23 research outputs found

    Procedural modeling historical buildings for serious games

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    [EN] In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.[ES] En este trabajo apuntamos al objetivo de obtener edificios históricos virtuales con alto nivel de detalle, como por ejemplo un castillo o un barrio de una ciudad antigua, a través de una metodología que facilite su reconstrucción. Las herramientas que proponemos nos permiten obtener rápidamente un modelo aproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estas características son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamental se centra no sólo en la precisión y el realismo, sino también en transmitir una sensación de inmersión para el jugador.We would like to thank Adriana Desplans for help with the Carcassonne prototype. This work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovación, Spain.Besuievsky, G.; Patow, G. (2013). Procedural modeling historical buildings for serious games. Virtual Archaeology Review. 4(9):160-166. https://doi.org/10.4995/var.2013.426816016649P. Müller, P. Wonka, S. Haegler, A. Ulmer, and L. Van Gool. Procedural modeling of buildings. ACM Trans. Graph., 25(3):614-623, 2006. http://dx.doi.org/10.1145/1141911.1141931P.Musialski, P. Wonka, D. Aliaga, M. Wimmer, L. van Gool and W. Purgathofer. A Survey of Urban Reconstruction. EUROGRAPHICS 2012 State of the Art ReportsS. Haegler, P.Mller and L. Van Gool. Procedural Modeling for Digital Cultural Heritage. EURASIP J. Image and Video Processing V 2009.R. Ridorsa, G. Patow, The skylineEngine System, in XX Congreso Español de Iinformàtica Gràfica, CEIG2010 (2010), pp. 207-216L. Krecklau, C. Manthei, L. Kobbelt. Procedural Interpolation of Historical City Maps. Vol. 31 (2012), Number 2G. Patow, User-Friendly Graph Editing for Procedural Buildings.IEEE Computer Graphics and Applications, vol. 32, no. 2, Mar./Apr. 2012, pp. 66--75; http://dx.doi.org/10.1109/MCG.2010.104B.Watson, P. Müller, O. VERYOVKA, A.Filler., P. Wonka and C.Sexton. 2008. Procedural urban modeling in practice. IEEE Computer Graphics and Applications 28, 18-26. http://dx.doi.org/10.1109/MCG.2008.57CityEngine 2011. www.procedural.comG. Besuievsky and G. Patow, A Procedural Modelling Approach for Automatic Generation of LoD Building Models, Proceedings of the CISBAT 2011, pp. 993-998, Lausanne, Switzerland.O. Pueyo, G. Patow. Structuring Urban Data, Tech. Rep. IMA12-01-RR, Dept. IMA, Universitat de Girona (2012)S.Barroso, G.Patow. Recreación de estructuras arquitectónicas mediante modelaje

    A PERSPECTIVE ON PROCEDURAL MODELING BASED ON STRUCTURAL ANALYSIS

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    [EN] We introduce a study focused on procedural modeling papers that use methods of structural analysis, especially in its application to historic buildings such as churches and cathedrals. Moreover, we have taken a geometric structure of one of these papers and studied their behavior in a generic simulation tool, thus showing the feasibility of its analysis with non-specialized tools.[ES] Introducimos un estudio centrado en aquellos trabajos de modelado procedural que utilizan métodos de análisis estructural, especialmente en su aplicación para edificios históricos como iglesias y catedrales. Por otra parte, hemos tomado una estructura geométrica de uno de estos artículos y estudiado su comportamiento en una herramienta de simulación genérica, mostrando su factibilidad para realizar análisis con herramientas no especializadas.Fita, JL.; Besuievsky, G.; Patow, GA. (2016). A PERSPECTIVE ON PROCEDURAL MODELING BASED ON STRUCTURAL ANALYSIS. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 264-266. https://doi.org/10.4995/arqueologica8.2015.304526426

    Procedural modeling buildings for finite element method simulation

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    Finite element methods for heat simulation at urban scale require mesh-volume models, where the meshing process requires a special attention in order to satisfy FEM requirements. In this paper we propose a procedural volume modeling approach for automatic creation of mesh-volume buildings, which are suitable for FEM simulations at urban scale. We develop a basic rule-set library and a building generation procedure that guarantee conforming meshes. In this way, urban models can be easily built for energy analysis. Our test-case shows a street created with building prototypes that fulfill all the requirements for being loaded in a FEM numerical platform such as Cast3M (www-cast3m.cea.fr).Postprint (published version

