100 research outputs found

    Roeselare-Oekene : archeologisch onderzoek op vondsten uit het Paleolithicum

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    Sedert 2009 zijn de V.O.B.o.W. en WAR actief met een archeologische prospectie met ingreep in de bodem op de site Roeselare-Oekene. De vergunning hiervoor werd toegekend door Ruimte & Erfgoed van de Vlaamse Overheid voor de periode 2009-2011. Aanleiding bij dit archeologisch onderzoek van de V.O.B.o.W.-WAR was de vondstmelding van een mammoettand opgediept door F. Demuynck in de kleigroeve Dumoulin-Bricks te Oekene. Enkele leden van V.O.B.o.W.-WAR bezochten kort nadien de vindplaats en de nodige stappen werden gezet om er een wetenschappelijk onderzoek onder leiding van Jozef Goderis op te starten. Deze bijdrage presenteert de eerste preliminaire resultaten over deze activiteiten op site Roeselare-Oekene

    Burial customs at Tell Tweini : field A

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    New visualization techniques for cuneiform texts and sealings

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    De Doverboot in perspectief

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    Relighting Egyptian rock art : rapid, accurate HD imaging of prehistoric petroglyphs

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    Within the framework of the project “Tracing Palaeolithic Aurochs: Rock Art Survey in Upper Egypt”, financed by the National Geographic Society, the authors participated in the long standing tradition of Belgian rock art research in Egypt. Under the direction of Dr. Dirk Huyge, extensive stretches of rock formations along wadi’s in the Eastern Desert between Edfu and Kom Ombo were surveyed in October-November 2014 for the presence of more prehistoric rock art sites, similar to the ones already discovered and studied by the Belgian team in this same region at Qurta and el-Hosh (Huyge et al 2007, 2011, 2012; Huyge 2009). This contribution focuses uniquely on a new component introduced to the 2014 mission: the development and testing of HD imaging techniques for rapid and accurate field recording of the sites with petroglyphs. Multi-light reflectance and 3D photogrammetry techniques were tested on their reliability and operability for a survey in the field

    Urban development at Tell Tweini

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    THE ROLE OF TANGIBLE INTERACTION FOR COMMUNICATING QUALITATIVE INFORMATION OF BUILT HERITAGE

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    [EN] Each built heritage artifact possesses multiple types of information, varying from simple, factual aspects to more complex qualitative and tacit qualities and values like the architectural symbolism of a monument. This paper investigates how tangible interaction can enable the communication of qualitative information of built heritage to lay visitors. Through a comparative, field study in a real-world museum context, we examined how the tangible characteristics of an interactive prototype museum installation influence how visitors perceive a particular story. The communicated story relates a historical journey in ancient Egypt to the physical and architectural characteristics of the entrance colonnade at the Djoser Complex in Saqqara. The first preliminary findings indicate how tangible interaction is able to engage museum visitors more to accomplish additional efforts, facilitating a vivid understanding of cultural values and architectural qualities of built heritage.Nofal, E.; Boschloos, V.; Hameeuw, H.; Vande Moere, A. (2016). THE ROLE OF TANGIBLE INTERACTION FOR COMMUNICATING QUALITATIVE INFORMATION OF BUILT HERITAGE. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 441-444. https://doi.org/10.4995/arqueologica8.2016.4153OCS44144

    The role of tangible interaction to communicate tacit knowledge of built heritage

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    Meanings and values of built heritage vary from factual and explicit meanings which are relatively easy to present, to more tacit knowledge, which is typically more challenging to communicate due to its implicit and often abstract character. In this paper, we investigate how tangible interaction influences the communication of this tacit knowledge of built heritage, and howit affects the experience of visitors. Through a between-group comparative study in a real-world museum context, we examined howthe tangible characteristics of an interactive prototypemuseuminstallation influence how visitors perceive a particular story containing tacit heritage knowledge. The communicated story relates a historical journey in ancient Egypt to the physical and architectural characteristics of the entrance colonnade at the Djoser Complex in Saqqara. Our experimental conditions consisted of an interactive navigation (input) and a passive representation (output) components, ranging from traditional digital displays to fully tangible means of interaction. We report on our findings, which showed various differences and commonalities between our three experimental conditions. We conclude with a number of discussion points and design recommendations: (a) to strive for balance between navigation and representation modalities in terms of affordance and the required cognitive effort; (b) to take advantage of physical representation and grasping, such as conveying particular physical details and characteristics; and (c) to consider design aspects of embodiment, physical abstraction and materiality for future research or potential further development of communicating the meanings and values of heritage
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