13 research outputs found

    Validitas LKPD Elektronik Berbasis Masalah Terintegrasi Nilai Karakter Percaya Diri untuk Keterampilan Pemecahan Masalah Matematika SD Di Era Digital

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    Keterampilan pemecahan masalah matematika peserta didik Indonesia masih rendah.. Peserta didik Indonesia mengalami kesulitan dalam memodelkan situasi atau masalah kompleks secara matematika dan kesulitan dalam memilih, membandingkan serta mengevaluasi strategi pemecahan masalah matematika. Untuk mengatasi masalah ini maka dibutuhkan Lembar Kerja Peserta Didik yang bisa menumbuhkan keterampilan siswa dalam memecahkan masalah. Penelitian ini bertujuan untuk menghasilkan dan mendeskripsikan validitas LKPD elektronik berbasis masalah terintegrasi nilai karakter percaya diri untuk keterampilan pemecahan masalah matematika peserta didik Sekolah Dasar. Jenis Penelitian Research and Development dengan model pengembangan 4D. Data penelitian yang berbentuk kuantitatif diperoleh dari penilaian validator ahli, segi isi, bahasa dan design. Teknik analisis data menggunakan skala likert. Validitas mendapatkan rerata skor 3,4 pada aspek isi, 3,53 pada aspek bahasa dan 3,37 pada aspek design. Berdasarkan validitas tersebut e-LKPD yang dikembangkan dinyatakan Sangat valid digunakan untuk melatih keterampilan pemecahan masalah Matematika SD kelas V pada materi penjumlahan pecahan dengan penyebut berbed

    ANALISIS KESULITAN MAHASISWA DALAM MENYELESAIKAN SOAL BILANGAN RIIL

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    Real Analysis is a compulsory subject for students in the 5th semester of the Mathematics education study program at STKIP Adzkia. This study aims to determine the learning difficulties experienced by students of STKIP Adzkia in riil number courses. This research was qualitative research. The research subjects were students of Mathematics STKIP Adzkia 5th semester study program. Data were obtained from observations and tests. The steps of ata analysis techniques were  data reduction, data presentation, and conclusion drawing. Difficulties experienced by students could be seen from the mistakes made by students when solving riil number problems. The results of this study indicated that the difficulties experienced by students in the material of riil numbers were (1) difficulties in applying the concept; (2) Difficulties in developing concepts that have already been learned; (3) difficulty in performing arithmetic operations; (4) difficulty in using certain procedures; (5) difficulty in constructing ideas or ideas to prove a Mathematical statement.This indicates that there are many difficulties in learning real analysis

    Pengaruh Model Pembelajaran Generatif Terhadap Kemampuan Komunikasi Matematis Peserta Didik Kelas V Sekolah Dasar

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    The purpose of this research is to know the effect of learning model Generative on students mathe matical ability. This research was conducted at SD Islam At-Taubah East Jakarta. The research design used is treatment by level 2x2, with independent variable is the learning model that is Generative and conventional (expository), dependent variable is mathematical communication ability. Sampling technique used random sampling. The result of this research is first learning Generative effective to improve student communication ability so that this model can be used by elementary school teacher in building material. Second, the learning model influences students' mathematical communication skill

    PELATIHAN MEMBUAT VIDEO PEMBELAJARAN MENARIK DENGAN SMARTPHONE PADA GURU ADZKIA

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    The Covid-19 pandemic that hit the world had an impact on the world of education where schools carried out the Teaching and Learning Process by online , one of which was the Adzkia Integrated Islamic school at the TK and SD levels. Since PBM is conducted online, the teachers only give assignments via group WhatsApp to students such as reading books, practice questions, etc. This makes learning monotonous and students get bored, so it is necessary to increase teacher qualifications in making interesting learning media such as instructional videos. Therefore, community service is carried out in the form of training in making interesting learning videos using smartphone. The training method is in the form of a demonstration of making a good learning video, direct practice methods with assistance in terms of making video and video editing using the kinemaster application, and assignment methods and competitions for making learning videos. This service aims to make Adzkia Integrated Islamic Kindergarten and SD teachers make interesting learning videos so that students are still excited about learning at home even though by online. The result of this service activity is that teachers can understand how to make learning videos and are skilled at using the kinemaster android application to edit videos to make them more interesting. In addition, since the training was held until now, teachers have applied the knowledge of making learning videos in PBM by online which are also shared on YouTube