    Una perspectiva sobre el modelado procedural basado en análisis estructurales

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    [EN] With the rise of available computing capabilities, structural analysis has recently become a key tool for building assessment usually managed by art historians, curators, and other specialist related to the study and preservation of ancient buildings. On the other hand, the flourishing field of procedural modeling has provided some exciting breakthroughs for the recreation of lost buildings and urban structures. However, there is a surprising lack of literature to enable the production of procedural-based buildings taking into account structural analysis, which has proven to be a crucial element for the recreation of faithful masonry structures. In order to perform an in-depth study of the advances in this type of analysis for cultural heritage buildings, we performed a study focused on procedural modeling that make use of structural analysis methods, especially in its application to historic masonry buildings such as churches and cathedrals. Moreover, with the aim of improving the knowledge about structural analysis of procedurally-recreated historical buildings, we have taken a geometric structure, added a set of procedural walls structured in masonry bricks, and studied its behavior in a generic, freely-available simulation tool, thus showing the feasibility of its analysis with non-specialized tools. This not only has allowed us to understand and learn how the different parameter values of a masonry structure can affect the results of the simulation, but also has proven that this kind of simulations can be easily integrated in an off-the-shelf procedural modeling tool, enabling this kind of analysis for a wide variety of historical studies, or restoration and preservation actions.[ES] Con el creciente aumento de las capacidades computacionales, el análisis estructural se ha convertido en una herramienta clave para la evaluación del estudio y conservación de edificios antiguos por parte de los historiadores del arte, curadores y otros especialistas. Por otro lado, el floreciente campo del modelado procedural ha proporcionado avances interesantes para la reconstrucción de edificios y estructuras urbanas no accesibles. Sin embargo, hay una sorprendente falta de métodos que permiten la generación deedificios procedurales, teniendo en cuenta el análisis estructural, los cuales handemostrado ser un elemento crucial para la concepciónde estructuras de mampostería. Con el fin de realizar un estudio en profundidad de los avances en este tipo de análisis para edificios del patrimonio cultural, se realizó un estudio centrado en elroldelmodelado proceduralque realizanmétodos de análisis estructural, especialmente en su aplicación a los edificios históricos de albañilería, tales como iglesias y catedrales. Por otra parte, con el objetivo de mejorar el conocimiento sobre el análisis estructural de los edificios históricos concebidosproceduralmente, hemos tomado una estructura geométrica de un atrículo, añadidoun conjunto de paredesproceduralesestructuradasen ladrillos, y estudiado su comportamiento conuna herramienta de simulación de pública disponibilidad.Con esto sedemuestra la viabilidad de su análisis con herramientas no especializadas. Esto no sólo nos ha permitido entender y aprender cómo los diferentes valores de los parámetros de una estructura de mampostería pueden afectar los resultados de la simulación, sino tambiénque este tipo de simulaciones se puede integrar fácilmente en una herramienta de modelado proceduralal alcance de todo público, lo que permite acercar este tipo de análisis a una amplia variedad de estudios históricos o acciones de restauración y conservación.This work was partially funded by the TIN2014-52211-C2-2-R project from Ministerio de Economia y Competividad, Spain.Fita, JL.; Besuievsky, G.; Patow, G. (2017). A perspective on procedural modeling based on structural analysis. Virtual Archaeology Review. 8(16):44-50. https://doi.org/10.4995/var.2017.5765SWORD445081

    Calculo da iluminação em síntese de imagens através de ray-tracing estocástico

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    Orientadores: Carlos Alfredo Arguello, Leo Pini MagalhãesDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Fisica Gleb WataghinResumo: O presente trabalho trata a questão da iluminação na geração de imagens realistas com o objetivo de abordar o problema a partir das leis da Física que envolvem o processo, e visando desenvolver e implementar técnicas para calcular a iluminação em imagens geradas por computador. O método de ray tracing estocástico, também chamado de ray tracing distribuído, que simula o transporte de energia luminosa lançando raios em forma estocástica e tratando a propagação da luz de forma probabilística, foi desenvolvido para sua implementação em problemas de distribuição luminosa. Este método sugere uma boa solução para o tratamento de fenômenos de espalhamento que ocorrem na propagação e na reflexão da luz. Implementamos este método como uma extensão a um programa de ray tracing tradicional já existente, para simular fontes extensas de iluminação e reflexões especulares espalhadas. Desta forma, efeitos de penumbra e de reflexões borrosas podem ser incluídos na geração de imagens realistasAbstract: This work studies the subject of illumination in realistic image generation with the goal of approaching the problem from the Physical laws envolved in the process, aimming to develop and implement techniques for calculating the illumination in computer generated images. The stochastic ray tracing method, also called distributed ray tracing, simulates the transport of luminous energy by tracing rays in a stochastic fashion. By treating the propagation of light in a probabilistic way, this method was developed with the aim of implementing it for problems of light distribution. It suggests a good solution when dealing with the scattering phenomena that occur in the propagation and reflection of light. We implemented this method as an extension of a traditional ray tracer, to account for the simulation of extended light sources and scattering in specular reflection of rough surfaces. In this way effects of penumbrae and blurred reflection are included in the generation of realistic imagesMestradoFísicaMestre em Físic

    Procedural modeling historical buildings for serious games

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    In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the playerEn este trabajo apuntamos al objetivo de obtener edificios históricos virtuales con alto nivel de detalle, como por ejemplo un castillo o un barrio de una ciudad antigua, a través de una metodología que facilite su reconstrucción. Las herramientas que proponemos nos permiten obtener rápidamente un modelo aproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estas características son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamental se centra no sólo en la precisión y el realismo, sino también en transmitir una sensación de inmersión para el jugadorThis work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovación, Spai

    UDMV14: Eurographics Workshop on Urban Data Modelling and Visualisation

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    International audienc

    Eurographics Workshop on Urban Data Modelling and Visualisation

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    International audienc
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