496 research outputs found
Publicidade digital, storytelling e transmedia narrativa: educomunicação do consumidor
The present text tries to analyze the relationships between the concept of digital
storytelling applied to advertising starting from the base of the transmedia narrative.
This is: how the new transmediatic narrative helps the construction of advertising discourses based on the notion of storytelling and how it establishes the bases for an educommunication of the consumer, the spectator and / or the target.El presente texto trata de analizar las relaciones entre el concepto de storytelling digital aplicado a la publicidad partiendo de la base de la narrativa transmedia. Esto es: cómo la nueva narrativa transmediática ayuda a la construcción de discursos publicitarios basados en la noción de storytelling y cómo ello establece las bases para una educomunicación del consumidor, del espectador y/o del target.O presente texto tenta analisar as relações entre o conceito de narrativa digital aplicado à publicidade a partir da base da narrativa transmedia. Isto é: como a nova narrativa transmediaica ajuda a construção de discursos publicitários com base na noção de narrativa e como estabelece as bases para uma educação do consumidor, o espectador e / ou o target
Novas tendências em marketing por causa do auge da Internet
The use of Internet has changed considerably the marketing practice. In this article the
authors carry on a literature review to analyse the factors involved in the process and also
the advantages, challenges and opportunities of this technology from a marketing
perspective.El uso de Internet ha traído cambios considerables para la práctica del Marketing. Este
artículo lleva a cabo una revisión bibliográfica donde se analizan los factores que están
relacionados con el proceso de cambio así como las ventajas, desafíos y oportunidades
que ofrece esta nueva tecnología desde una perspectiva del Marketing.O uso da Internet trouxe mudanças consideráveis para a prática do Marketing. Este artigo
realiza uma revisão bibliográfica onde se analisam os fatores que estão relacionados com
o processo de mudança assim como as vantagens, desafios e oportunidades oferecidas por
esta nova tecnologia a partir de uma perspectiva de Marketing
Los factores clave del éxito de las promociones realizadas con dispositivos móviles de última generación: un análisis teórico
The use of mobile devices has grown exponentially in the last 15 years. This development has reached the culmination with the introduction in 2007 of Smartphones and Tablets. Companies and organizations have a new channel with multiple commercial possibilities and are doing the best of it. The objective of this research was to analyze and understand this reality through academic literature. The results of the investigation will clarify the reasons why commercial promotions are successful and it will show us what the most important factors are that make mobile devices extend and improve the way in which companies perform promotional activities.La utilización de los dispositivos móviles ha crecido exponencialmente en los últimos 15 años llegando a la culminación con la introducción de los teléfonos inteligentes y las tabletas. Las empresas y organizaciones tienen un nuevo canal con múltiples posibilidades comerciales y lo están aprovechando. Analizar esta realidad a través de la literatura académica ha sido el objetivo de esta investigación. Nos ha permitido averiguar por qué las empresas utilizan cada vez más los dispositivos móviles para realizar promociones comerciales y nos ha mostrado los factores clave para realizar promociones exitosas utilizando los terminales móviles de última generación como soporte promocional
Art and propaganda in the Sevillian Baroque: The construction of the Catholic Church’s brand
El arte barroco es un arte indudablemente
propagandístico. Su eterno cultivo por parte de la
Iglesia católica durante la Contrarreforma, nos ha
dejado un patrimonio artístico inmenso que hoy
podemos recuperar con mucha facilidad, sobre
todo en la ciudad más importante del territorio
español a comienzos del siglo XVII: Sevilla. El
resultado de la confluencia entre pautas artísticas
y fines propagandísticos dio lugar a una extensa
campaña persuasiva y a una poderosa imagen
de marca que aquí se pretenden analizar en
términos comunicativos.Baroque art is an undoubtedly propagandistic
art. Its eternal cultivation by the Catholic Church
during the Counter-reformation has left us with an
immense artistic heritage that nowadays can be
recovered with ease, above all, in the most
important city of the territory of Spain at the
beginning of the 17th century –Seville. The result
of the convergence among artistic rules and
propagandistic aims led to a wide persuasive
campaign and to a powerful brand image that in
this article are expected to be analysed in
communicative terms
Digital social media: An interactive technology incorporated as a competitive advantage for business
In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and the interaction with the audience. This is associated with the incorporation of digital technologies to business, specifically the use of social media. Consequently, it is timely and interesting to explore the phenomenon of virtual socialization, although it is a littlestudied field and what is needed is an innovative and theoretical approach based upon theories of marketing and communication. Expertise in these areas is present in all organizations and their performance is important for appropriate development of them. This work is a qualitative analysis about the behavior, reactions and attitudes of individuals to organizations, in order to understand the social factors that contribute to sustainable competitive advantages of organizations which can support strategic and future actions. We conclude that relevant factors associated with the tacit knowledge of the organization, specifically to learning and social interaction of the organization and their knowledge of virtual communities. The higher the coexistence of factors, the more difficult is the replication and greater will be the hypothesis of sustainable competitive advantage
Learning in Digital Media: the legacy of McLuhan and his Impact on Formal Education
This paper describes a bibliographic analysis of the vision of Marshal
McLuhan and the vision adopted by diverse current authors regarding the use of
new interactive learning technologies. The paper also analyzes the
transformation that will have to take place in the formal surroundings of
education in order to improve their social function. The main points of view and
contributions made by diverse authors are discussed. It is important that all
actors involved in the educational process take in consideration these
contributions in order to be ready for future changes
Retail, design and communication in point of sale
La competitividad de los establecimientos
comerciales está conformada por una serie de
factores estratégicos y tácticos donde los
productos y/o servicios no son las únicas
variables que se deben tener en cuenta, pues
forman parte de un todo más complejo: el
marketing mix. Ante la actual saturación
competitiva existente, así como la necesidad
de diferenciación y posicionamiento de
marca (y producto), los puntos de venta
hacen uso de las diversas técnicas de
merchandising: distribución y adyacencia de
productos, uso de materiales o animación en
el propio POS. En este sentido podemos
afirmar que el diseño final de un punto de
venta es claramente determinante a la hora
de incrementar la rentabilidad de la empresa.
