107 research outputs found
Gathering an even number of robots in an odd ring without global multiplicity detection
We propose a gathering protocol for an even number of robots in a ring-shaped
network that allows symmetric but not periodic configurations as initial
configurations, yet uses only local weak multiplicity detection. Robots are
assumed to be anonymous and oblivious, and the execution model is the non-
atomic CORDA model with asynchronous fair scheduling. In our scheme, the number
of robots k must be greater than 8, the number of nodes n on a network must be
odd and greater than k+3. The running time of our protocol is O(n2)
asynchronous rounds.Comment: arXiv admin note: text overlap with arXiv:1104.566
Gathering in Dynamic Rings
The gathering problem requires a set of mobile agents, arbitrarily positioned
at different nodes of a network to group within finite time at the same
location, not fixed in advanced.
The extensive existing literature on this problem shares the same fundamental
assumption: the topological structure does not change during the rendezvous or
the gathering; this is true also for those investigations that consider faulty
nodes. In other words, they only consider static graphs. In this paper we start
the investigation of gathering in dynamic graphs, that is networks where the
topology changes continuously and at unpredictable locations.
We study the feasibility of gathering mobile agents, identical and without
explicit communication capabilities, in a dynamic ring of anonymous nodes; the
class of dynamics we consider is the classic 1-interval-connectivity.
We focus on the impact that factors such as chirality (i.e., a common sense
of orientation) and cross detection (i.e., the ability to detect, when
traversing an edge, whether some agent is traversing it in the other
direction), have on the solvability of the problem. We provide a complete
characterization of the classes of initial configurations from which the
gathering problem is solvable in presence and in absence of cross detection and
of chirality. The feasibility results of the characterization are all
constructive: we provide distributed algorithms that allow the agents to
gather. In particular, the protocols for gathering with cross detection are
time optimal. We also show that cross detection is a powerful computational
element.
We prove that, without chirality, knowledge of the ring size is strictly more
powerful than knowledge of the number of agents; on the other hand, with
chirality, knowledge of n can be substituted by knowledge of k, yielding the
same classes of feasible initial configurations
Robots with Lights: Overcoming Obstructed Visibility Without Colliding
Robots with lights is a model of autonomous mobile computational entities
operating in the plane in Look-Compute-Move cycles: each agent has an
externally visible light which can assume colors from a fixed set; the lights
are persistent (i.e., the color is not erased at the end of a cycle), but
otherwise the agents are oblivious. The investigation of computability in this
model, initially suggested by Peleg, is under way, and several results have
been recently established. In these investigations, however, an agent is
assumed to be capable to see through another agent. In this paper we start the
study of computing when visibility is obstructable, and investigate the most
basic problem for this setting, Complete Visibility: The agents must reach
within finite time a configuration where they can all see each other and
terminate. We do not make any assumption on a-priori knowledge of the number of
agents, on rigidity of movements nor on chirality. The local coordinate system
of an agent may change at each activation. Also, by definition of lights, an
agent can communicate and remember only a constant number of bits in each
cycle. In spite of these weak conditions, we prove that Complete Visibility is
always solvable, even in the asynchronous setting, without collisions and using
a small constant number of colors. The proof is constructive. We also show how
to extend our protocol for Complete Visibility so that, with the same number of
colors, the agents solve the (non-uniform) Circle Formation problem with
obstructed visibility
Self-stabilizing Deterministic Gathering
In this paper, we investigate the possibility to deterministically solve the gathering problem (GP) with weak robots (anonymous, autonomous, disoriented, deaf and dumb, and oblivious). We introduce strong multiplicity detection as the ability for the robots to detect the exact number of robots located at a given position. We show that with strong multiplicity detection, there exists a deterministic self-stabilizing algorithm solving GP for n robots if, and only if, n is odd
Gathering Anonymous, Oblivious Robots on a Grid
We consider a swarm of autonomous mobile robots, distributed on a
2-dimensional grid. A basic task for such a swarm is the gathering process: All
robots have to gather at one (not predefined) place. A common local model for
extremely simple robots is the following: The robots do not have a common
compass, only have a constant viewing radius, are autonomous and
indistinguishable, can move at most a constant distance in each step, cannot
communicate, are oblivious and do not have flags or states. The only gathering
algorithm under this robot model, with known runtime bounds, needs
rounds and works in the Euclidean plane. The underlying time
model for the algorithm is the fully synchronous model. On
the other side, in the case of the 2-dimensional grid, the only known gathering
algorithms for the same time and a similar local model additionally require a
constant memory, states and "flags" to communicate these states to neighbors in
viewing range. They gather in time .