    Pengembangan Media Pembelajaran Berbasis PBL Terintegrasi Karakter Percaya Diri untuk Meningkatkan Pemecahan Masalah Matematika SMA

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    Research is motivated by the low problem-solving ability of students in learning mathematics. The purpose of this study was to determine the validity, effectiveness and practicality of interactive learning media based on problem based learning integrated self-confidence to improve students' problem-solving skills. The subject of this research is class XI SMA Negeri 5 Padang. The method in this research is the development research method with the ADDIE development model. The data collection instrument used was a validation questionnaire given to the validator to determine the validity of the product, and a questionnaire response from educators and students to determine the practicality of the product, as well as test instruments in the form of pretest and posttest to determine the effectiveness of the product. The results of the analysis of the data obtained were declared very valid with an average score of 90,7%. The results of the practicality test of teacher responses stated that the interactive learning media developed was very practical to be used with an average score of 100%, while the practicality test of students was declared practical with an average score of 85%. The results of the effectiveness test were obtained from the N-Gain of 0.48 with the medium category. This proves that problem based learning-based interactive learning media that integrate self-confidence to improve students' problem-solving skills is worthy of being used as a learning resource.Research is motivated by the low problem-solving ability of students in learning mathematics. The purpose of this study was to determine the validity, effectiveness and practicality of interactive learning media based on problem based learning integrated self-confidence to improve students' problem-solving skills. The subject of this research is class XI SMA Negeri 5 Padang. The method in this research is the development research method with the ADDIE development model. The data collection instrument used was a validation questionnaire given to the validator to determine the validity of the product, and a questionnaire response from educators and students to determine the practicality of the product, as well as test instruments in the form of pretest and posttest to determine the effectiveness of the product. The results of the analysis of the data obtained were declared very valid with an average score of 90,7%. The results of the practicality test of teacher responses stated that the interactive learning media developed was very practical to be used with an average score of 100%, while the practicality test of students was declared practical with an average score of 85%. The results of the effectiveness test were obtained from the N-Gain of 0.48 with the medium category. This proves that problem based learning-based interactive learning media that integrate self-confidence to improve students' problem-solving skills is worthy of being used as a learning resource

    PENGARUH PEMBELAJARAN KONTEKSTUAL DENGAN TEKNIK HANDS ON MATHEMATICS TERHADAP KEMAMPUANKOMUNIKASI MATEMATIK SISWA KELAS IX MTS DARUSSALAM KABUPATEN PESISIR SELATAN

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    This research began from issues of the low Mathematicabilities students of class IXMTsDarussalam.This research is aimed to reveal the effect of Cooperatif modelswith Hands On Mathematic in mathematicstudents ability started from high, averageand lowof students in influencing early understanding concept ability. This research is a quasi experimental design. The population in this research is all students of class IXMTsN Darussalam Selasa. The sampling technique used is Random Sampling. Samples of this research are the students of class IX.1 as the experimental class and class IX.3 as the control class. The instrument used is a test consists of beginning capabilities test and posttest to see the comunicationmathematicability. Data analysis was performed using t-test.There are some conclusions that can be acquired based on the results of research and discussion. First, the students which use contextuallearning type with hands on mathematics technic have higher comunicationmathematic abilitythan students that use the conventional learning. Second, the high,average and low starting students ability which use contextuallearning type with hands on mathematics technic have highercommunication mathematic ability than students that use the conventional learning

    Praktikalitas Media Video Tutorial sebagai Suplemen Digital Learning pada Mata Kuliah Persamaan Diferensial Biasa

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    Industrial revolution 4.0 in which digital technology being more integrated in all aspects of human life will demand the new reform of education world. Not only can it affect the curriculum being taught, but it will also lead to the changes of the methods and approaches in conducting the lesson. One of the changes is the use of digital learning. Universitas Negeri Padang has regulation of conducting lesson through e-learning platform proportionally for all courses, including the course of Ordinary Differential Equation. Ordinary Differential Equation is a mandatory course that should be taken by mathematics department’s students. In order to support students to develop their under standing about the concept and its application while using digital learning method, the researchers develop some tutorial video as supplementary media. Therefore, this study aimed to describe the practicality of the tutorial video. This is a descriptive research where the data were collected using closed questionnaire. The respondents were 39 mathematics students of Universitas Negeri Padang who joined Ordinary Differential Equation Course in the semester of January-June 2020. The result indicates that the video tutorials used in the course are in the category of very practice with the score percentage 86,6%

