246 research outputs found

    Use of XPS thermal insulator boards in design of educational spaces

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    This research refers to case study, Haghpanah girls' primary school that is of the standard schools designed and implemented by Isfahan Province Schools Renovation Organization. It deals to the importance and creation of an operational method for applying modern materials such as XPS thermal insulator in architectural design and its effect on educational spaces in section of primary school and how to design. It also deals to its effect and advantages on interior spaces that will help educational optimization significantly. Perhaps some believe that the implementation of thermal insulation of the building increases construction costs. However, we note that the implementation of thermal insulation not only saves energy consumption but also has a significant role in consumption of wasted heating and cooling energy of educational spaces. For example, the position of mentioned school is on the ground floor (pilot) and with external walls around the building. As it is obvious, the building floor and three sides of its perimeter are a part of the external shell (in contact with the outside perimeter). Cooling and heating of such a building requires spending high costs to provide equipment with high capacities. Heating and cooling equipment capacity becomes smaller than half after proper implementation of thermal insulation.As air conditioning equipment becomes small, implementation of optimization not only becomes free but also reduces the overall cost of construction.Keywords: School, modern materials, Building and Housing Research Center, XPS board

    Data Management Systems (DMS): Complex data types study. Volume 1: Appendices A-B. Volume 2: Appendices C1-C5. Volume 3: Appendices D1-D3 and E

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    Two categories were chosen for study: the issue of using a preprocessor on Ada code of Application Programs which would interface with the Run-Time Object Data Base Standard Services (RODB STSV), the intent was to catch and correct any mis-registration errors of the program coder between the user declared Objects, their types, their addresses, and the corresponding RODB definitions; and RODB STSV Performance Issues and Identification of Problems with the planned methods for accessing Primitive Object Attributes, this included the study of an alternate storage scheme to the 'store objects by attribute' scheme in the current design of the RODB. The study resulted in essentially three separate documents, an interpretation of the system requirements, an assessment of the preliminary design, and a detailing of the components of a detailed design

    Isolation of fungi from housefly (Musca domestica L.) at Slaughter House and Hospital in Sanandaj, Iran

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    Objective. Houseflies have long been regarded as potential carriers of microorganisms especially fungi. Since pathogenic microorganisms are widespread in the hospital environment, there is abundant opportunity for flies to become contaminated and in turn to contaminate the patient environment and residen- tial regions. The aim of this study was to isolate and identify fungi from the slaughter house and the hospital environments. Material and method. The flies were captured with a sterile nylon net and transferred to the Entomology Laboratory for iden- tification by standard keys. The flies were captured and rinsed in a solution of 1% sodium hypochlorite for three minutes and twice in sterile distilled water for 1min then flies was transferred to a 0.85% saline solution. 0.1ml of this solution was transferred to Sabouraud?s dextrose agar (SDA). Isolation of fungi was identi- fied by standard mycological methods. Results. In this study totally 908 Musca domestica (418 flies from the hospital environments and 490 flies from the slaughter house) were collected in Sanandaj, Iran. The main fungi isolated were Aspergillus spp (66%). and another isolated were belong to Pene- cillium spp. (14%), Fusarium spp. (11.3%), Alternaria spp. (6%) and among the filamentous fungi, 8.6% of the isolates as Micro- sporum gypseum of dermatophytes was identified. Conclusion. The present study supports belief that the house fly is a carrier for fungal spores. Therefore they have to be control- led and density of their population should be reduced undertaken different vector control approaches

    Effect of pulsed power on particle matter in diesel engine exhaust using a DBD plasma reactor

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    Nonthermal plasma (NTP) treatment of exhaust gas is a promising technology for both nitrogen oxides (NOX) and particulate matter (PM) reduction by introducing plasma into the exhaust gases. This paper considers the effect of NTP on PM mass reduction, PM size distribution, and PM removal efficiency. The experiments are performed on real exhaust gases from a diesel engine. The NTP is generated by applying high-voltage pulses using a pulsed power supply across a dielectric barrier discharge (DBD) reactor. The effects of the applied high-voltage pulses up to 19.44 kVpp with repetition rate of 10 kHz are investigated. In this paper, it is shown that the PM removal and PM size distribution need to be considered both together, as it is possible to achieve high PM removal efficiency with undesirable increase in the number of small particles. Regarding these two important factors, in this paper, 17 kVpp voltage level is determined to be an optimum point for the given configuration. Moreover, particles deposition on the surface of the DBD reactor is found to be a significant phenomenon, which should be considered in all plasma PM removal tests

