2 research outputs found

    Mobile Learning Applications: Exploring Location Sensing Mechanisms

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    In this paper, we present an exploration of two location sensing mechanisms, such as QR codes and beacons, used in Location-based Learning Applications which are performed inside small indoor spaces (e.g. a classroom). The exploration of QR codes was carried out through an implementation of a Location-based Learning Application which was used by students between 7 and 11 years old inside of Primary Schools. Meanwhile, for the exploration of beacons, a functional prototype was made which was systematically tested by students of Faculty of Informatics of UNLP (Argentina). We analysed those characteristics that we have been learned related to how these mechanisms behave when they are used inside small indoor spaces because, in these cases, relevant places to provide learning contents are nearest from each other. We wish to create a discussion about the exploration of these two location sensing mechanisms. We expect that this discussion helps not only to design and develop Location-based Learning Applications, but also to improve authoring tools that are using to generate this kind of applications.Publicado en: Agredo-Delgado V., Ruiz P. (eds) Human-Computer Interaction. HCI-COLLAB 2018. Communications in Computer and Information Science, vol 847. Springer, Cha

    Learning design and learning analytics in mobile and ubiquitous learning: A systematic review

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    International audienceMobile and Ubiquitous Learning (m/u-learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported benefits, these environments imply additional complexity in the design, monitoring and evaluation of learning activities. The research literature on learning design (LD) and learning analytics (LA) has started to deal with these issues. This paper presents a systematic literature review of LD and LA, in m/u-learning. Apart from providing an overview of the current research in the field, this review elicits elements of common ground between both communities, as shown by the similar learning contexts and complementary research contributions, and based on the research gaps, proposes to: address m/u-learning beyond higher education settings, reinforce the connection between physical and virtual learning spaces, and more systematically align LD and LA processes
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