16 research outputs found

    Analisis Kemampuan Pemecahan Masalah Matematis Pada Siswa Kelas II Di SD Negeri 66 Palembang

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    Penelitian ini bertujuan mengetahui kemampuan pemecahan masalah matematis pada siswa kelas II di SD Negeri 66 Palembang. Metode yang digunakan pada penelitian ini adalah metode kualitatif yang bersifat deskriftif. Jumlah seluruh siswa yang diteliti dalam penelitian ini adalah berjumlah 15 siswa. Teknik pengumpulan data dalam penelitian ini ialah Observasi, Wawancara, Tes dan Dokumentasi berupa hasil kemampuan pemecahan masalah matematis siswa dalam menyelesaikan soal materi operasi hitung kelas II di SD Negeri 66 Palembang. Aspek yang dinilai dalam penelitian ini meliputi indikator pemecahan masalah matematis berdasarkan Polya yaitu memahami masalah, membuat rencana, melaksanakan rencana dan melihat kembali jawaban. Dari hasil analisis data dan pembahasan maka dapat disimpulkan bahwa kemampuan pemecahan masalah matematis pada siswa kelas II di SD Negeri 66 Palembang masih rendah

    PENGEMBANGAN BAHAN AJAR SIKLUS AIR BERBASIS FLIPBOOK DIGITAL PADA KELAS V SEKOLAH DASAR

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    The use of learning media, especially digital teaching materials for water cycle material in class V, is less than optimal. Therefore, it is necessary to develop digital flipbook-based water cycle teaching materials. This study aims to determine that digital flipbook-based water cycle teaching materials in grade V elementary schools have met the criteria of validity and practicality. Criteria for validity are carried out by material experts, media experts and linguists. While practicality is done by the response of students through a questionnaire sheet. This research uses the R&D method with the ADDIE development model which consists of five stages, namely analyzie, design, development, implementation, and evaluation. The research was conducted at SD Negeri 95 Palembang. The results of validation by validators obtained an average score of 85.46% with a very valid category. The results of the practicality of the learner response questionnaire were in the very practical category with an average value of 83.25%. From the results of these data it can be concluded that the development of digital flipbook-based water cycle teaching materials in grade V elementary schools is categorized as very valid and very practical so it is feasible to use in achieving learning objectives at school

    PENGEMBANGAN LKPD BERBASIS PENDEKATAN CONTEXTUAL TEACHING LEARNING MATERI GEOMETRI MATEMATIKA KELAS IV SEKOLAH DASAR

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    Berdasarkan observasi awal diperoleh dari SD Negeri 90 Palembang yaitu khususnya siswa kelas IV bahwa rata-ratanilai peserta didik di SD Negeri 90 Palembangpada materi geometri masih dibawah KKM “75”. Sedangkan nilai rata-rata peserta didik pada materi geometri di SD Negeri 90 Palembang “70”, dikarenakan pembelajaran masih berpusat pada guru, dan peserta didik kurang memahami konsep yang diberikan. Oleh karena itu, pendidik harus menciptakan pembelajaran yang menyenangkan untuk peserta didik, misalnya dengan mengembangkan LKPD yang menarik. Maka peneliti mamadukan LKPD dengan berbasis Contextual Teaching Learning. Pendidik hanya mengandalkan buku paket dari pemerintah, selain itu juga keterbatasan bahan ajar yang dapat memfasilitasi atau mendorong berkembangnya kemampuan peserta didik. Penelitian ini merupakan jenis penelitian Research and Development (R&D). Penelitian ini menggunakan model ADDIE yang terdiri dari lima tahapan yaitu Analysis, Design, Development, Implementation, and Evaluation. Subjek dalam penelitian ini ialah peserta didik kelas IV SD Negeri 90 Palembang. Teknik pengumpulan data yang digunakan yaitu angket. Teknik analisis data yang digunakan yaitu analis validasi, analisis kepraktisan dan analisis keefektifan. Proses analisis validasi ini divalidasi oleh 4 ahli/pakar yaitu ahli materi, ahli media, dan ahli bahasa dengan rata-rata 93,88% dikategorikan sangat valid. Proses analisis kepraktisan dengan mengujicobakan kepada peserta didik pada tahap uji perorangan (one to one) menggunakan 3 peserta didik dan tahap uji kelompok kecil (small group) menggunakan 8 peserta   didik, setelah diujicobakan mendapat skor rata-rata 91,33 %. Sehingga dikategorikan sangat praktis. Proses analisisis keefektifan diujicobakan oleh peserta didik melalui uji lapangan (field test) yaitu seluruh peserta didik di kelas, setelah diujicobakan mendapat Gain-score rata-rata 0,72 dikategorikan sangat efektif. Dengan demikian dapat disimpulkan bahwa LKPD berbasis pendekatan Contextual Teaching Learning dikategorikan sangat valid, praktis dan efektif. Dengan dilakukannya penelitian ini dalam mengembangkan suatu produk yaitu Lembar Kerja Peserta Didik (LKPD) merupakan hal sangat penting didalam dunia pendidikan dikarenakan produk yang dikembangkan didalam penelitian ini akan terus mengalir dan bermanfaat untuk anak-anak yang akan menempuh jenjang  sekolah khususnya kelas IV Sekolah Dasar. Peneliti juga membuat pembelajaran yang menyenangkan sehingga materi-materi yang terdapat didalam Lembar Kerja Peserta Didik (LKPD) yang sudah dikembangkan peneliti berisi materi dalam gambaran bentuk yang nyata yang terdapat dalam kehidupan sehari. Hal ini juga akan mempermudah anak-anak dalam memahami materi atau bentuk soal-soal yang akan dikerjakan