    Effects of wing geometry on wing-body-tail interference in subsonic flow

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    AbstractExtensive wind tunnel tests were performed on several wing- body-tail combinations in subsonic flow to study the effects of wing geometric parameters on the flow field over the tail. For each configuration, tail surface pressure distribution, as well as the velocity contour at a plane perpendicular to the flow direction behind the wing was measured. The results show a strong effect of wing to tail span ratio, as well as wing aspect ratio, on the flowfield downstream of the wing. For low sweep wings, as those considered here, wing and body interference effects on the tail are associated with the wing tip vortex and nose-body vortex

    Failure Mode, Effects and Criticality Analysis (FMECA) in Power Electronic based Power Systems

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    Performance evaluation of non-thermal plasma on particulate matter, ozone and CO2 correlation for diesel exhaust emission reduction

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    This study is seeking to investigate the effect of non-thermal plasma technology in the abatement of particulate matter (PM) from the actual diesel exhaust. Ozone (O3) strongly promotes PM oxidation, the main product of which is carbon dioxide (CO2). PM oxidation into the less harmful product (CO2) is the main objective whiles the correlation between PM, O3 and CO2 is considered. A dielectric barrier discharge reactor has been designed with pulsed power technology to produce plasma inside the diesel exhaust. To characterise the system under varied conditions, a range of applied voltages from 11 kVPP to 21kVPP at repetition rates of 2.5, 5, 7.5 and 10 kHz, have been experimentally investigated. The results show that by increasing the applied voltage and repetition rate, higher discharge power and CO2 dissociation can be achieved. The PM removal efficiency of more than 50% has been obtained during the experiments and high concentrations of ozone on the order of a few hundreds of ppm have been observed at high discharge powers. Furthermore, O3, CO2 and PM concentrations at different plasma states have been analysed for time dependence. Based on this analysis, an inverse relationship between ozone concentration and PM removal has been found and the role of ozone in PM removal in plasma treatment of diesel exhaust has been highlighted

    Measuring the impact of virtual reality on a serious game for improving oral presentation skill

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    Background and Objectives: Oral presentation is a key competence for success in the diverse work environments that academics need. It is recommended as part of a higher education curriculum. The role of technology in improving oral presentation skills and especially facilitating feedback, is significant. In particular, the combination of serious game and virtual reality is a new area of ​​research that is a modern alternative to traditional skills training. The interactive digital environment, real-time feedback, the realism of the learning scenario, the direct experience, and the persistence of the knowledge gained are some of the virtual reality opportunities for skills training. It should not be overlooked that insufficient budget, negative attitude of users about their physical and psychological condition after experiencing virtual reality, and poor technological design of virtual reality environments are also among the limitations of this technology. However, recent meta-analyzes confirm the influence of virtual reality in learning environments. Accordingly, the purpose of this study was to measure the impact of virtual reality on a serious game with the serious purpose of oral presentation training. Methods: We designed and developed an SG and conducted a quasi-experimental study with a post-test on 32 graduate students. The research question we sought to answer was “to what extent can VR impact the effectiveness of SGs in oral presentation training?” The authors also analyzed the cost-effectiveness of incorporating VR elements. The game focused on three key skills, eye contact, walking around while presenting, and time management. The experimental group played the game with the HTC Vive VR system and the control group played the same game with an HD display, a keyboard, and a mouse. In addition to that, we collected in-game data while players were playing the game. Mann-Whitney U test and Student's t-test were used to compare the two groups. Findings: Results revealed that VR elements did not have a significant impact on the demonstration of the players' eye contact skills but they increased players' tendency to walk around the virtual environment. Analysis of players’ performance regarding time management skills showed no significant difference between the two groups. Conclusion: It is concluded that even though playing the serious game with an HD display, a keyboard, and a mouse can be effective, turning the game into a VR experience would result in further improvement in the demonstration of some of the presentation key skills (walking around while presenting). However, creating a VR experience requires developers to spend more time and resources into developing the game. According to researchers, creating a VR SG for improving oral presentation skills allows for training to be done in the context that it occurs within. Moreover, the VR SG can be effectively used to overcome public presentation nerves. Also, due to the challenging economic situations outside the university and the need to benefit from communication skills and oral presentation, a serious game based on virtual reality can improve the indicators of oral presentation. Achieving this requires higher education attention to interactive technologies such as virtual reality.   ===================================================================================== COPYRIGHTS  ©2020 The author(s). This is an open access article distributed under the terms of the Creative Commons Attribution (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, as long as the original authors and source are cited. No permission is required from the authors or the publishers.  ====================================================================================
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