.0% alumina, is substantially free of any sintering aids or any other additives, and has a median particle size less than about 3 microns, in a vacuum hot press operated at a temperature of at least about 1350° C. and a pressure of at least 28 MPa (3500 PSI) for a sintering period of at least 1.5 hours. The vacuum hot pressed alumina material also has compressive strength, flexural strength, impact strength, and wear resistance superior to that for most conventional sintered alumina materials.https://digitalcommons.mtu.edu/patents/1075/thumbnail.jp

    On the mutual effect of ion temperature gradient instabilities and impurity peaking in the reversed field pinch

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    The presence of impurities is considered in gyrokinetic calculations of ion temperature gradient (ITG) instabilities and turbulence in the reversed field pinch device RFX-mod. This device usually exhibits hollow Carbon/Oxygen profiles, peaked in the outer core region. We describe the role of the impurities in ITG mode destabilization, and analyze whether ITG turbulence is compatible with their experimental gradients.Comment: 19 pages, 9 figures, accepted for publication in Plasma Phys. Control. Fusio

    Left, right, left, right, eyes to the front! Müller-Lyer bias in grasping is not a function of hand used, hand preferred or visual hemifield, but foveation does matter

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    We investigated whether the control of movement of the left hand is more likely to involve the use of allocentric information than movements performed with the right hand. Previous studies (Gonzalez et al. in J Neurophys 95:3496–3501, 2006; De Grave et al. in Exp Br Res 193:421–427, 2009) have reported contradictory findings in this respect. In the present study, right-handed participants (N = 12) and left-handed participants (N = 12) made right- and left-handed grasps to foveated objects and peripheral, non-foveated objects that were located in the right or left visual hemifield and embedded within a Müller-Lyer illusion. They were also asked to judge the size of the object by matching their hand aperture to its length. Hand apertures did not show significant differences in illusory bias as a function of hand used, handedness or visual hemifield. However, the illusory effect was significantly larger for perception than for action, and for the non-foveated compared to foveated objects. No significant illusory biases were found for reach movement times. These findings are consistent with the two-visual system model that holds that the use of allocentric information is more prominent in perception than in movement control. We propose that the increased involvement of allocentric information in movements toward peripheral, non-foveated objects may be a consequence of more awkward, less automatized grasps of nonfoveated than foveated objects. The current study does not support the conjecture that the control of left-handed and right-handed grasps is predicated on different sources of information

    MHD equilibrium and stability of tokamaks and RFP systems with 3D helical cores

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    Bifurcated magnetohydrodynamic (MHD) equilibrium states are computed for ITER hybrid scenario and RFX-mod SHAx configurations with very flat or reversed core magnetic shear conditions. In the ITER studies, the minimum inverse rotational transform qmin is near unity, while for RFX-mod it is 1/8. Two equilibrium states are obtained: one is axisymmetric, the other displays a 3D helical core. In tokamak devices, the structure resembles a saturated ideal MHD internal kink mode. In the reversed-field pinch, the structure is seven-fold toroidally periodic. The equilibrium magnetic field spectrum in the Boozer coordinate frame is calculated in both the ITER and RFX-mod configurations and the implications are discussed. The RFX-mod equilibria are strongly unstable to external ideal MHD kink modes, which become stabilized with a closely fitting conducting shell when the equilibrium state has a weak reversed core shear. It is marginally unstable with a monotonic q-profile. Unstable modes are driven by the Ohmic current, with pressure and Pfirsch–Schl¨uter currents having a very weak effect. The external kink mode spectrum is dominated by coupled m=1m = 1, n=6n = 6 and m=2m = 2, n=13n = 13 Fourier components, which revert to m=1m = 1, n=8n = 8 and m=2m = 2, n=15n = 15 terms with a conducting wall in proximity to the plasma–vacuum interface

    An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers

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    To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a “naturalistic environment” (gaming centers). In addition, as it involved gamers, it provided an opportunity to examine the effect of gaming profile on time estimation. A total of 116 participants were asked to estimate prospectively or retrospectively a video game session lasting 12, 35 or 58 minutes. The results indicate that time is perceived as longer in the prospective paradigm than in the retrospective one, although the variability of estimates is the same. Moreover, the 12-minute session was perceived as longer, proportionally, than the 35- and 58-minute sessions. The study also revealed that the number of hours participants spent playing video games per week was a significant predictor of time estimates. To account for the main findings, the differences between prospective and retrospective timing are discussed in quantitative terms using a proposed theoretical framework, which states that both paradigms use the same cognitive processes, but in different proportions. Finally, the hypothesis that gamers play more because they underestimate time is also discussed

    Magentohydrodynamic Properties of Nominally Axisymmetric Systems with 3D Helical Core

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    Magnetohydrodynamic equilibrium states with a three-dimensional helical core are computed to model the MAST spherical tokamak and the RFX-mod reversed field pinch. The boundary is fixed as axisymmetric. The MAST equilibrium state has the appearance of an internal kink mode and is obtained under conditions of weak reversed central shear. The RFX-mod equilibrium state has seven-fold periodicity. An ideal magnetohydrodynamic stability analysis reveals that the reversal of the core magnetic shear can stabilize a periodicity-breaking mode that is dominantly m/n = 1/8 strongly coupled to a m/n = 2/15 component, as long as the central rotational transform does not exceed the value of 8

    Distorted body representations are robust to differences in experimental instructions

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    Several recent reports have shown that even healthy adults maintain highly distorted representations of the size and shape of their body. These distortions have been shown to be highly consistent across different study designs and dependent measures. However, previous studies have found that visual judgments of size can be modulated by the experimental instructions used, for example, by asking for judgments of the participant’s subjective experience of stimulus size (i.e., apparent instructions) versus judgments of actual stimulus properties (i.e., objective instructions). Previous studies investigating internal body representations have relied exclusively on ‘apparent’ instructions. Here, we investigated whether apparent versus objective instructions modulate findings of distorted body representations underlying position sense (Exp. 1), tactile distance perception (Exp. 2), as well as the conscious body image (Exp. 3). Our results replicate the characteristic distortions previously reported for each of these tasks and further show that these distortions are not affected by instruction type (i.e., apparent vs. objective). These results show that the distortions measured with these paradigms are robust to differences in instructions and do not reflect a dissociation between perception and belief
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