51 research outputs found
Is Implicit Level-2 Visual perspective taking embodied? Spontaneous perceptual simulation of othersâ perspectives is not impaired by motor restriction
Open access via Sage agreement The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: E.W. was funded by a PhD student grant from the University of Plymouth.Peer reviewedPublisher PD
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Training Generalized Spatial Skills
Spatial transformation skills are an essential aspect of cognitive ability. These skills can be improved by practice, but such improvement has usually been specific to tasks and stimuli. The present study investigated whether intensive long-term practice leads to change that transcends stimulus and task parameters. Thirty-one participants (14 male, 17 female) were tested on three cognitive tasks: a computerized version of the Shepard-Metzler (1971) mental rotation task (MRT), a mental paper-folding task (MPFT), and a verbal analogies task (VAT). Each individual then participated in daily practice sessions with the MRT or the MPFT over 21 days. Postpractice comparisons revealed transfer of practice gains to novel stimuli for the practiced task, as well as transfer to the other, nonpracticed spatial task. Thus, practice effects were process based, not instance based. Improvement in the nonpracticed spatial task was greater than that in the VAT; thus, improvement was not merely due to greater ease with computerized testing.Psycholog
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Simulating Moral Actions: An Investigation of Personal Force in Virtual Moral Dilemmas
Advances in Virtual Reality (VR) technologies allow the investigation of simulated moral actions in visually immersive environments. Using a robotic manipulandum and an interactive sculpture, we now also incorporate realistic haptic feedback into virtual moral simulations. In two experiments, we found that participants responded with greater utilitarian actions in virtual and haptic environments when compared to traditional questionnaire assessments of moral judgments. In experiment one, when incorporating a robotic manipulandum, we found that the physical power of simulated utilitarian responses (calculated as the product of force and speed) was predicted by individual levels of psychopathy. In experiment two, which integrated an interactive and lifelike sculpture of a human into a VR simulation, greater utilitarian actions continued to be observed. Together, these results support a disparity between simulated moral action and moral judgment. Overall this research combines state-of-the-art virtual reality, robotic movement simulations, and realistic human sculptures, to enhance moral paradigms that are often contextually impoverished. As such, this combination provides a better assessment of simulated moral action, and illustrates the embodied nature of morally-relevant actions
Correction: Virtual Morality: Transitioning from Moral Judgment to Moral Action?
[This corrects the article DOI: 10.1371/journal.pone.0164374.]
Electrophysiological correlates of motion extrapolation: An investigation on the CNV
publisher: Elsevier articletitle: Electrophysiological correlates of motion extrapolation: An investigation on the CNV journaltitle: Neuropsychologia articlelink: http://dx.doi.org/10.1016/j.neuropsychologia.2016.12.019 content_type: article copyright: © 2016 Elsevier Ltd. All rights reserved
Virtual Morality: Transitioning from Moral Judgment to Moral Action?
The nature of moral action versus moral judgment has been extensively debated in numerous disciplines. We introduce Virtual Reality (VR) moral paradigms examining the action individuals take in a high emotionally arousing, direct action-focused, moral scenario. In two studies involving qualitatively different populations, we found a greater endorsement of utilitarian responsesâkilling one in order to save many othersâwhen action was required in moral virtual dilemmas compared to their judgment counterparts. Heart rate in virtual moral dilemmas was significantly increased when compared to both judgment counterparts and control virtual tasks. Our research suggests that moral action may be viewed as an independent construct to moral judgment, with VR methods delivering new prospects for investigating and assessing moral behaviour
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