    PENGEMBANGAN BAHAN AJAR SIKLUS AIR BERBASIS FLIPBOOK DIGITAL PADA KELAS V SEKOLAH DASAR

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    The use of learning media, especially digital teaching materials for water cycle material in class V, is less than optimal. Therefore, it is necessary to develop digital flipbook-based water cycle teaching materials. This study aims to determine that digital flipbook-based water cycle teaching materials in grade V elementary schools have met the criteria of validity and practicality. Criteria for validity are carried out by material experts, media experts and linguists. While practicality is done by the response of students through a questionnaire sheet. This research uses the R&D method with the ADDIE development model which consists of five stages, namely analyzie, design, development, implementation, and evaluation. The research was conducted at SD Negeri 95 Palembang. The results of validation by validators obtained an average score of 85.46% with a very valid category. The results of the practicality of the learner response questionnaire were in the very practical category with an average value of 83.25%. From the results of these data it can be concluded that the development of digital flipbook-based water cycle teaching materials in grade V elementary schools is categorized as very valid and very practical so it is feasible to use in achieving learning objectives at school

    PENGEMBANGAN LKPD BERBASIS PROJECT BASED LEARNING PADA MATERI PERUBAHAN BENTUK ENERGI DI KELAS IV SEKOLAH DASAR

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    This study aims to develop student worksheets based on project-based learning and see the feasibility of the teaching materials developed in the form of project-based learning worksheets on the material of changing forms of energy in class IV of elementary school. This type of research uses the R&D (Reseach and Development) method using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). This research was conducted at elementary school 11 Kelapa, West Bangka. The research subjects were class IV students with data collection techniques in the form of questionnaires, student learning outcomes and documentation. This study obtained a score of 90.7% from 4 validators with the "very valid" criteria. The practicality results of 5 students obtained a score of 93%, 15 small group students obtained a score of 87, 9% and 29 large groups scored 91.8% with the "very practical" criteria. The effectiveness of learning outcomes in class IV obtained a score of 89.6% with the "good" criteria. So project-based learning worksheets on material for changing forms of energy in grade IV elementary school are valid, practical and effective. The developed Student Worksheets can be used in the learning process of fourth grade students in lass IV of elementary school at elementary school 11 Kelapa, West Bangka