En este orden de ideas, el diseño de
experiencias para el consumidor juega un
papel muy importante, como afirman Cant &
Hefer (2013), para quienes: “Visual
merchandising can in simple terms be seen as
the way in which retailers display their products
in store in order to attract consumers”. Es aquí
es donde entra en juego el diseño de
experiencias aplicado al punto de venta.The competitiveness of commercial
establishments is made up of strategic and
tactical factors where products and services are
not the only variables that must be considered, as
they are part of a more complex whole: the
marketing mix. With the current competitive
saturation, as well as the need for differentiation
and brand positioning (and product), the points
of sale make use of the various merchandising
techniques: distribution and adjacency of
products, use of materials or animation in the POS
itself. In this sense we can say that the final design
of a point of sale is clearly determining when it
comes to increasing the profitability of the
company, providing added value for a good
differentiation as well as for a good brand
building. In this order of ideas, the design of
experiences for the consumer plays a very
important role, as stated by Cant & Hefer (2013),
for whom: "Visual merchandising can be seen as
the way in which retailers display their products in
store in order to attract consumers”. This is where
the experience design applied to the point of sale
starts to do
Brand Placement in Music Videos: Effectiveness in UK, Spain and Italy: El ‘brand placement’ en los videos musicales: efectividad en Reino Unido, España e Italia
Brand placement is used as an alternative advertising strategy. This case study aimed at investigating its efficacy in music videos in the UK, Spain and Italy through surveys. The first research question aimed at determining the degree of association between nationality and brand familiarity.
Results have reported a directional association for half the brands advertised. The second research question aimed at
determining
the correlation between brand familiarity and brand recall. This study demonstrated that the greater the familiarity of the brand, the more likely it is to be recalled after watching a music video.
The third research question aimed at determining whether participants were more aware of brands that they had not previously heard of after watching the music videos. Results showed similar responses of participants either agreeing or disagreeing with the statement and similar results were obtained for the Italian and British samples. It could be concluded that brand placement in music videos is especially effective in certain cultures and situations.El brand placement es utilizado como una estrategia publicitaria alternativa. Este estudio de caso tuvo como objetivo investigar su eficacia en videos musicales en Reino Unido, España e Italia a través de encuestas. La primera pregunta de investigación tuvo como objetivo determinar el grado de asociación entre la nacionalidad y la familiaridad con la marca. Los resultados mostraron una asociación direccional para la mitad de las marcas anunciadas. La segunda pregunta de investigación tuvo como objetivo determinar la correlación entre la familiaridad con la marca y su recuerdo. Este estudio demostró que cuanto más familiar es una marca, más probable resulta que se recuerde después de ver un video musical. La tercera pregunta de investigación tuvo como objetivo preguntar a los participantes si después de ver el vídeo musical eran más conscientes de las marcas que no conocían. Los resultados mostraron respuestas similares de participantes que estaban de acuerdo o en desacuerdo con la declaración y se obtuvieron resultados similares para la muestra italiana y la británica. Se podría concluir pues que el brand placement en videos musicales es especialmente efectivo en determinadas culturas y situaciones
Blocs: una nova narrativa
Internet became in the 20th century the biggest media of information dissemination in the world, and from this digital dissemination, blogs were born. The interest of our research are the new type s of narratives that begin to emerge from blogs. Blogs are very innovative because they give the user interactive tools that permit the creation of content in a dynamic and interactional way and which is different to traditional methods such as printedmaterial. The narrative created by the blogs is different from the traditional narrative because is open and dynamic, which facilitate the uncontrolled introduction and intervention by other people who,a priori, do not belong to the history. Those people, at any time, may alter narrative and the course of it. Therefore, we aim through the tools offered by greimasiana semiotics to reveal the nuances covering this new form of narrative
Advertising at the point of sale: influence on children´s body image
Introducción: En este artículo se estudia la representación del cuerpo infantil en el punto de venta de los establecimientos de moda infantil, con el objetivo de analizar la imagen corporal proyectada en dichos establecimientos dirigidos a niños, como consumidores, y a sus padres, como compradores. Metodología: Para ello se han analizado, a través de la observación como método, una serie de variables (delgadez, altura, etc.) aplicadas a los componentes del punto de venta. Este análisis se ha realizado sobre una muestra de 50 establecimientos pertenecientes a 18 marcas de moda infantil. Resultados y conclusiones: Los resultados obtenidos arrojan luz sobre realidades analizadas en investigaciones previas, como la desafección de los niños por su cuerpo o los desórdenes alimentarios relativos a ello, puesto que la mayoría de establecimientos tienden a generar imágenes de niños-adultos irreales.Introduction: In this article we study the representation of children’s body at the point of sale of children’s fashion shops, with the aim of analyzing the body image projected in these establishments aimed at children as consumers and their parents as buyers. Methodology: Through observation as a method, a series of variables (thinness, height, etc.) applied to the components of the point of sale have been analyzed. This analysis was carried out on a sample of 50 establishments belonging to 18 brands of children's fashion. Results and conclusions: The results obtained explained the realities analyzed in previous research, such as the disaffection of children by their body or related eating disorders, since most establishments tend to generate images of unreal adult children
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