2,850 research outputs found
Limit Your Consumption! Finding Bounds in Average-energy Games
Energy games are infinite two-player games played in weighted arenas with
quantitative objectives that restrict the consumption of a resource modeled by
the weights, e.g., a battery that is charged and drained. Typically, upper
and/or lower bounds on the battery capacity are part of the problem
description. Here, we consider the problem of determining upper bounds on the
average accumulated energy or on the capacity while satisfying a given lower
bound, i.e., we do not determine whether a given bound is sufficient to meet
the specification, but if there exists a sufficient bound to meet it.
In the classical setting with positive and negative weights, we show that the
problem of determining the existence of a sufficient bound on the long-run
average accumulated energy can be solved in doubly-exponential time. Then, we
consider recharge games: here, all weights are negative, but there are recharge
edges that recharge the energy to some fixed capacity. We show that bounding
the long-run average energy in such games is complete for exponential time.
Then, we consider the existential version of the problem, which turns out to be
solvable in polynomial time: here, we ask whether there is a recharge capacity
that allows the system player to win the game.
We conclude by studying tradeoffs between the memory needed to implement
strategies and the bounds they realize. We give an example showing that memory
can be traded for bounds and vice versa. Also, we show that increasing the
capacity allows to lower the average accumulated energy.Comment: In Proceedings QAPL'16, arXiv:1610.0769
Average-energy games
Two-player quantitative zero-sum games provide a natural framework to
synthesize controllers with performance guarantees for reactive systems within
an uncontrollable environment. Classical settings include mean-payoff games,
where the objective is to optimize the long-run average gain per action, and
energy games, where the system has to avoid running out of energy.
We study average-energy games, where the goal is to optimize the long-run
average of the accumulated energy. We show that this objective arises naturally
in several applications, and that it yields interesting connections with
previous concepts in the literature. We prove that deciding the winner in such
games is in NP inter coNP and at least as hard as solving mean-payoff games,
and we establish that memoryless strategies suffice to win. We also consider
the case where the system has to minimize the average-energy while maintaining
the accumulated energy within predefined bounds at all times: this corresponds
to operating with a finite-capacity storage for energy. We give results for
one-player and two-player games, and establish complexity bounds and memory
requirements.Comment: In Proceedings GandALF 2015, arXiv:1509.0685
The hermitian Wilson-Dirac operator in smooth SU(2) instanton backgrounds
We study the spectral flow of the hermitian Wilson-Dirac operator \ham(m)
as a function of in smooth SU(2) instanton backgrounds on the lattice. For
a single instanton background with Dirichlet boundary conditions on \ham(m),
we find a level crossing in the spectral flow of \ham(m), and we find the
shape of the crossing mode at the crossing point to be in good agreement with
the zero mode associated with the single instanton background. With
anti-periodic boundary conditions on \ham(m), we find that the instanton
background in the singular gauge has the correct spectral flow but the one in
regular gauge does not. We also investigate the spectral flows of two instanton
and instanton-anti-instanton backgrounds.Comment: 18 pages, Latex file, 12 postscript figure
A Study of Practical Implementations of the Overlap-Dirac Operator in Four Dimensions
We study three practical implementations of the Overlap-Dirac operator in four dimensions. Two implementations are
based on different representations of as a sum over poles. One
of them is a polar decomposition and the other is an optimal fit to a ratio of
polynomials. The third one is obtained by representing using
Gegenbauer polynomials and is referred to as the fractional inverse method.
After presenting some spectral properties of the Hermitian operator
, we study its spectrum in a smooth SU(2) instanton
background with the aim of comparing the three implementations of . We
also present some results in SU(2) gauge field backgrounds generated at
on an lattice. Chiral properties have been numerically
verified.Comment: 23 pages latex with 9 postscript figures included by epsf. Some
change in referencing and one figure modifie
Pair Production at the Photon Linear Collider
scattering at the Photon Linear Collider is
considered. Explicit formulas for helicity amplitudes due to boson loops
are presented. It is shown that the pair production will be easily
observable at PLC and separation of the loop contribution will be possible
at c.m. energy of 300~GeV or higher.Comment: 9 pages of standard LaTeX + 3 PostScript figures (uuencoded and
compressed
Theoretical Analysis of Acceptance Rates in Multigrid Monte Carlo
We analyze the kinematics of multigrid Monte Carlo algorithms by
investigating acceptance rates for nonlocal Metropolis updates. With the help
of a simple criterion we can decide whether or not a multigrid algorithm will
have a chance to overcome critial slowing down for a given model. Our method is
introduced in the context of spin models. A multigrid Monte Carlo procedure for
nonabelian lattice gauge theory is described, and its kinematics is analyzed in
detail.Comment: 7 pages, no figures, (talk at LATTICE 92 in Amsterdam
Multigrid Monte Carlo Algorithms for SU(2) Lattice Gauge Theory: Two versus Four Dimensions
We study a multigrid method for nonabelian lattice gauge theory, the time
slice blocking, in two and four dimensions. For SU(2) gauge fields in two
dimensions, critical slowing down is almost completely eliminated by this
method. This result is in accordance with theoretical arguments based on the
analysis of the scale dependence of acceptance rates for nonlocal Metropolis
updates. The generalization of the time slice blocking to SU(2) in four
dimensions is investigated analytically and by numerical simulations. Compared
to two dimensions, the local disorder in the four dimensional gauge field leads
to kinematical problems.Comment: 24 pages, PostScript file (compressed and uuencoded), preprint
MS-TPI-94-
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