364 research outputs found

    Through the Looking Glass: The Use of Lenses as an Interface Tool for Augmented Reality

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    Stephen N. Spencer The University of Washington Program Chairs Alan Chalmers Hock Soon Seah Publisher ACM Press New York, NY, US

    Transitional Interface: Concept, Issues and Framework

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    Transitional Interfaces have emerged as a new way to interact and collaborate between different interaction spaces such as Reality, Virtual Reality and Augmented Reality. In this paper we explore this concept further. We introduce a descriptive model of the concept, its collaborative aspect and how it can be generalized to describe natural and continuous transitions between contexts (e.g. across space, scale, viewpoint, and representation)

    Magnetic Flux Braiding: Force-Free Equilibria and Current Sheets

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    We use a numerical nonlinear multigrid magnetic relaxation technique to investigate the generation of current sheets in three-dimensional magnetic flux braiding experiments. We are able to catalogue the relaxed nonlinear force-free equilibria resulting from the application of deformations to an initially undisturbed region of plasma containing a uniform, vertical magnetic field. The deformations are manifested by imposing motions on the bounding planes to which the magnetic field is anchored. Once imposed the new distribution of magnetic footpoints are then taken to be fixed, so that the rest of the plasma must then relax to a new equilibrium configuration. For the class of footpoint motions we have examined, we find that singular and nonsingular equilibria can be generated. By singular we mean that within the limits imposed by numerical resolution we find that there is no convergence to a well-defined equilibrium as the number of grid points in the numerical domain is increased. These singular equilibria contain current "sheets" of ever-increasing current intensity and decreasing width; they occur when the footpoint motions exceed a certain threshold, and must include both twist and shear to be effective. On the basis of these results we contend that flux braiding will indeed result in significant current generation. We discuss the implications of our results for coronal heating.Comment: 13 pages, 12 figure

    Gas-Engines for Organs

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    An Augmented Reality Human-Robot Collaboration System

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    InvitedThis article discusses an experimental comparison of three user interface techniques for interaction with a remotely located robot. A typical interface for such a situation is to teleoperate the robot using a camera that displays the robot's view of its work environment. However, the operator often has a difficult time maintaining situation awareness due to this single egocentric view. Hence, a multimodal system was developed enabling the human operator to view the robot in its remote work environment through an augmented reality interface, the augmented reality human-robot collaboration (AR-HRC) system. The operator uses spoken dialogue, reaches into the 3D representation of the remote work environment and discusses intended actions of the robot. The result of the comparison was that the AR-HRC interface was found to be most effective, increasing accuracy by 30%, while reducing the number of close calls in operating the robot by factors of ~3x. It thus provides the means to maintain spatial awareness and give the users the feeling of working in a true collaborative environment

    The Shared Design Space

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    The Shared Design Space is a novel interface for enhancing face-to- face collaboration using multiple displays and input surfaces. The system supports natural gestures and paper-pen input and overcomes the limitations of using traditional technology in co-located meetings and brainstorming activities

    The usability attributes and evaluation measurements of mobile media AR (augmented reality)

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    This research aims to develop a tool for creating user-based design interfaces in mobile augmented reality (MAR) education. To develop a design interface evaluation tool, previous literature was examined for key design elements in the educational usage of MAR. The evaluation criteria identified were presence, affordance, and usability. The research used a focus group interview with 7 AR experts to develop a basic usability evaluation checklist, which was submitted to factor analysis for reliability by 122 experts in practice and academia. Based on this checklist, a MAR usability design interface test was conducted with seven fourth-grade elementary students. Then, it conducted follow-up structured interviews and questionnaires. This resulted in 29 questions being developed for the MAR interface design checklist.ope
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