7 research outputs found

    Hur påverkas högstadielevers studier av klass och kön? : Skolprestation, studieval och attityder till skolan i en kommun belägen i Norrlands inland

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    How do gender and socioeconomic backgrounds affect students’ academic performance, educational choices and attitudes towards education? Moreover, does class play the same role for girls and boys? In order to find this out, I surveyed students in a small province located in the northern inlands of Sweden. The survey was answered by nearly every student in the ninth grade of that year, a total of 160 people. The results revealed that girls in this area have less faith in their capabilities than boys, despite getting much better grades. Many more girls than boys want to go onto college or university studies. In the end, I also found that girls like school much more than boys do. Socioeconomic background played a large role in all areas, except for attitudes towards education. Class was also found to have a much greater impact on boys than on girls, sometimes -as in regards to future studies - up to four time

    Development and design of flood light fixture ofaluminium profiles

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    Detta produktutvecklingsprojekt är utfört av Fredric Ericsson och Hampus Hammarbäck som examensarbete i Maskinteknik på Linnéuniversitetet. Projektet utfördes i samarbete med uppdragsgivarna Alutrade och Masterlite. Det följer hur en fasadlampa som ska belysa skyltar konstrueras och fokuserar på att systematisera konstruktionsprocessen. Bakgrunden till projektet ligger i brister hos den befintliga armaturen. Målet är att konstruera en armatur som är mer konkurrenskraftig än den befintliga. För att uppnå målet studerades problemet och modern produktutvecklingsteori tillämpas. Produktionsmetoderna är begränsade till huvudsakligen strängpressning av aluminium och delvis stansning av uppdragsgivaren, vilket låser produkten till att huvudsakligen bestå av aluminiumprofiler. Det resulterar i en kostnadseffektiv konstruktion av en armatur till en fasadlampa med en väldokumenterad och systematiserad konstruktionsprocess.This product development project is made by Fredric Ericsson and Hampus Hammarbäck as a thesis project in Mechanical engineering with focus on product development at Linnaeus University. The project was in collaboration between the students and the outsourcing companies Alutrade and Masterlite. It follows the process of designing a flood light fixture for illuminating signs and focuses on systematization of the design process. The reason to the project is flaws in the outdated current fixture. The aim of the project is to design a fixture that is more competitive in the lightning market. This was done by studying the problem and applying product development theory. The production methods is limited to mainly aluminium extrusion and metal sheet punching by the outsourcer which therefore limits the design options to consist mainly by aluminium profiles. It results in a cost effective solution of a flood light fixture with a well documented and systemized design process

    How toxicity differ between male and female players in competitive Overwatch

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    This thesis aims to research whether or not Overwatch players believe toxicity is an issue in today's gaming and how the toxicity differs itself between men and women. The purpose was to find out different kinds of toxicity and how these affected players in Overwatch, as well as to investigate if toxicity differed between men and women at all. The method of this thesis relied on answers from a survey, posted on Reddit’s sub forums r/Overwatch and r/Competitiveoverwatch. The data used in the thesis is answers from 328 participants in the survey. The results of this thesis found that Overwatch players see toxicity as an issue today and that most of them have experienced toxicity and are affected negatively by it. The thesis found that there is a major difference in toxicity between men and women, as women are affected by toxicity more than men. Many female players feel the need to hide their gender in order to not receive toxicity which will lead to many women not utilizing important tools such as the voice chat to communicate important information to their team, which could put women at a disadvantage when trying to achieve higher ranks within the game, compared to men.

    How toxicity differ between male and female players in competitive Overwatch

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    This thesis aims to research whether or not Overwatch players believe toxicity is an issue in today's gaming and how the toxicity differs itself between men and women. The purpose was to find out different kinds of toxicity and how these affected players in Overwatch, as well as to investigate if toxicity differed between men and women at all. The method of this thesis relied on answers from a survey, posted on Reddit’s sub forums r/Overwatch and r/Competitiveoverwatch. The data used in the thesis is answers from 328 participants in the survey. The results of this thesis found that Overwatch players see toxicity as an issue today and that most of them have experienced toxicity and are affected negatively by it. The thesis found that there is a major difference in toxicity between men and women, as women are affected by toxicity more than men. Many female players feel the need to hide their gender in order to not receive toxicity which will lead to many women not utilizing important tools such as the voice chat to communicate important information to their team, which could put women at a disadvantage when trying to achieve higher ranks within the game, compared to men.

    A Case Study of a 3D Space-Shooter Game - ULMO the Star Explorer

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    This Bachelor’s thesis treats the development of ULMO the Star Explorer, a graphically intensive space-shooter game set in three dimensions, which is developed using the framework Microsoft XNA. The project was carried out as a case study, and the thesis presents and compares different techniques that can be used to solve the problems we identified. The main focus for this thesis is to present the graphical effects used to create a graphically intensive game within a limited time frame, but it also presents the different solutions chosen to create the game engine used by the game. The thesis covers several common graphical effects used by games, such as Bloom and Motion Blur, and presents two novel algorithms: one algorithm for lighting of spheres, and one algorithm to generate the game world including a path within the threedimensional space of this world. ULMO the Star Explorer does not contain all the features that were originally planned, but is still a fully functional game that can, given the time frame and the number of project members, be seen as a visually pleasing game

    A system for detecting customer behaviour in open productstocks: As Long As It Scales

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    Denna rapport beskriver systemet ALAIS (As Long As It Scales) och hur det harutvecklats. ALAIS byggdes i samband med ett kandidatarbete i programvaruutvecklingvid Linköpings universitet åt företaget Valtech. Syftet med systemetär att demonstrera att det går att utföra automatiserad A/B-testning genom attplacera skålar med godis på olika vågar och se hur positionen, samt eventuellamärkningar, som ekologisk, påverkar konsumtionen. Det färdiga systemet är uppdelati tre moduler, en som sköter kommunikationen med vågarna, en som utförberäkningar och kommunicerar med en databas, och en som består av ett grafisktgränssnitt som användaren interagerar med. De tre modulerna kommunicerarmed varandra över ett nätverk. Rapporten avslutas med individuella erfarenheterfrån alla gruppmedlemmar
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