11 research outputs found
Psychological Science In Cultural Context
When one understands psychological science To be a by-product of the Western tradition, fashioned by particular cultural and historical conditions, the door is opened to a fresh consideration of the practice of psychology in the global context. By using examples from experiences in Turkey, New Zealand, and India, the reader is sensitized first to the problems inherent in the unreflective exportation of Western psychology. To presume Western concepts of the mind, along with its methods of study, not only lends itself to research of little relevance to other cultures, bur disregards and undermines alternate cultural traditions. Against these tendencies toward a univocal science, the authors argue for a multicultural psychology-one that celebrates the rich multiplicity of indigenous conceptualizations of the person along with varying means of acquiring knowledge. To realize such a psychology, new forms of dialogue must be sought and the sharing made relevant to ongoing challenges of practical cultural significance
Understanding the relationship between the proteus effect, immersion, and gender among world of Warcraft players: an empirical survey study
Online gaming is part of contemporary life, with a range of influences on gamer's behaviour. The convergence and alignment of an individual's attitude and behaviour with features and characteristics of their in-game representation (i.e. their avatar), is conceptualised as the 'Proteus effect' (PE). In the massively multiplayer online role-playing game World of Warcraft (WoW), the Draenei ('exiled ones') are one type of in-game character faction. In the present study, the interplay between choosing the class of Draenei, experiencing game-related immersion, along with the gamer's biological gender was examined in relation to PE behaviours among 404 WoW gamers (males = 299; 74%; females = 104; 26%). Participants completed the Proteus Effect Scale and the Immersion sub-scale of the User-Avatar Questionnaire. A hierarchical regression analysis indicated a significant positive association between immersion and PE behaviours. Furthermore, mediation and moderated mediation analyses suggested that being a Draenei was positively associated with the level of game-related immersion, which in turn associated to higher PE behaviours offline, independent of participants' gender. Results indicate that gamers who are more immersed within the gaming world tend to exhibit elevated PE behaviours. Moreover, being a Draenei in WoW appeared to relate with higher game-immersion experiences, which resulted in higher PE behaviours offline
Site classification and probabilistic estimation of Vs30 for the Iranian strong-motion network
NGA-Subduction research program
This article summarizes the Next Generation Attenuation (NGA) Subduction (NGA-Sub) project, a major research program to develop a database and ground motion models (GMMs) for subduction regions. A comprehensive database of subduction earthquakes recorded worldwide was developed. The database includes a total of 214,020 individual records from 1,880 subduction events, which is by far the largest database of all the NGA programs. As part of the NGA-Sub program, four GMMs were developed. Three of them are global subduction GMMs with adjustment factors for up to seven worldwide regions: Alaska, Cascadia, Central America and Mexico, Japan, New Zealand, South America, and Taiwan. The fourth GMM is a new Japan-specific model. The GMMs provide median predictions, and the associated aleatory variability, of RotD50 horizontal components of peak ground acceleration, peak ground velocity, and 5%-damped pseudo-spectral acceleration (PSA) at oscillator periods ranging from 0.01 to 10 s. Three GMMs also quantified “within-model” epistemic uncertainty of the median prediction, which is important in regions with sparse ground motion data, such as Cascadia. In addition, a damping scaling model was developed to scale the predicted 5%-damped PSA of horizontal components to other damping ratios ranging from 0.5% to 30%. The NGA-Sub flatfile, which was used for the development of the NGA-Sub GMMs, and the NGA-Sub GMMs coded on various software platforms, have been posted for public use.</jats:p
