7 research outputs found

    Comprehensive analysis of high-performance computing methods for filtered back-projection

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    This paper provides an extensive runtime, accuracy, and noise analysis of Computed To-mography (CT) reconstruction algorithms using various High-Performance Computing (HPC) frameworks such as: "conventional" multi-core, multi threaded CPUs, Compute Unified Device Architecture (CUDA), and DirectX or OpenGL graphics pipeline programming. The proposed algorithms exploit various built-in hardwired features of GPUs such as rasterization and texture filtering. We compare implementations of the Filtered Back-Projection (FBP) algorithm with fan-beam geometry for all frameworks. The accuracy of the reconstruction is validated using an ACR-accredited phantom, with the raw attenuation data acquired by a clinical CT scanner. Our analysis shows that a single GPU can run a FBP reconstruction 23 time faster than a 64-core multi-threaded CPU machine for an image of 1024 X 1024. Moreover, directly programming the graphics pipeline using DirectX or OpenGL can further increases the performance compared to a CUDA implementation

    Algoritmos generales para simuladores de cirugía laparoscópica

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    Recent advances in fields such as modeling of deformable objects, haptic technologies, immersive technologies, computation capacity and virtual environments have created the conditions to offer novel and suitable training tools and learning methods in the medical area. One of these training tools is the virtual surgical simulator, which has no limitations of time or risk, unlike conventional methods of training. Moreover, these simulators allow for the quantitative evaluation of the surgeon performance, giving the possibility to create performance standards in order to define if the surgeon is well prepared to execute a determined surgical procedure on a real patient. This paper describes the development of a virtual simulator for laparoscopic surgery. The simulator allows the multimodal interaction between the surgeon and the surgical virtual environment using visual and haptic feedback devices. To make the experience of the surgeon closer to the real surgical environment a specific user interface was developed. Additionally in this paper we describe some implementations carried out to face typical challenges presented in surgical simulators related to the tradeoff between real-time performance and high realism; for instance, the deformation of soft tissues are simulated using a GPU (Graphics Processor Unit) -based implementation of the mass-spring model. In this case, we explain the algorithms developed taking into account the particular case of a cholecystectomy procedure in laparoscopic surgery.Recientes avances en áreas tales como modelación computacional de objetos deformables, tecnologías hápticas, tecnologías inmersivas, capacidad de procesamiento y ambiente virtuales han proporcionado las bases para el desarrollo de herramientas y métodos de aprendizaje confiables en el entrenamiento médico. Una de estas herramientas de entrenamiento son los simuladores quirúrgicos virtuales, los cuales no tienen limitaciones de tiempo o riesgos a diferencia de los métodos convencionales de entrenamiento. Además, dichos simuladores permiten una evaluación cuantitativa del desempeño del cirujano, dando la posibilidad de crear estándares de desempeño con el fin de definir en qué momento un cirujano está preparado para realizar un determinado procedimiento quirúrgico sobre un paciente. Este artículo describe el desarrollo de un simulador virtual para cirugía laparoscópica. Este simulador permite la interacción multimodal entre el cirujano y el ambiente virtual quirúrgico usando dispositivos de retroalimentación visual y háptica. Para hacer la experiencia del cirujano más cercana a la de una ambiente quirúrgico real se desarrolló una interfaz cirujano-simulador especial. Adicionalmente en este artículo se describen algunas implementaciones que solucionan los problemas típicos cuando se desarrolla un simulador quirúrgico, principalmente relacionados con lograr un desempeño en tiempo real mientras se sacrifica el nivel de realismo de la simulación: por ejemplo, la deformación de los tejidos blandos simulados usando una implementación del modelo masa-resorte en la unidad de procesamiento gráfico. En este caso se describen los algoritmos desarrollados tomando en cuenta la simulación de un procedimiento laparoscópico llamado colecistectomía

    Comprehensive analysis of high-performance computing methods for filtered back-projection

    No full text
    This paper provides an extensive runtime, accuracy, and noise analysis of Computed To-mography (CT) reconstruction algorithms using various High-Performance Computing (HPC) frameworks such as: "conventional" multi-core, multi threaded CPUs, Compute Unified Device Architecture (CUDA), and DirectX or OpenGL graphics pipeline programming. The proposed algorithms exploit various built-in hardwired features of GPUs such as rasterization and texture filtering. We compare implementations of the Filtered Back-Projection (FBP) algorithm with fan-beam geometry for all frameworks. The accuracy of the reconstruction is validated using an ACR-accredited phantom, with the raw attenuation data acquired by a clinical CT scanner. Our analysis shows that a single GPU can run a FBP reconstruction 23 time faster than a 64-core multi-threaded CPU machine for an image of 1024 X 1024. Moreover, directly programming the graphics pipeline using DirectX or OpenGL can further increases the performance compared to a CUDA implementation

    General algorithms for laparoscopic surgical simulators

    No full text
    Recent advances in fields such as modeling of deformable objects, haptic technologies, immersive technologies, computation capacity and virtual environments have created the conditions to offer novel and suitable training tools and learning methods in the medical area. One of these training tools is the virtual surgical simulator, which has no limitations of time or risk, unlike conventional methods of training. Moreover, these simulators allow for the quantitative evaluation of the surgeon performance, giving the possibility to create performance standards in order to define if the surgeon is well prepared to execute a determined surgical procedure on a real patient. This paper describes the development of a virtual simulator for laparoscopic surgery. The simulator allows the multimodal interaction between the surgeon and the surgical virtual environment using visual and haptic feedback devices. To make the experience of the surgeon closer to the real surgical environment a specific user interface was developed. Additionally in this paper we describe some implementations carried out to face typical challenges presented in surgical simulators related to the tradeoff between real-time performance and high realism; for instance, the deformation of soft tissues are simulated using a GPU (Graphics Processor Unit) -based implementation of the mass-spring model. In this case, we explain the algorithms developed taking into account the particular case of a cholecystectomy procedure in laparoscopic surger
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