    Development of Electronic Handouts Using Numerical Literacy-Based Mathemagics Methods for Learning in the Digital Era

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    This research is motivated and conducted to address the problem of low numeracy literacy among students and the limited electronic-based learning media with game-based methods. The urgency of this research is crucial because low numeracy literacy can affect students' ability to solve mathematical problems in their daily lives and the future. The lack of engaging learning media can also affect students' interest in learning. Therefore, this study aims to develop an electronic Mathemagic handout based on numeracy literacy. The development model used in this research is the DDD-E model. The developed handout product has been validated twice by material and media validators. After revising it based on their suggestions and inputs, the average validation score obtained is 87.1%. These results indicate that the developed electronic Mathemagic handout based on numeracy literacy meets the perfect validation criteria. The solution offered by this research is to develop an engaging mathematical learning media using game-based methods to improve students' numeracy literacy. It is hoped that the electronic Mathemagic handout based on numeracy literacy can help increase students' interest and learning ability in mathematics. As a result, students can be more confident and have sufficient ability to solve mathematical problems in their daily lives and the future. The study implies that educators and policymakers can consider implementing the electronic Mathemagic handout in their teaching methods to enhance students' numeracy, literacy, and interest in mathematics. Additionally, the study underscores the importance of using innovative and engaging approaches in teaching to foster a love for learning and improve academic outcomes. This research is motivated and conducted to address the problem of low numeracy literacy among students and the limited electronic-based learning media with game-based methods. The urgency of this research is crucial because low numeracy literacy can affect students' ability to solve mathematical problems in their daily lives and the future. The lack of engaging learning media can also affect students' interest in learning. Therefore, this study aims to develop an electronic Mathemagic handout based on numeracy literacy. The development model used in this research is the DDD-E model. The developed handout product has been validated twice by material and media validators. After revising it based on their suggestions and inputs, the average validation score obtained is 87.1%. These results indicate that the developed electronic Mathemagic handout based on numeracy literacy meets the perfect validation criteria. The solution offered by this research is to develop an engaging mathematical learning media using game-based methods to improve students' numeracy literacy. It is hoped that the electronic Mathemagic handout based on numeracy literacy can help increase students' interest and learning ability in mathematics. As a result, students can be more confident and have sufficient ability to solve mathematical problems in their daily lives and the future. The study implies that educators and policymakers can consider implementing the electronic Mathemagic handout in their teaching methods to enhance students' numeracy, literacy, and interest in mathematics. Additionally, the study underscores the importance of using innovative and engaging approaches in teaching to foster a love for learning and improve academic outcomes.&nbsp

    PENINGKATAN KOMPETENSI GURU DALAM MEMBUAT MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI INFORMASI DI MASA PANDEMI

