1,768 research outputs found

    Consideration of permanent tidal deformation in the orbit determination and data analysis for the Topex/Poseidon mission

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    The effects of the permanent tidal effects of the Sun and Moon with specific applications to satellite altimeter data reduction are reviewed in the context of a consistent definition of geoid undulations. Three situations are applicable not only for altimeter reduction and geoid definition, but also for the second degree zonal harmonic of the geopotential and the equatorial radius. A recommendation is made that sea surface heights and geoid undulations placed on the Topex/Poseidon geophysical data record should be referred to the mean Earth case (i.e., with the permanent effects of the Sun and Moon included). Numerical constants for a number of parameters, including a flattening and geoid geopotential, are included

    SkillVis: A Visualization Tool for Boxing Skill Assessment

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    Motion analysis and visualization are crucial in sports science for sports training and performance evaluation. While primitive computational methods have been proposed for simple analysis such as postures and movements, few can evaluate the high-level quality of sports players such as their skill levels and strategies. We propose a visualization tool to help visualizing boxers' motions and assess their skill levels. Our system automatically builds a graph-based representation from motion capture data and reduces the dimension of the graph onto a 3D space so that it can be easily visualized and understood. In particular, our system allows easy understanding of the boxer's boxing behaviours, preferred actions, potential strength and weakness. We demonstrate the effectiveness of our system on different boxers' motions. Our system not only serves as a tool for visualization, it also provides intuitive motion analysis that can be further used beyond sports science

    Estimating the 3D fold structure of the crust-mantel boundary

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    Deep-seated lithospheric folding can be revealed using a method that combines gravity inversion calculations and isostatic analyses.The determination of the crustal structure is essential in geophysics, as it gives insight into the geohistory, tectonic environment, geohazard mitigation, etc. Here we present the latest advance on three-dimensional modeling representing the Tibetan Mohorovi\u10di\u107 discontinuity (topography and ranges) and its deformation (fold), revealed by analyzing gravity data from GOCE mission

    Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation

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    Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect distance perception and immersion. However, the influence of eye height in pre-captured real environments has received less attention due to the difficulty of altering the perspective after finishing the capture process. To explore this influence, we first propose a pilot study that captures real environments with multiple eye heights and asks participants to judge the egocentric distances and immersion. If a significant influence is confirmed, an effective image-based approach to adapt pre-captured real-world environments to the user's eye height would be desirable. Motivated by the study, we propose a learning-based approach for synthesizing novel views for omnidirectional images with altered eye heights. This approach employs a multitask architecture that learns depth and semantic segmentation in two formats, and generates high-quality depth and semantic segmentation to facilitate the inpainting stage. With the improved omnidirectional-aware layered depth image, our approach synthesizes natural and realistic visuals for eye height adaptation. Quantitative and qualitative evaluation shows favorable results against state-of-the-art methods, and an extensive user study verifies improved perception and immersion for pre-captured real-world environments.Comment: 10 pages, 13 figures, 3 tables, submitted to ISMAR 202
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