In this paper we contribute the (to the best of our knowledge) first
gathering algorithm on the grid that works under the same simple local model as
the above mentioned Euclidean plane strategy, i.e., without memory (oblivious),
"flags" and states. We prove its correctness and an time
bound in the fully synchronous time model. This time bound
matches the time bound of the best known algorithm for the Euclidean plane
mentioned above. We say gathering is done if all robots are located within a
square, because in such configurations cannot be
solved
Rendezvous of Two Robots with Constant Memory
We study the impact that persistent memory has on the classical rendezvous
problem of two mobile computational entities, called robots, in the plane. It
is well known that, without additional assumptions, rendezvous is impossible if
the entities are oblivious (i.e., have no persistent memory) even if the system
is semi-synchronous (SSynch). It has been recently shown that rendezvous is
possible even if the system is asynchronous (ASynch) if each robot is endowed
with O(1) bits of persistent memory, can transmit O(1) bits in each cycle, and
can remember (i.e., can persistently store) the last received transmission.
This setting is overly powerful.
In this paper we weaken that setting in two different ways: (1) by
maintaining the O(1) bits of persistent memory but removing the communication
capabilities; and (2) by maintaining the O(1) transmission capability and the
ability to remember the last received transmission, but removing the ability of
an agent to remember its previous activities. We call the former setting
finite-state (FState) and the latter finite-communication (FComm). Note that,
even though its use is very different, in both settings, the amount of
persistent memory of a robot is constant.
We investigate the rendezvous problem in these two weaker settings. We model
both settings as a system of robots endowed with visible lights: in FState, a
robot can only see its own light, while in FComm a robot can only see the other
robot's light. We prove, among other things, that finite-state robots can
rendezvous in SSynch, and that finite-communication robots are able to
rendezvous even in ASynch. All proofs are constructive: in each setting, we
present a protocol that allows the two robots to rendezvous in finite time.Comment: 18 pages, 3 figure
Parallel Search with no Coordination
We consider a parallel version of a classical Bayesian search problem.
agents are looking for a treasure that is placed in one of the boxes indexed by
according to a known distribution . The aim is to minimize
the expected time until the first agent finds it. Searchers run in parallel
where at each time step each searcher can "peek" into a box. A basic family of
algorithms which are inherently robust is \emph{non-coordinating} algorithms.
Such algorithms act independently at each searcher, differing only by their
probabilistic choices. We are interested in the price incurred by employing
such algorithms when compared with the case of full coordination. We first show
that there exists a non-coordination algorithm, that knowing only the relative
likelihood of boxes according to , has expected running time of at most
, where is the expected running time of the best
fully coordinated algorithm. This result is obtained by applying a refined
version of the main algorithm suggested by Fraigniaud, Korman and Rodeh in
STOC'16, which was designed for the context of linear parallel search.We then
describe an optimal non-coordinating algorithm for the case where the
distribution is known. The running time of this algorithm is difficult to
analyse in general, but we calculate it for several examples. In the case where
is uniform over a finite set of boxes, then the algorithm just checks boxes
uniformly at random among all non-checked boxes and is essentially times
worse than the coordinating algorithm.We also show simple algorithms for Pareto
distributions over boxes. That is, in the case where for
, we suggest the following algorithm: at step choose uniformly
from the boxes unchecked in ,
where . It turns out this algorithm is asymptotically
optimal, and runs about times worse than the case of full coordination
Rendezvous of Distance-aware Mobile Agents in Unknown Graphs
We study the problem of rendezvous of two mobile agents starting at distinct
locations in an unknown graph. The agents have distinct labels and walk in
synchronous steps. However the graph is unlabelled and the agents have no means
of marking the nodes of the graph and cannot communicate with or see each other
until they meet at a node. When the graph is very large we want the time to
rendezvous to be independent of the graph size and to depend only on the
initial distance between the agents and some local parameters such as the
degree of the vertices, and the size of the agent's label. It is well known
that even for simple graphs of degree , the rendezvous time can be
exponential in in the worst case. In this paper, we introduce a new
version of the rendezvous problem where the agents are equipped with a device
that measures its distance to the other agent after every step. We show that
these \emph{distance-aware} agents are able to rendezvous in any unknown graph,
in time polynomial in all the local parameters such the degree of the nodes,
the initial distance and the size of the smaller of the two agent labels . Our algorithm has a time complexity of
and we show an almost matching lower bound of
on the time complexity of any
rendezvous algorithm in our scenario. Further, this lower bound extends
existing lower bounds for the general rendezvous problem without distance
awareness
Occlusal traits in children with neurofibromatosis type 1
Literature is poor of data about the occlusion in children affected by neurofibromatosis type 1 (NF1). This case-control study investigated the occlusal traits in a group of children with NF1
Optimal Byzantine Resilient Convergence in Asynchronous Robot Networks
We propose the first deterministic algorithm that tolerates up to
byzantine faults in -sized networks and performs in the asynchronous
CORDA model. Our solution matches the previously established lower bound for
the semi-synchronous ATOM model on the number of tolerated Byzantine robots.
Our algorithm works under bounded scheduling assumptions for oblivious robots
moving in a uni-dimensional space
- …