347 research outputs found
Autonomy and autonomy disturbances in self-development and psychopathology: research on motivation, attachment, and clinical process
Self-determination theory (SDT) maintains that the adequate support and satisfaction of individuals' psychological needs for autonomy, competence, and relatedness promotes the gradual unfolding of individuals' integrative tendencies, as manifested through intrinsic motivation, internalization, identity development, and integrative emotion regulation. At the same time, the thwarting of these same psychological needs and the resultant need frustration is presumed to evoke or amplify a variety of psychopathologies, many of which involve autonomy disturbances. We begin by defining what autonomy involves and how socializing agents, particularly parents, can provide a nurturing (i.e., need-supportive) environment, and we review research within the SDT literature that has shed light on various integrative tendencies and how caregivers facilitate them. In the second part of this chapter, we detail how many forms of psychopathology involve autonomy disturbances and are associated with a history of psychological need thwarting. We especially focus on internally controlling regulation in internalizing disorders; impairments of internalization in conduct disorders and antisocial behavior; and fragmented self-functioning in borderline and dissociative disorders. The role of autonomy support as an ameliorative factor in treatment settings is then discussed among other translational issues. Finally we highlight some implications of recognizing the important role of basic psychological needs for both growth-related and pathology-related processes
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Human beings can be proactive and engaged or, alternatively, passive and alienated, largely as a function of the social conditions in which they develop and function. Accordingly, research guided by self-determination theo~ has focused on the social-contextual conditions that facilitate versus forestall the natural processes of self-motivation and healthy psychological development. Specifically, factors have been examined that enhance versus undermine intrinsic motivation, self-regulation, and well-being. The findings have led to the postulate of three innate psychological needs--competence, autonomy, and relatedness-which when satisfied yield enhanced self-motivation and mental health and when thwarted lead to diminished motivation and well-being. Also considered is the significance of these psychological needs and processes within domain
Beyond God and Government : The Role of Personal Control in Supporting Citizensâ Well-Being in the Face of Changing Economy and Rising Inequality
Based on previous theoretical models, the present research investigated three different psychological constructs (religious belief, trust in government, and the experience of personal control) as moderators of the link between countryâs economic growth (i.e., Gross Domestic Product) and income inequality (i.e., Gini) on health, happiness, and life satisfaction. Using a large cross-national data set (N = 490,579), we found that personal control predicted health, happiness, and life satisfaction above and beyond reliance on God and trust in government. Religious belief predicted greater health and buffered the negative effect of income inequality on health only in wealthy economies, but yielded negative correlations with health in poor economies. The associations between personal control and trust in government with well-being outcomes were consistently positive across different levels of countriesâ GDP and Gini. Further, personal control also served a compensatory function by buffering the negative effect of income inequality in wealthy economies
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Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience
Power-ups are a type of game reward that allow the player tocustomise their experience by altering gameplay for a shortperiod of time. Despite the wide use of power-ups in videogames, little is known about their effect on gaming experiences.To explore this, we conducted an experimental study that compares the experiences of players depending on their exposureto power-ups in a recreational video game. The results show that players who collected power-ups felt significantly more immersed in the game, experienced more autonomy, but didnot feel more competent or challenged than those who played the game without these collectables. Interestingly, a similareffect was observed for those players who picked up âplacebo âpower-ups, despite the items having no effect on the gameplay. We provide a discussion of these results and their implications both for games user researchers and game designers
âI kind of had an avatar switchâ : the role of the self in engagement with an interactive TV drama
This paper reports results from a study which examined
viewersâ cognitive and affective responses to an interactive
TV drama. Ten participants were videoed interacting with
âOur World Warâ [1], and then interviewed about their
experience using the video playback as a retrospective
prompt. An interpretative framework was designed to guide
analysis by probing themes of narrative engagement
identified in previous literature. We report findings relating to five themes of engagement: cognitive, affective,
