2,771 research outputs found

    Event Systems and Access Control

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    We consider the interpretations of notions of access control (permissions, interdictions, obligations, and user rights) as run-time properties of information systems specified as event systems with fairness. We give proof rules for verifying that an access control policy is enforced in a system, and consider preservation of access control by refinement of event systems. In particular, refinement of user rights is non-trivial; we propose to combine low-level user rights and system obligations to implement high-level user rights

    Digraph Coloring Games and Game-Perfectness

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    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix

    On characterizing game-perfect graphs by forbidden induced subgraphs

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    A graph GG is called gg-perfect if, for any induced subgraph HH of GG, the game chromatic number of HH equals the clique number of HH. A graph GG is called gg-col-perfect if, for any induced subgraph HH of GG, the game coloring number of HH equals the clique number of HH. In this paper we characterize the classes of gg-perfect resp. gg-col-perfect graphs by a set of forbidden induced subgraphs and explicitly. Moreover, we study similar notions for variants of the game chromatic number, namely BB-perfect and [A,B][A,B]-perfect graphs, and for several variants of the game coloring number, and characterize the classes of these graphs

    Dynamics of the mean-field interacting quantum kicked rotor

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    We study the dynamics of the many-body atomic kicked rotor with interactions at the mean-field level, governed by the Gross-Pitaevskii equation. We show that dynamical localization is destroyed by the interaction, and replaced by a subdiffusive behavior. In contrast to results previously obtained from a simplified version of the Gross-Pitaevskii equation, the subdiffusive exponent does not appear to be universal. By studying the phase of the mean-field wave function, we propose a new approximation that describes correctly the dynamics at experimentally relevant times close to the start of subdiffusion, while preserving the reduced computational cost of the former approximation.Comment: v1) 5 pages, 4 figures; v2) 7 pages, 4 figure

    Line game-perfect graphs

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    The [X,Y][X,Y]-edge colouring game is played with a set of kk colours on a graph GG with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player X{A,B}X\in\{A,B\} has the first move. Y{A,B,}Y\in\{A,B,-\}. If Y{A,B}Y\in\{A,B\}, then only player YY may skip any move, otherwise skipping is not allowed for any player. A move consists in colouring an uncoloured edge with one of the kk colours such that adjacent edges have distinct colours. When no more moves are possible, the game ends. If every edge is coloured in the end, Alice wins; otherwise, Bob wins. The [X,Y][X,Y]-game chromatic index χ[X,Y](G)\chi_{[X,Y]}'(G) is the smallest nonnegative integer kk such that Alice has a winning strategy for the [X,Y][X,Y]-edge colouring game played on GG with kk colours. The graph GG is called line [X,Y][X,Y]-perfect if, for any edge-induced subgraph HH of GG, χ[X,Y](H)=ω(L(H)),\chi_{[X,Y]}'(H)=\omega(L(H)), where ω(L(H))\omega(L(H)) denotes the clique number of the line graph of HH. For each of the six possibilities (X,Y){A,B}×{A,B,}(X,Y)\in\{A,B\}\times\{A,B,-\}, we characterise line [X,Y][X,Y]-perfect graphs by forbidden (edge-induced) subgraphs and by explicit structural descriptions, respectively

    High Zn content of Randall's plaque: A μ-X-ray fluorescence investigation

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    Kidney stone disease, or nephrolithiasis, is a common ailment. Among the different risk factors usually associated with nephrolithiasis are dehydration, metabolic defects (especially with regard to calcium and oxalate). The presence of a mineral deposit at the surface of the renal papilla (termed Randall's plaque) has all been recently underlined. Of note, Randall's plaque is made of the calcium phosphate, carbapatite, and serves as a nucleus for kidney stone formation. The process by which apatite nanocrystals nucleate and form Randall's plaque remains unclear. This paper deals with the possible relationship between trace elements and the formation of this mineral. The investigation has been performed on a set of Randall's plaques, extracted from human kidney stones, through μ-X-ray diffraction and μ-X-ray fluorescence analyses in order to determine the chemical composition of the plaque as well as the nature and the amount of trace elements. Our data provide evidence that Zn levels are dramatically increased in carbapatite of RP by comparison to carbapatite in kidney stones, suggesting that calcified deposits within the medullar interstitium are a pathological process involving a tissue reaction. Further studies, perhaps including the investigation of biomarkers for inflammation, are necessary for clarifying the role of Zn in Randall's plaque formation

    Adsorption and film forming of train of water droplets impacting porous stones

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    The phenomenon of droplets impacting porous media is ubiquitous in rain events. Rain is a major source of moisture in buildings. When a water droplet impacts a permeable surface, it spreads on the surface and is absorbed into the porous material due to capillary action. This paper presents an experimental investigation of the absorption and film forming during train of liquid droplets impacting porous stones, towards establishing the fate of rain droplets during rain events
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