    PENGEMBANGAN MEDIA INTERAKTIF IPA MATERI GAYA MAGNET DAN GAYA GRAVITASI BERBASIS ADOBE FLASH KELAS IV SD

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    This development research aims to produce interactive learning media for science material on magnetic force and gravitational force based on Adobe Flash that is valid, practical and effective for fourth grade elementary school students. The method used in this research is the research and development method (Research and Development). The subjects in this study were grade IV elementary school students totaling 20 people. Science interactive learning media of magnetic force and gravitational force material based on Adobe Flash developed using the ADDIE model, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. Data collection was carried out with walkthrough sheets, validation questionnaires, student response questionnaires and tests. This research produces interactive learning media for science material on magnetic force and gravitational force based on Adobe Flash. The data analysis technique was carried out by analyzing validity using an expert validation questionnaire, analyzing practicality using a student response questionnaire and analyzing effectiveness using a student test sheet. Results of data analysis The results of the validation questionnaire sheet with the results of data analysis of the average validity value of 90.30%. The results of the students' questionnaire with a percentage of the average value of practicality of 95.5%. This is obtained by the average value of students 95 and the average test results of the percentage of students' effectiveness of 90.5%

    PENGEMBANGAN LKPD BERBASIS PROJECT BASED LEARNING PADA MATERI PERUBAHAN BENTUK ENERGI DI KELAS IV SEKOLAH DASAR

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    This study aims to develop student worksheets based on project-based learning and see the feasibility of the teaching materials developed in the form of project-based learning worksheets on the material of changing forms of energy in class IV of elementary school. This type of research uses the R&D (Reseach and Development) method using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). This research was conducted at elementary school 11 Kelapa, West Bangka. The research subjects were class IV students with data collection techniques in the form of questionnaires, student learning outcomes and documentation. This study obtained a score of 90.7% from 4 validators with the "very valid" criteria. The practicality results of 5 students obtained a score of 93%, 15 small group students obtained a score of 87, 9% and 29 large groups scored 91.8% with the "very practical" criteria. The effectiveness of learning outcomes in class IV obtained a score of 89.6% with the "good" criteria. So project-based learning worksheets on material for changing forms of energy in grade IV elementary school are valid, practical and effective. The developed Student Worksheets can be used in the learning process of fourth grade students in lass IV of elementary school at elementary school 11 Kelapa, West Bangka

    PENGEMBANGAN MEDIA INTERAKTIF IPA MATERI GAYA MAGNET DAN GAYA GRAVITASI BERBASIS ADOBE FLASH KELAS IV SD

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    This development research aims to produce interactive learning media for science material on magnetic force and gravitational force based on Adobe Flash that is valid, practical and effective for fourth grade elementary school students. The method used in this research is the research and development method (Research and Development). The subjects in this study were grade IV elementary school students totaling 20 people. Science interactive learning media of magnetic force and gravitational force material based on Adobe Flash developed using the ADDIE model, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. Data collection was carried out with walkthrough sheets, validation questionnaires, student response questionnaires and tests. This research produces interactive learning media for science material on magnetic force and gravitational force based on Adobe Flash. The data analysis technique was carried out by analyzing validity using an expert validation questionnaire, analyzing practicality using a student response questionnaire and analyzing effectiveness using a student test sheet. Results of data analysis The results of the validation questionnaire sheet with the results of data analysis of the average validity value of 90.30%. The results of the students' questionnaire with a percentage of the average value of practicality of 95.5%. This is obtained by the average value of students 95 and the average test results of the percentage of students' effectiveness of 90.5%

    PENGEMBANGAN MODUL PERMAINAN SEPAK BOLA BERBASIS LATIHAN SHOOTING DI KELAS VII SMP N 39 PALEMBANG

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    This research aimss to develop a soccer game module based on shooting practice and see the feasibility of the teaching material developed in the form of a shooting practice-based module on football game material in class VII of Junior High School. This type of research uses the R&D (Research and Development) method using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This research was conducted at SMP Negeri 39 Palembang. The research subjects were class VII students using data collection techniques in the form of questionnaires, interviews and observations. This research obtained a score of 88.2% from 3 validators with the criteria "very valid". The practical results of 3 students got a score of 88%, and 33 large groups got a score of 83% with the criteria of "very practical". So the soccer game module based on shooting practice in class VII Junior High School is valid and practical. The module developed can be used in the learning process of class VII students at SMP N 39 Palembang. Keywords: development of a soccer game modul
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