230 research outputs found
Utilizing Online Social Network and Location-Based Data to Recommend Products and Categories in Online Marketplaces
Recent research has unveiled the importance of online social networks for
improving the quality of recommender systems and encouraged the research
community to investigate better ways of exploiting the social information for
recommendations. To contribute to this sparse field of research, in this paper
we exploit users' interactions along three data sources (marketplace, social
network and location-based) to assess their performance in a barely studied
domain: recommending products and domains of interests (i.e., product
categories) to people in an online marketplace environment. To that end we
defined sets of content- and network-based user similarity features for each
data source and studied them isolated using an user-based Collaborative
Filtering (CF) approach and in combination via a hybrid recommender algorithm,
to assess which one provides the best recommendation performance.
Interestingly, in our experiments conducted on a rich dataset collected from
SecondLife, a popular online virtual world, we found that recommenders relying
on user similarity features obtained from the social network data clearly
yielded the best results in terms of accuracy in case of predicting products,
whereas the features obtained from the marketplace and location-based data
sources also obtained very good results in case of predicting categories. This
finding indicates that all three types of data sources are important and should
be taken into account depending on the level of specialization of the
recommendation task.Comment: 20 pages book chapte
Experiments in Bayesian Recommendation
The performance of collaborative filtering recommender systems can suffer when data is sparse, for example in distributed situations. In addition popular algorithms such as memory-based collaborative filtering are rather ad-hoc, making principled improvements difficult. In this paper we focus on a simple recommender based on naïve Bayesian techniques, and explore two different methods of modelling probabilities. We find that a Gaussian model for rating behaviour works well, and with the addition of a Gaussian-Gamma prior it maintains good performance even when data is sparse
Social and content hybrid image recommender system for mobile social networks
One of the advantages of social networks is the possibility to socialize and personalize the content created or shared by the users. In mobile social networks, where the devices have limited capabilities in terms of screen size and computing power, Multimedia Recommender Systems help to present the most relevant content to the users, depending on their tastes, relationships and profile. Previous recommender systems are not able to cope with the uncertainty of automated tagging and are knowledge domain dependant. In addition, the instantiation of a recommender in this domain should cope with problems arising from the collaborative filtering inherent nature (cold start, banana problem, large number of users to run, etc.). The solution presented in this paper addresses the abovementioned problems by proposing a hybrid image recommender system, which combines collaborative filtering (social techniques) with content-based techniques, leaving the user the liberty to give these processes a personal weight. It takes into account aesthetics and the formal characteristics of the images to overcome the problems of current techniques, improving the performance of existing systems to create a mobile social networks recommender with a high degree of adaptation to any kind of user
Emergence of scale-free leadership structure in social recommender systems
The study of the organization of social networks is important for
understanding of opinion formation, rumor spreading, and the emergence of
trends and fashion. This paper reports empirical analysis of networks extracted
from four leading sites with social functionality (Delicious, Flickr, Twitter
and YouTube) and shows that they all display a scale-free leadership structure.
To reproduce this feature, we propose an adaptive network model driven by
social recommending. Artificial agent-based simulations of this model highlight
a "good get richer" mechanism where users with broad interests and good
judgments are likely to become popular leaders for the others. Simulations also
indicate that the studied social recommendation mechanism can gradually improve
the user experience by adapting to tastes of its users. Finally we outline
implications for real online resource-sharing systems
dbrec — Music Recommendations Using DBpedia
Abstract. This paper describes the theoretical background and the im-plementation of dbrec, a music recommendation system built on top of DBpedia, offering recommendations for more than 39,000 bands and solo artists. We discuss the various challenges and lessons learnt while build-ing it, providing relevant insights for people developing applications con-suming Linked Data. Furthermore, we provide a user-centric evaluation of the system, notably by comparing it to last.fm
Heterogeneity, quality, and reputation in an adaptive recommendation model
Recommender systems help people cope with the problem of information
overload. A recently proposed adaptive news recommender model [Medo et al.,
2009] is based on epidemic-like spreading of news in a social network. By means
of agent-based simulations we study a "good get richer" feature of the model
and determine which attributes are necessary for a user to play a leading role
in the network. We further investigate the filtering efficiency of the model as
well as its robustness against malicious and spamming behaviour. We show that
incorporating user reputation in the recommendation process can substantially
improve the outcome
Extracting Relevance and Affect Information from Physiological Text Annotation
We present physiological text annotation, which refers to the practice of associating physiological responses to text content in order to infer characteristics of the user information needs and affective responses. Text annotation is a laborious task, and implicit feedback has been studied as a way to collect annotations without requiring any explicit action from the user. Previous work has explored behavioral signals, such as clicks or dwell time to automatically infer annotations, and physiological signals have mostly been explored for image or video content. We report on two experiments in which physiological text annotation is studied first to 1) indicate perceived relevance and then to 2) indicate affective responses of the users. The first experiment tackles the user’s perception of relevance of an information item, which is fundamental towards revealing the user’s information needs. The second experiment is then aimed at revealing the user’s affective responses towards a -relevant- text document. Results show that physiological user signals are associated with relevance and affect. In particular, electrodermal activity (EDA) was found to be different when users read relevant content than when they read irrelevant content and was found to be lower when reading texts with negative emotional content than when reading texts with neutral content. Together, the experiments show that physiological text annotation can provide valuable implicit inputs for personalized systems. We discuss how our findings help design personalized systems that can annotate digital content using human physiology without the need for any explicit user interaction
Towards a Social Trust-Aware Recommender for Teachers
Fazeli, S., Drachsler, H., Brouns, F., & Sloep, P. B. (2014). Towards a Social Trust-aware Recommender for Teachers. In N. Manouselis, H. Drachsler, K. Verbert & O. C. Santos (Eds.), Recommender Systems for Technology Enhanced Learning (pp. 177-194): Springer New York.Online communities and networked learning provide teachers with social learning opportunities, allowing them to interact and collaborate with others in order to develop their personal and professional skills. However, with the large number of learning resources produced everyday, teachers need to find out what are the most suitable ones for them. In this paper, we introduce recommender systems as a potential solution to this . The setting is the Open Discovery Space (ODS) project. Unfortunately, due to the sparsity of the educational datasets most educational recommender systems cannot make accurate recommendations. To overcome this problem, we propose to enhance a trust-based recommender algorithm with social data obtained from monitoring the activities of teachers within the ODS platform. In this article, we outline the re-quirements of the ODS recommender system based on experiences reported in related TEL recommender system studies. In addition, we provide empirical ev-idence from a survey study with stakeholders of the ODS project to support the requirements identified from a literature study. Finally, we present an agenda for further research intended to find out which recommender system should ul-timately be deployed in the ODS platform.NELLL, EU 7th framework Open Discovery Spac
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