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    Implementing online learning as one of the impacts of the Covid-19 pandemic requires teachers to improve their competence, especially in the use of technology. But the reality in the field, the ability of teachers to use technology, especially the use of information technology-based learning media or Information Technology (IT), is still low. This impacts not achieving the maximum learning objectives, especially during the pandemic. One solution to overcome this problem is to provide training in making IT-based learning media for teachers. The IT-based learning media provided were making e-LKPD using the Liveworksheet web, making interesting presentation slides with Prezi, and writing and recording techniques using Android. The purpose of this activity is to improve the competence of teachers in preparing IT-based learning media to achieve maximum learning objectives, especially during a pandemic. The methods used in this training are presentations, demonstrations, practice, and assignments. The result of this training is that teachers can make learning media in e-LKPD, presentation slides with Prezi, and can use writing and screen recording techniques on Android. These training results are that teachers can make IT-based learning media well. The teachers were very enthusiastic about participating in the training because the material presented was still new to them. The survey results showed that the teachers were delighted and felt the benefits of this training. --- Pelaksanaan pembelajaran secara online sebagai salah satu dampak dari pandemi covid-19 menuntut guru-guru untuk meningkatkan kompetensinya terutama dalam penggunaan teknologi. Namun kenyataan di lapangan, kemampuan guru-guru dalam menggunakan teknologi terutama penggunaan media pembelajaran berbasis teknologi informasi atau  Information Technology (IT) masih rendah. Hal ini berdampak pada belum tercapainya tujuan pembelajaran secara maksimal. Salah satu solusi untuk mengatasi masalah tersebut adalah dengan memberikan pelatihan membuat media pembelajaran berbasis IT kepada guru-guru. Media pembelajaran berbasis IT yang diberikan adalah pembuatan e-LKPD menggunakan web Liveworksheet, pembuatan slide presentasi menarik dengan Prezi, teknik tulis dan rekam layar menggunakan android. Tujuan kegiatan ini adalah meningkatkan kompetensi guru dalam menyiapkan media permbelajaran berbsis IT sebagai upaya agar tercapainya tujuan pembelajaran secara maksimal terutama di masa pandemi. Metode yang digunakan dalam pelatihan ini adalah presentasi, demonstrasi, praktek dan penugasan. Hasil dari pelatihan ini adalah guru-guru bisa membuat media pembelajaran berupa e-LKPD, slide presentasi dengan Prezi dan mampu menggunakan teknik tulis dan rekam layar pada android. Hasil dari pelatihan ini adalah, guru-guru bisa membuat media pembelajaran berbasis IT dengan baik. Guru-guru sangat antusias mengikuti pelatihan karena materi yang disampaikan masih baru bagi mereka. Dari hasil survey terlihat guru-guru sangat puas dan merasakan manfaat dari pelatihan ini

    PEMANFAATAN POJOK LITERASI NUMERASI DI PANTI ASUHAN AISYIAH UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN PENGETAHUAN MATEMATIKA SANTRI

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    Penelitian ini bertujuan untuk meningkatkan motivasi belajar serta pengetahuan matematika santri di Panti Asuhan Aisyiah melalui kegiatan pembuatan Pojok Literasi Numerasi. Metode yang digunakan adalah demonstrasi dan diskusi kelompok. Ruangan belajar santri di panti dirubah menjadi sebuah pojok literasi numerasi yang didekorasi dengan media pembelajaran matematika. Kegiatan dilaksanakan pada tanggal 3 Juni 2022 dan melibatkan santri dan pembina di Panti Asuhan Aisyiah sebagai sasaran. Setelah melaksanakan kegiatan, angket yang disebar menunjukkan tingkat kepuasan santri yang tinggi dengan skor rata-rata sebesar 4,15. Selain itu, santri dan pembina juga menunjukkan antusiasme yang tinggi terhadap kedatangan tim dan meminta adanya bimbingan lebih lanjut untuk meningkatkan semangat belajar matematika. Hasil penelitian ini menunjukkan bahwa kegiatan pembuatan Pojok Literasi Numerasi efektif dalam meningkatkan motivasi belajar serta pengetahuan matematika santri di Panti Asuhan Aisyiah. Rekomendasi dari pengabdian ini adalah untuk melanjutkan bimbingan lanjutan guna semakin mendorong semangat dan keterampilan belajar matematika santri di Panti Asuhan AisyiahThis study aims to increase the learning motivation and mathematical knowledge of students at the Aisyiah Orphanage through the creation of a Numeracy Literacy Corner. The method used is demonstration and group discussion. The students' study room at the orphanage was transformed into a numeracy literacy corner decorated with math learning media. The activity was carried out on June 3 2022 and involved students and supervisors at the Aisyiah Orphanage as targets. After carrying out the activity, the questionnaires distributed showed a high level of student satisfaction with an average score of 4.15. Apart from that, the students and coaches also showed high enthusiasm for the arrival of the team and asked for further guidance to increase enthusiasm for learning mathematics. The results of this study indicate that the activity of making a Numeracy Literacy Corner is effective in increasing the learning motivation and mathematical knowledge of students at the Aisyiah Orphanage. The recommendation from this study is to continue further guidance to further encourage the enthusiasm and skills of learning mathematics for students at the Aisyiah Orphanag
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