1,952 research outputs found

    ARTIKEL KARYA SENI FUNGSI DAN NILAI PENDIDIKAN DALAM SENI PERTUNJUKAN CEPUNG DI DESA JAGARAGA, KECAMATAN KURIPAN, KABUPATEN LOMBOK BARAT

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    ABSTRAK Cepung di Desa Jagaraga merupakan sebuah seni teater rakyat yang hingga kini masih dipertahankan keberadaannya dan dipentaskan pada acara-acara tertentu. Cepung ini memiliki keunikan yang pada saat pementasannya menggunakan Lontar Monyeh sebagai lakon atau cerita utamanya. Melihat adanya keunikan tersebut, diharapkan kesenian Cepung dapat dilestarikan dan seharusnya ada dokumentasi. Penelitian ini penting untuk dilakukan guna menghasilkan dokumentasi dalam pelestarian kesenian Cepung di Desa Jagaraga. Dua permasalahan pokok yang dikaji yaitu, fungsi dan nilai pendidikan. Untuk mengkaji fungsi dan nilai pendidikan seni pertunjukan Cepung bagi kehidupan masyarakat Desa Jagaraga menggunakan pendekatan kualitatif dan pengumpulan data dilakukan dengan teknik observasi, wawancara, studi kepustakaan, dan teknik dokumentasi. Selanjutnya dianalisis dengan menggunakan teori Fungsi, teori Nilai, dan teori Pendidikan. Hasil penelitian menunjukkan bahwa kesenian Cepung merupakan sebuah bentuk kesenian rakyat yang dipentaskan oleh 8 orang pemain dengan menonjolkan pada aspek-aspek budaya Sasak melalui penggunaan Lontar Monyeh yang disajikan secara mabebasan. Dilihat dari fungsinya, kesenian Cepung pada umumnya digunakan sebagai sarana hiburan pribadi dan masyarakat umum. Selain itu, kesenian Cepung juga dapat berfungsi sebagai alat pemersatu, media propaganda, dan cerminan identitas budaya lokal. Adapun nilai pendidikan yang terkandung dalam seni pertunjukan Cepung yaitu; nilai pendidikan agama, nilai pendidikan etika/moral, nilai pendidikan sosial, dan nilai pendidikan budaya. Kata Kunci: Cepung, Fungsi, Nilai, dan Pendidika

    IMPLEMENTASI PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR IPS PESERTA DIDIK KELAS IX-C SMP NEGERI 6 TEJAKULA SEMESTER GENAP TAHUN PELAJARAN 2021/2022

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    Penelitian tindakan ini dilaksanakan di SMP Negeri 6 Tejakula bertujuan untuk meningkatkan hasil belajar aspek pengetahuan dan keterampilan mata pelajaran IPS peserta didik kelas IX-C SMP Negeri 6 Tejakula semester genap tahun pelajaran 2021/2022 melalui impelementasi model pembelajaran berbasis masalah. Subjek penelitian ini adalah peserta didik kelas IX-C SMP Negeri 6 Tejakula semester genap tahun pelajaran 2021/2022 berjumlah 27 orang, 16 orang laki-laki dan 11 orang perempuan. Instrumen yang digunakan untuk mengumpulkan data penelitian adalah tes hasil belajar dan lembar observasi. Data yang diperoleh dianalisis secara kuantitatif dan dinarasikan secara deskriptif. Analisis hasil belajar siklus-1 untuk aspek pengetahuan sebagai berikut : (1) nilai terendah 45,00, (2) nilai tertinggi 90,00, (3) rata-rata 65,93, (4) peserta didik yang tuntas 77,78%, dan peserta didik yang tidak tuntas 22,22%. Aspek keterampilan; (1) nilai terendah 50,00, (2) nilai tertinggi 85,00, (3) rata-rata 81,03, (4) peserta didik yang tuntas 70,37%, dan peserta didik yang tidak tuntas 29,63%. Analisis hasil belajar siklus-2 untuk aspek pengetahuan sebagai berikut : (1) nilai terendah 50,00, (2) nilai tertinggi 95,00, (3) rata-rata 70,19, (4) peserta didik yang tuntas 92,59%, dan peserta didik yang tidak tuntas 9,41%. Aspek keterampilan; (1) nilai terendah 52,00, (2) nilai tertinggi 85,00, (3) rata-rata 69,44, (4) peserta didik yang tuntas 85,19%, dan peserta didik yang tidak tuntas 14,81%. Dengan demikian dapat disimpulkan bahwa, terjadi peningkatan hasil belajar aspek pengetahuan dan aspek keterampilan mata pelajaran IPS peserta didik kelas IX-C SMP Negeri 6 Tejakula semester genap tahun pelajarann 2021/2022 melalui implementasi pembelajaran berbasis masalah.Kata kunci : model pembelajaran berbasis masalah, hasil belaja

    The case for validating ADDIE model as a digital forensic model for peer to peer network investigation

