44 research outputs found

    IP and ATM - current evolution for integrated services

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    Current and future applications make use of different technologies as voice, data, and video. Consequently network technologies need to support them. For many years, the ATM based Broadband-ISDN has generally been regarded as the ultimate networking technology, which can integrate voice, data, and video services. With the recent tremendous growth of the Internet and the reluctant deployment of public ATM networks, the future development of ATM seems to be less clear than it used to be. In the past IP provided (and was though to provide) only best effort services, thus, despite its world wide diffution, was not considered as a network solution for multimedia application. Currently many of the IETF working groups work on areas related to integrated services, and IP is also proposing itself as networking technology for supporting voice, data, and video services. This paper give a technical overview on the competing integrated services network solutions, such as IP, ATM and the different available and emerging technologies on how to run IP over ATM, and tries to identify their potential and shortcomings

    IP and ATM - a position paper

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    This paper gives a technical overview of different networking technologies, such as the Internet, ATM. It describes different approaches of how to run IP on top of an ATM network, and assesses their potential to be used as an integrated services network

    Mobile Edge Computing Potential in Making Cities Smarter

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    This paper proposes an approach to enhance users’ expe-rience of video streaming in the context of smart cities. The proposed approach relies on the concept of mobile edge computing (MEC) as a key factor in enhancing the Quality of Service (QoS). It sustains QoS by ensuring that applications/services follow the mobility of users, realizing the “Follow-me-Edge” concept. The proposed scheme en-forces an autonomic creation of MEC services to allow any-where-anytime data access with optimum Quality of Experience (QoE) and reduced latency. Considering its application in smart city scenar-ios, the proposed scheme represents an important solution for reduc-ing core network traffic and ensuring ultra-short latency, and that is through a smart MEC architecture capable of achieving 1 ms latency dream for the upcoming 5G mobile system

    The Integrated Multimedia Project

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    The Integrated Multimedia Project (IMMP) studies interactive multimedia services and network technologies, addressing both residential and business users, focusing on the overlaps and synergy between the two. For this purpose, IMMP has set up and conducted a considerable number of trials with varying user profiles, network technologies, middleware components and applications. The trial network utilises multiple existing access networks such as Cable-TV and ISDN and connects to European ATM networks through the National Hosts. The IMMP consortium covers the complete interactive multimedia value chain by including network operators, service providers, equipment manufacturers, application developers and content providers. The paper presents project results with regard to market potential of interactive multimedia services, evaluation of different middleware technologies and end user feedback on the applications developed by IMMP

    Providing ultra-short latency to user-centric 5G applications at the mobile network edge

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    | openaire: EC/H2020/723172/EU//5GPagodaMobile Edge Computing (MEC) will play a key role in next-generation mobile networks to extend the range of supported delay-sensitive applications. Furthermore, an increasing attention is paid to provide user-centric services, to better address the strict requirements of novel immersive applications. In this scenario, MEC solutions need to efficiently cope with user mobility, which requires fast relocation of service instances to guarantee the desired Quality of Experience. However, service migration is still an open issue, especially for resource-constrained edge nodes interconnected by high-latency and low-bandwidth links. In this paper, by leveraging the potential of lightweight container-based virtualization techniques, we investigate a novel approach to support service provisioning in dynamic MEC environments. In particular, we present a framework where proactive service replication for stateless applications is exploited to drastically reduce the time of service migration between different cloudlets and to meet the latency requirements. The performance evaluation shows promising results of our approach with respect to classic reactive service migration.Peer reviewe

    Extremely interactive and low-latency services in 5G and beyond mobile systems

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    Abstract This article provides an overview on extremely interactive and low-latency immersive services as well as the relevant industry and standardization activities. Immersive services immerse a viewer or the viewed digital objects into an environment that is either real, virtual, or a mixture of both. The applications are accordingly named virtual reality, augmented reality, extended reality, and holography applications. These applications benefit from the ongoing advances in user interfaces, computing technologies, and networking technologies. Such applications are expected to generate most of the traffic in the next generation networks, particularly 6G networks. In this article, the main relevant use cases are introduced along with their respective requirements. The article also provides insights on the relevant architectures and solutions, and highlights some research challenges and directions
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