587 research outputs found
Perturbed Timed Automata
We consider timed automata whose clocks are imperfect. For a given perturbation error 0 \u3c ε \u3c 1, the perturbed language of a timed automaton is obtained by letting its clocks change at a rate within the interval [1 - ε, 1 + ε]. We show that the perturbed language of a timed automaton with a single clock can be captured by a deterministic timed automaton. This leads to a decision procedure for the language inclusion problem for systems modeled as products of 1-clock automata with imperfect clocks. We also prove that determinization and decidability of language inclusion are not possible for multi-clock automata, even with perturbation
Achieving New Upper Bounds for the Hypergraph Duality Problem through Logic
The hypergraph duality problem DUAL is defined as follows: given two simple
hypergraphs and , decide whether
consists precisely of all minimal transversals of (in which case
we say that is the dual of ). This problem is
equivalent to deciding whether two given non-redundant monotone DNFs are dual.
It is known that non-DUAL, the complementary problem to DUAL, is in
, where
denotes the complexity class of all problems that after a nondeterministic
guess of bits can be decided (checked) within complexity class
. It was conjectured that non-DUAL is in . In this paper we prove this conjecture and actually
place the non-DUAL problem into the complexity class which is a subclass of . We here refer to the logtime-uniform version of
, which corresponds to , i.e., first order
logic augmented by counting quantifiers. We achieve the latter bound in two
steps. First, based on existing problem decomposition methods, we develop a new
nondeterministic algorithm for non-DUAL that requires to guess
bits. We then proceed by a logical analysis of this algorithm, allowing us to
formulate its deterministic part in . From this result, by
the well known inclusion , it follows
that DUAL belongs also to . Finally, by exploiting
the principles on which the proposed nondeterministic algorithm is based, we
devise a deterministic algorithm that, given two hypergraphs and
, computes in quadratic logspace a transversal of
missing in .Comment: Restructured the presentation in order to be the extended version of
a paper that will shortly appear in SIAM Journal on Computin
Practical Automated Partial Verification of Multi-Paradigm Real-Time Models
This article introduces a fully automated verification technique that permits
to analyze real-time systems described using a continuous notion of time and a
mixture of operational (i.e., automata-based) and descriptive (i.e.,
logic-based) formalisms. The technique relies on the reduction, under
reasonable assumptions, of the continuous-time verification problem to its
discrete-time counterpart. This reconciles in a viable and effective way the
dense/discrete and operational/descriptive dichotomies that are often
encountered in practice when it comes to specifying and analyzing complex
critical systems. The article investigates the applicability of the technique
through a significant example centered on a communication protocol. More
precisely, concurrent runs of the protocol are formalized by parallel instances
of a Timed Automaton, while the synchronization rules between these instances
are specified through Metric Temporal Logic formulas, thus creating a
multi-paradigm model. Verification tests run on this model using a bounded
validity checker implementing the technique show consistent results and
interesting performances.Comment: 33 pages; fixed a few typos and added data to Table
Enhanced Operational Semantics in Systems Biology
We are faced with a great challenge: the cross-fertilization between the fields of formal methods for concurrency, in the computer science domain, and systems biology in the biological realm
Efficient Dynamic Approximate Distance Oracles for Vertex-Labeled Planar Graphs
Let be a graph where each vertex is associated with a label. A
Vertex-Labeled Approximate Distance Oracle is a data structure that, given a
vertex and a label , returns a -approximation of
the distance from to the closest vertex with label in . Such
an oracle is dynamic if it also supports label changes. In this paper we
present three different dynamic approximate vertex-labeled distance oracles for
planar graphs, all with polylogarithmic query and update times, and nearly
linear space requirements
Fluent temporal logic for discrete-time event-based models
Fluent model checking is an automated technique for verifying that an event-based operational model satisfies some state-based declarative properties. The link between the event-based and state-based formalisms is defined through fluents which are state predicates whose value are determined by the occurrences of initiating and terminating events that make the fluents values become true or false, respectively. The existing fluent temporal logic is convenient for reasoning about untimed event-based models but difficult to use for timed models. The paper extends fluent temporal logic with temporal operators for modelling timed properties of discrete-time event-based models. It presents two approaches that differ on whether the properties model the system state after the occurrence of each event or at a fixed time rate. Model checking of timed properties is made possible by translating them into the existing untimed framework. Copyright 2005 ACM
Timed Parity Games: Complexity and Robustness
We consider two-player games played in real time on game structures with
clocks where the objectives of players are described using parity conditions.
The games are \emph{concurrent} in that at each turn, both players
independently propose a time delay and an action, and the action with the
shorter delay is chosen. To prevent a player from winning by blocking time, we
restrict each player to play strategies that ensure that the player cannot be
responsible for causing a zeno run. First, we present an efficient reduction of
these games to \emph{turn-based} (i.e., not concurrent) \emph{finite-state}
(i.e., untimed) parity games. Our reduction improves the best known complexity
for solving timed parity games. Moreover, the rich class of algorithms for
classical parity games can now be applied to timed parity games. The states of
the resulting game are based on clock regions of the original game, and the
state space of the finite game is linear in the size of the region graph.
Second, we consider two restricted classes of strategies for the player that
represents the controller in a real-time synthesis problem, namely,
\emph{limit-robust} and \emph{bounded-robust} winning strategies. Using a
limit-robust winning strategy, the controller cannot choose an exact
real-valued time delay but must allow for some nonzero jitter in each of its
actions. If there is a given lower bound on the jitter, then the strategy is
bounded-robust winning. We show that exact strategies are more powerful than
limit-robust strategies, which are more powerful than bounded-robust winning
strategies for any bound. For both kinds of robust strategies, we present
efficient reductions to standard timed automaton games. These reductions
provide algorithms for the synthesis of robust real-time controllers
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