1,461 research outputs found

    THE SOCIAL DRAMA OF WORK

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    Small-Group Workshops Develop Participant Commitment for Nutrient Management Planning

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    Eighty small-group workshops were organized over 3 years to lead crop and livestock producers through preparation of two-field nutrient management plans using their own farm data. Follow-up surveys quantified the adoption of recommended manure management practices and completion of nutrient management plans resulting from the workshops. The small-group format combined the effectiveness of one-on-one contact and coaching with the staff-time efficiency of group presentations of background information

    Small-Group Workshops Develop Participant Commitment for Nutrient Management Planning

    Get PDF
    Eighty small-group workshops were organized over 3 years to lead crop and livestock producers through preparation of two-field nutrient management plans using their own farm data. Follow-up surveys quantified the adoption of recommended manure management practices and completion of nutrient management plans resulting from the workshops. The small-group format combined the effectiveness of one-on-one contact and coaching with the staff-time efficiency of group presentations of background information

    Differences in Auditory Distraction between Adults and Children: A Duplex-mechanism Approach

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    Differences in the impact of irrelevant sound on recall performance in children (aged 7–9 years old; N = 89) compared to adults (aged 18–22 years old; N = 89) were examined. Tasks that required serial rehearsal (serial and probed-order recall tasks) were contrasted with one that did not (the missing-item task) in the presence of irrelevant sound that was either steady-state (a repeated speech token), changing-state (two alternating speech tokens) and, for the first time with a child sample, could also contain a deviant token (a male-voice token embedded in a sequence otherwise spoken in a female voice). Participants either completed tasks in which the to-be-remembered list-length was adjusted to individual digit span or was fixed at one item greater than the average span we observed for the age-group. The disruptive effects of irrelevant sound did not vary across the two methods of determining list-length. We found that tasks encouraging serial rehearsal were especially affected by changing-state sequences for both age-groups (i.e., the changing-state effect) and there were no group differences in relation to this effect. In contrast, disruption by a deviant sound—generally assumed to be the result of attentional diversion—was evident among children in all three tasks while adults were less susceptible to this effect. This pattern of results suggests that developmental differences in distraction are due to differences in attentional control rather than serial rehearsal efficiency

    The Functional Determinants of Short-Term Memory: Evidence From Perceptual-Motor Interference in Verbal Serial Recall

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    A functional, perceptual-motor, account of serial short-term memory (STM) is examined by investigating the way in which an irrelevant spoken sequence interferes with verbal serial recall. Even with visual list-presentation, verbal serial recall is particularly susceptible to disruption by irrelevant spoken stimuli that have the same identity as— but that are order-incongruent with—the to-be-remembered items. We test the view that such interference is because of the obligatory perceptual organization of the spoken stimuli yielding a sequence that competes with a subvocal motor-plan assembled to support the reproduction of the to-be-remembered list. In support of this view, the interference can be eliminated without changing either the identities or objective serial order of the spoken stimuli but merely by promoting a subjective perceptual organization that strips them of their order-incongruent relation to the to-be-remembered list (Experiment 1). The interference is also eliminated if subvocal motor sequenceplanning is impeded via articulatory suppression (Experiment 2). The results are in line with the view that performance-limits in verbal serial STM are because of having to exploit perceptual and motor processes for purposes for which they did not evolve, not the inherently limited capacity of structures or mechanisms dedicated to storage

    Influence of Proportional Number Relationships on Item Accessibility and Students’ Strategies

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    Extensive evidence points to the need for mathematics instruction to tap into students’ informal understandings in order to conceptually develop formal mathematical ideas (Ahl, Moore, & Dixon, 1992; Freudenthal, 1973, 1991; Treffers, 1987). Contextual problems are a common means of helping students access their informal mathematical ideas (Lamon, 1993; Moore & Carlson, 2012). However, to successfully use context in this manner, we must ensure these problems are accessible to students and have the potential to promote connections to deeper or more formal mathematics (Jackson, Garrison, Wilson, Gibbons, & Shahan, 2013; Stein, Smith, Henningsen, & Silver, 2000). There is thus a need for research to identify what characteristics make contextual tasks accessible to students as a point of entry and useful for educators in analyzing and pressing students’ thinking

    Distraction in Verbal Short-Term Memory: Insights from Developmental Differences

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    The contribution of two mechanisms of auditory distraction in verbal serial short-term memory—interference with the serial rehearsal processes used to support short-term recall and general attentional diversion—was investigated by exploiting differences in auditory distraction in children and adults. Experiment 1 showed that serial rehearsal plays a role in children’s as well as adults’ distractibility: Auditory distraction from irrelevant speech was greater for both children and adults as the burden on rehearsal increased. This pattern was particularly pronounced in children, suggesting that underdeveloped rehearsal skill in this population may increase their distractibility. Experiment 2 showed that both groups were more susceptible to changing- than steady-state speech when the task involved serial rehearsal—indicating that both groups suffer interference-by-process—but that children, but not adults, were also susceptible to any sort of sound (steady or changing) in a task thought to be devoid of serial rehearsal. The overall pattern of results suggests that children’s increased susceptibility to auditory distraction during verbal short-term memory performance is due to a greater susceptibility to attentional diversion; in this view, under-developed rehearsal-skill increases children’s distractibility by exacerbating their under-developed attentional control rather than by increasing interference-by-process

    Bounds and dynamics for empirical game theoretic analysis

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    This paper provides several theoretical results for empirical game theory. Specifically, we introduce bounds for empirical game theoretical analysis of complex multi-agent interactions. In doing so we provide insights in the empirical meta game showing that a Nash equilibrium of the estimated meta-game is an approximate Nash equilibrium of the true underlying meta-game. We investigate and show how many data samples are required to obtain a close enough approximation of the underlying game. Additionally, we extend the evolutionary dynamics analysis of meta-games using heuristic payoff tables (HPTs) to asymmetric games. The state-of-the-art has only considered evolutionary dynamics of symmetric HPTs in which agents have access to the same strategy sets and the payoff structure is symmetric, implying that agents are interchangeable. Finally, we carry out an empirical illustration of the generalised method in several domains, illustrating the theory and evolutionary dynamics of several versions of the AlphaGo algorithm (symmetric), the dynamics of the Colonel Blotto game played by human players on Facebook (symmetric), the dynamics of several teams of players in the capture the flag game (symmetric), and an example of a meta-game in Leduc Poker (asymmetric), generated by the policy-space response oracle multi-agent learning algorithm
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