perspective taking, competence and autonomy, and
transportation. Our data adds to the existing literature on
interactive stories by highlighting the pivotal role of the self in engaging with interactive drama, with self-reflection emerging within each theme. We conclude that two experiential states drive engagement: a transported
experience; and one in which self-reflection limits transportation
Dental hygienistsâ biopsychosocial beliefs and giving autonomy support in treatment of patients: A self-determination theory perspective
Objectives Self-determination theory posits that managersâ autonomy-supportive behaviour and employeesâ autonomy causality orientation are motivation constructs to explain internalization of values, functioning and wellness at work. Hypothesis 1 tested whether profiles comprising perceived dental clinic managersâ autonomy-supportive, as opposed to their controlling interpersonal style, and dental hygienistsâ autonomy, as opposed to their control and impersonal, causality orientations at baseline, would be positively related to dental hygienistsâ biopsychosocial (BPS) beliefs and giving autonomy support in treatment of patients after 18 months. Hypothesis 2 tested whether dental hygienistsâ BPS beliefs in treatment of patients will be positively associated with their autonomy-supportive behaviour given to patients after 18 months. Material and methods A prospective cohort design with 299 (Mage = 42.71; SDage = 12.62) dental hygienists completed an online survey at baseline and after 18 months. Results Latent profile and correlational analyses supported the hypotheses. Effect sizes were moderate to large. Conclusions Both perceived managerial styles and dental hygienistsâ causality orientations are important for dental hygienistsâ BPS beliefs and autonomy-supportive behaviours when working with dental patients.publishedVersio
Perceived locus of causality and internalization: Examining reasons for acting in two domains.
Theories of internalization typically suggest that self-perceptions of the "causes" of(i.e., reasons for) behavior are differentiated along a continuum of autonomy that contains identifiable gradations. A model of perceived locus of causality (PLOC) is developed, using children's self-reported reasons for acting. In Project 1, external, introjected, identified, and intrinsic types of reasons for achievementrelated behaviors are shown to conform to a simplex-like (ordered correlation) structure in four samples. These reason categories are then related to existing measures of PLOC and to motivation. A second project examines 3 reason categories (external, introject, and identification) within the domain of prosoeial behavior. Relations with measures of empathy, moral judgment, and positive interpersonal relatedness are presented. Finally, the proposed model and conceptualization of PLOC are discussed with regard to intrapersonal versus interpersonal perception, internalization, causereason distinctions, and the significance of perceived autonomy in human behavior. A central issue for theories of motivation concerns the perceived locus relative to the person of variables that cause or give impetus to behavior, Heider (1958) introduced the concept of perceived locus of causality (PLOC) primarily in reference to interpersonal perception, and more specifically with regard to the phenomenal analysis of how one infers the motives and intentions of others. He distinguished between personal causation, the critical feature of which is intention, and impersonal causation, in which environments, independent of the person's intentions, produce a given effect. DeCharms (1968) elaborated and extended Heider's phenomenal analysis, particularly with regard to the explanation of behavior (as opposed to outcomes). DeCharms argued that there is a further distinction within personal causation or intentional behavior between an internal PLOC, in which the actor is perceived as an "origin" of his or her behavior, and an external PLOC, in which the actor is seen as a "pawn" to heteronomous forces. The distinction between internal and external PLOC has since been crucial for studies of intrinsic versus extrinsic motivation and of perceived autonomy more generally (Deci &
Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame
Participating in competitive races can be a thrilling experience for athletes, involving a rush of excitement and sensations of flow, achievement, and self-fulfilment. However, for non-athletes, the prospect of competition is often a scary one which affects intrinsic motivation negatively, especially for less fit, less competitive individuals. We propose a novel method making the positive racing experience accessible to non-athletes using a high-intensity cycling VR exergame: by recording and replaying all their previous gameplay sessions simultaneously, including a projected future performance, players can race against a crowd of "ghost" avatars representing their individual fitness journey. The experience stays relevant and exciting as every race adds a new competitor. A longitudinal study over four weeks and a cross-sectional study found that the new method improves physical performance, intrinsic motivation, and flow compared to a non-competitive exergame. Additionally, the longitudinal study provides insights into the longer-term effects of VR exergames
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