53 research outputs found

    Cognitive Foundations for Visual Analytics

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    In this report, we provide an overview of scientific/technical literature on information visualization and VA. Topics discussed include an update and overview of the extensive literature search conducted for this study, the nature and purpose of the field, major research thrusts, and scientific foundations. We review methodologies for evaluating and measuring the impact of VA technologies as well as taxonomies that have been proposed for various purposes to support the VA community. A cognitive science perspective underlies each of these discussions

    Identifying at-risk employees: A behavioral model for predicting potential insider threats

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    A psychosocial model was developed to assess an employee’s behavior associated with an increased risk of insider abuse. The model is based on case studies and research literature on factors/correlates associated with precursor behavioral manifestations of individuals committing insider crimes. In many of these crimes, managers and other coworkers observed that the offenders had exhibited signs of stress, disgruntlement, or other issues, but no alarms were raised. Barriers to using such psychosocial indicators include the inability to recognize the signs and the failure to record the behaviors so that they could be assessed by a person experienced in psychosocial evaluations. We have developed a model using a Bayesian belief network with the help of human resources staff, experienced in evaluating behaviors in staff. We conducted an experiment to assess its agreement with human resources and management professionals, with positive results. If implemented in an operational setting, the model would be part of a set of management tools for employee assessment that can raise an alarm about employees who pose higher insider threat risks. In separate work, we combine this psychosocial model’s assessment with computer workstation behavior to raise the efficacy of recognizing an insider crime in the making

    Experimental and Computational Investigation for In-Line Boundary Layer Ingestion

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    The aerodynamic characteristics of an aft-body, in-line mounted, boundary layer ingesting, electric ducted fan, propulsion installation system has been investigated through experimental and computational analysis. A modular wind-tunnel model allows variation in the geometry of the propulsion installation system to be assessed, in combination with fan speed. Various experimental measurement techniques, including LDA, seven-hole-probe and surface pressures are employed. The propulsion installation system has also been investigated using RANS CFD and comparison with experimental data is presented. An investigation of the boundary conditions for efficiently representing the fan in CFD is described. Initial results show reasonably good agreement between CFD and experiment, in terms of velocity profiles and surface pressures, but highlight remaining differences for cases exhibiting flow separation

    Friendly Fire and the Sustained Attention to Response Task

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    Objective: We investigated whether losses of inhibitory control could be responsible for some friendly-fire incidents. Background: Several factors are commonly cited to explain friendly-fire incidents, but failure of inhibitory control has not yet been explored. The Sustained Attention to Response Task (SART) could be a valid model for inhibition failures in some combat scenarios. Method: Participants completed small-arms simulations using near infrared emitter guns, confronting research assistants acting as friends or foes. In Experiment 1, seven participants completed three conditions with three different proportions of foes (high, medium, low). In Experiment 2, 13 participants completed high-foe (high-go) and low-foe (low-go) versions of a small-arms simulation as well as comparative computer tasks. Results: Participants made more friendly-fire errors (errors of commission) when foe proportion was high. A speed–accuracy trade-off was apparent, with participants who were faster to fire on foes also more likely to accidentally shoot friends. When foe proportion was higher, response times to foe stimuli were faster, and subjective workload ratings were higher. Conclusion: Failures of inhibitory control may be responsible for some friendly-fire incidents and the SART could be a suitable empirical model for some battlefield environments. The effect appears to be disproportionately greater at higher foe proportions. The exact nature of performance reductions associated with high-foe proportions requires further investigation. Application: The SART may be a useful model of friendly-fire scenarios. It could be used to indicate a soldier’s likelihood to commit a friendly-fire mistake and to identify high-risk environments

    A game prototype for understanding the safety issues of a lifeboat launch

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    © 2018 The Author(s) Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the support of virtual reality equipment which imitates the process of a lifeboat launch, involving both tractor manoeuvres and boat operations. It is a complex but vital process which can save lives at sea but also has many potential hazards. The primary objective of the game is to allow novices to better understand the sequence of the operations and manage the potential risks which may occur during the launch process. Additionally, the game has been promoted to the general public for educational purposes and to raise awareness of the safety issues involved. The key modules of the game are designed based on physical simulations to give the players enhanced plausible cognition and enjoyable interaction. We conducted two case studies for the two purposes of the games: one for training with volunteers without launching experience and the other for public awareness of the potential hazards with young children. The game is proven to be very promising for future professional training, and it serves the educational purpose of awareness of the safety issues for general public while being entertaining

    Hand gesture-based interactive puppetry system to assist storytelling for children

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    © 2016 The Author(s)Digital techniques have been used to assist narrative and storytelling, especially in many pedagogical practices. With the rapid development of HCI techniques, saturated with digital media in their daily lives, young children, demands more interactive learning methods and meaningful immersive learning experiences. In this paper, we propose a novel hand gesture-based puppetry storytelling system which provides a more intuitive and natural human computer interaction method for young children to develop narrative ability in virtual story world. Depth motion sensing and hand gestures control technology is utilized in the implementation of user-friendly interaction. Young players could intuitively use hand gestures to manipulate virtual puppet to perform story and interact with different items in virtual environment to assist narration. Based on the result of the evaluation, this novel digital storytelling system shows positive pedagogical functions on children’s narrating ability as well as the competencies of cognitive and motor coordination. The usability of the system is preliminary examined in our test, and the results which showed that young children can benefit from playing with Puppet Narrator

    N+3 Aircraft Concept Designs and Trade Studies

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    Appendices A to F present the theory behind the TASOPT methodology and code. Appendix A describes the bulk of the formulation, while Appendices B to F develop the major sub-models for the engine, fuselage drag, BLI accounting, etc
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