5,521 research outputs found
Adaptive simulation using mode identification
Adaptive simulation using modal clustering and method of potential function
Spatial patterns and scale freedom in a Prisoner's Dilemma cellular automata with Pavlovian strategies
A cellular automaton in which cells represent agents playing the Prisoner's
Dilemma (PD) game following the simple "win-stay, loose-shift" strategy is
studied. Individuals with binary behavior, such as they can either cooperate
(C) or defect (D), play repeatedly with their neighbors (Von Neumann's and
Moore's neighborhoods). Their utilities in each round of the game are given by
a rescaled payoff matrix described by a single parameter Tau, which measures
the ratio of 'temptation to defect' to 'reward for cooperation'. Depending on
the region of the parameter space Tau, the system self-organizes - after a
transient - into dynamical equilibrium states characterized by different
definite fractions of C agents (2 states for the Von Neumann neighborhood and 4
for Moore neighborhood). For some ranges of Tau the cluster size distributions,
the power spectrums P(f) and the perimeter-area curves follow power-law
scalings. Percolation below threshold is also found for D agent clusters. We
also analyze the asynchronous dynamics version of this model and compare
results.Comment: Accepted for publication in JSTA
Similarity based cooperation and spatial segregation
We analyze a cooperative game, where the cooperative act is not based on the
previous behaviour of the co-player, but on the similarity between the players.
This system has been studied in a mean-field description recently [A. Traulsen
and H. G. Schuster, Phys. Rev. E 68, 046129 (2003)]. Here, the spatial
extension to a two-dimensional lattice is studied, where each player interacts
with eight players in a Moore neighborhood. The system shows a strong
segregation independent on parameters. The introduction of a local conversion
mechanism towards tolerance allows for four-state cycles and the emergence of
spiral waves in the spatial game. In the case of asymmetric costs of
cooperation a rich variety of complex behavior is observed depending on both
cooperation costs. Finally, we study the stabilization of a cooperative fixed
point of a forecast rule in the symmetric game, which corresponds to
cooperation across segregation borders. This fixed point becomes unstable for
high cooperation costs, but can be stabilized by a linear feedback mechanism.Comment: 7 pages, 9 figure
Emotional Strategies as Catalysts for Cooperation in Signed Networks
The evolution of unconditional cooperation is one of the fundamental problems
in science. A new solution is proposed to solve this puzzle. We treat this
issue with an evolutionary model in which agents play the Prisoner's Dilemma on
signed networks. The topology is allowed to co-evolve with relational signs as
well as with agent strategies. We introduce a strategy that is conditional on
the emotional content embedded in network signs. We show that this strategy
acts as a catalyst and creates favorable conditions for the spread of
unconditional cooperation. In line with the literature, we found evidence that
the evolution of cooperation most likely occurs in networks with relatively
high chances of rewiring and with low likelihood of strategy adoption. While a
low likelihood of rewiring enhances cooperation, a very high likelihood seems
to limit its diffusion. Furthermore, unlike in non-signed networks, cooperation
becomes more prevalent in denser topologies.Comment: 24 pages, Accepted for publication in Advances in Complex System
“She Never Lets Me Write about It”: Children’s Perspectives on “Choice” in Their Writing Curriculum
Legislation and policies such as No Child Left Behind, Race to the Top, and the adoption of Common Core State Standards (CCSS) by the majority of states directly impact the educational experiences of children in classrooms. Current shifts in the U.S. education system include a greater focus on preparing all students to be college and career ready with increased expectations for teachers and children. With shifts in the curriculum and standards comes increased attention on writing performance, with a particular focus on measuring and tracking individual children’s progress in order to then evaluate teachers and classrooms (http://www.whitehouse.gov/blog/2010/01/19/speeding-race-top). Researchers and policymakers scramble to find ways to assess the increased amount of data that are collected; yet, children’s voices and their perceptions of their educational experiences are missing
I\u27m Not Allowed to Write about That in School but at Home I Can : Examining Elementary School Students\u27 Attitudes Toward Writing Instruction
Research on writing indicates that children’s attitudes about writing have an impact on their writing achievement (Knudson, 1995; Graham, Berninger & Fan, 2007). At the same time, we see the narrowing of curricular practices, especially in literacy, giving children less input into their educational experience and fewer choices about how and what they are learning (Genishi & Dyson, 2012). The purpose of this study was to examine children’s attitudes towards writing and the experiences that have shaped these attitudes and their identities as writers. We conducted grade level focus group interviews with children in an elementary school to learn more about their writing practices (in and out of school), their perceptions of themselves as writers, and the experiences that have influenced their views on writing and their writing practices. The goal was o learn about writing experiences that motivate children to write and lead to children\u27s positive and/or negative attitudes towards writing in order to think about ways that teachers’ can help to support writing development in classrooms across the elementary school grades
Exploring the cooperative regimes in a model of agents without memory or "tags": indirect reciprocity vs. selfish incentives
The self-organization in cooperative regimes in a simple mean-field version
of a model based on "selfish" agents which play the Prisoner's Dilemma (PD)
game is studied. The agents have no memory and use strategies not based on
direct reciprocity nor 'tags'. Two variables are assigned to each agent at
time , measuring its capital and its probability of cooperation
. At each time step a pair of agents interact by playing the PD
game. These 2 agents update their probability of cooperation as follows:
they compare the profits they made in this interaction with an
estimator and, if , agent
increases its while if the agent
decreases . The 4!=24 different cases produced by permuting the four
Prisoner's Dilemma canonical payoffs 3, 0, 1, and 5 -
corresponding,respectively, to (reward), (sucker's payoff),
(temptation to defect) and (punishment) - are analyzed. It turns out that
for all these 24 possibilities, after a transient,the system self-organizes
into a stationary state with average equilibrium probability of cooperation
= constant .Depending on the payoff matrix, there are
different equilibrium states characterized by their average probability of
cooperation and average equilibrium per-capita-income
().Comment: 11 pages, 5 figure
Prisoner's Dilemma cellular automata revisited: evolution of cooperation under environmental pressure
We propose an extension of the evolutionary Prisoner's Dilemma cellular
automata, introduced by Nowak and May \cite{nm92}, in which the pressure of the
environment is taken into account. This is implemented by requiring that
individuals need to collect a minimum score , representing
indispensable resources (nutrients, energy, money, etc.) to prosper in this
environment. So the agents, instead of evolving just by adopting the behaviour
of the most successful neighbour (who got ), also take into account if
is above or below the threshold . If an
individual has a probability of adopting the opposite behaviour from the one
used by its most successful neighbour. This modification allows the evolution
of cooperation for payoffs for which defection was the rule (as it happens, for
example, when the sucker's payoff is much worse than the punishment for mutual
defection). We also analyse a more sophisticated version of this model in which
the selective rule is supplemented with a "win-stay, lose-shift" criterion. The
cluster structure is analyzed and, for this more complex version we found
power-law scaling for a restricted region in the parameter space.Comment: 15 pages, 8 figures; added figures and revised tex
Social games in a social network
We study an evolutionary version of the Prisoner's Dilemma game, played by
agents placed in a small-world network. Agents are able to change their
strategy, imitating that of the most successful neighbor. We observe that
different topologies, ranging from regular lattices to random graphs, produce a
variety of emergent behaviors. This is a contribution towards the study of
social phenomena and transitions governed by the topology of the community
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