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    Rapid technological advancement can substantially impact the processes of digital forensic investigation and present a myriad of challenges to the investigator. With these challenges, it is necessary to have a standard digital forensic framework as the foundation of any digital investigation. State-of-the-art digital forensic models assume that it is safe to move from one investigation stage to the next. It guides the investigators with the required steps and procedures. This brings a great stride to validate a non-specific framework to be used in most digital investigation procedures. This paper considers a new technique for detecting active peers that participate in a peer-to-peer (P2P) network. As part of our study, we crawled the Ī¼Torrent P2P client over ten days in different instances while logging all participating peers. We then employed digital forensic techniques to analyse the popular users and generate evidence within them with high accuracy. We evaluated our approach against the standard Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model for the digital investigation to achieve the credible digital evidence presented in this paper. Finally, we presented a validation case for the ADDIE model using the United States Daubert Test and the United Kingdomā€™s Forensic Science Regulator Guidance ā€“ 218 (FSR-G-218) and Forensic Science Regulator Guidance ā€“ 201 (FSR-G-201) to formulate it as a standard digital forensic model

    Evaluation of social personalized adaptive E-Learning environments : end-user point of view

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    The use of adaptations, along with the social aļ¬€ordances of collaboration and networking, carries a great potential for improving e-learning experiences. However, the review of the previous work indicates current e-learning systems have only marginally explored the integration of social features and adaptation techniques. The overall aim of this research, therefore, is to address this gap by evaluating a system developed to foster social personalized adaptive e-learning experiences. We have developed our ļ¬rst prototype system, Topolor, based on the concepts of Adaptive Educational Hypermedia and Social E-Learning. We have also conducted an experimental case study for the evaluation of the prototype system from diļ¬€erent perspectives. The results show a considerably high satisfaction of the end users. This paper reports the evaluation results from end user point of view, and generalizes our method to a component-based evaluation framework

    Botulinum Toxin Type A With Oral Baclofen Versus Oral Tizanidine: A Nonrandomized Pilot Comparison in Patients With Cerebral Palsy and Spastic Equinus Foot Deformity

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    The objective Of this Study was to compare the effectiveness of baclofen versus tizanidine as adjuvant treatment of botulinum toxin type A botulinum toxin type A in the management of children with spasticity. Thirty children with gastroenemius spasticity were retrospectively reviewed at Gaziantep University Hospital, Gaziantep, Turkey. All Patients were treated with localized botulinum toxin injections and baclofen or tizanidine for spasticity and were followed at 2- to 4-week intervals and evaluated for a total of 12 weeks 17 children (57%) received baclofen and 13 (43%) received tizanidine. The mean score of Gross Motor Functional Measurement (76.63 +/- 5.88 vs 68.17 +/- 1.99, P \u3c .001) and caregiver questionnaire scores (70.23 +/- 4.76 vs 66.59 +/- 3.53, P = .03) for the tizanidine group were significantly higher as compared with the baclofen group. This study Suggests that combination of botulinum toxin type A with oral tizanidine is more effective with fewer side effects than combination of botulinum toxin type A and oral baclofen for spastic cerebral palsy

    Evaluation of Social Personalized Adaptive E-Learning Environments: End-User Point of View

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    The use of adaptations, along with the social affordances of collaboration and networking, carries a great potential for improving e-learning experiences. However, the review of the previous work indicates current e-learning systems have only marginally explored the integration of social features and adaptation techniques. The overall aim of this research, therefore, is to address this gap by evaluating a system developed to foster social personalized adaptive e-learning experiences. We have developed our first prototype system, Topolor, based on the concepts of Adaptive Educational Hypermedia and Social E-Learning. We have also conducted an experimental case study for the evaluation of the prototype system from different perspectives. The results show a considerably high satisfaction of the end users. This paper reports the evaluation results from end user point of view, and generalizes our method to a component-based evaluation framework

    Link of Pharella Acutidens Abundance and Mangrove Habitat in Cempi Bay, Dompu Regency, West Nusa Tenggar

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    Pharella acutidens clam is a bivalve lives in mangrove ecosystem substrate, that is one of protein source for Dompu\u27s people. the existence of pharella acutidens in Cempi Bay, Dompu begin difficult to collect due to mangrove area has been reduced by result of land conversion from mangrove ekosistem area to estuary aquaculture pond and mangrove timber exploitation by local community as well as the Pharella acutidens routin exploitation, these factor may has influenced the existence of Pharella acutidens clam in the Cempi Bay mangrove ecosystem. This study aims to determine the condition of the Pharella acutidens clams located in the mangrove ecosystem Cempi bay, which in is an abundance on different conditions mangrove vegetation an abundance of Pharella acutidens clams tended more on high density and high basal area sites as well as the size of the clams. Varied habitats, from the density of 1.333 trees/ha up to 3.300 trees/ha, the basal area and the diverse species of mangrove, making this study an interesting thing This journal is part of the research that explains positive influence between total basal area of mangrove vegetation (āˆ‘Ci) and abundance of Pharella acutidens, by simple regression analysis. The result showed that total basal area of mangrove vegetation (āˆ‘Ci) positively influencing abundance of P. acutidens clams with equation y = 0,3038x + 3,887 and R2 = 0,9579
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